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For paragon yes, aiming to make 1-2 per month but not all of them are designed yet
also yes, It works without Giga.
Mostly i wanted Bubbles, overall.
some "old" mod that changed paragons to anime style is broken rn, sadly.
Minor fix
-misplaced Shroud Walker room
New
-Disco moon
-Q'la Minder
-Barbershop system (Alpha)
Rework
-Beholder (add barbershop support)
-Nameless Apostate (add barbershop support)
Fix
-Update Shader
-Rewrite Species class (lithoid+synth now using vanilla species class)
Try using Merger of Rules patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2807759164
Ofcourse, this comment might be redundant but still felt like mentioning it just incase.
Cheers.
Understood. Thank you for the reply!
For ColleLit I forgot them in "common\species_names\colle_name" I put ColleSyn twice and forgot to change the last to lithoid
ColleBot is unused, it's does nothing, it doesn't have any portrait assign to
Besides, the "ColleBot" species classes are not in the file "common\species_names\colle_name" too, it might has the same randomly generated species name missing bug.
Report a suspicious bug about randomly generated species name missing: the portrait of "Prikkiki-Ti" is generated as a random species in my savefile, but it has no species name, just blank name. I have noticed that it is generated as "ColleLit" species category, but when I search the file "common\species_names\colle_name", I didn't found code about "ColleLit". Was this just the reason that why ColleLit might missing its randomly generated species name?
The game don't support that, it static image only
It's temporally, turns out they rewrote those 2 entire spawn code it might have other problems with the fix.
After a rough check I think I fond a typo in those code, but I don't have a time to test the fix currently.
Playable crisis portrait have been restored successfully. Missing non-player empire name issue should be fixed
A weird problem: since we cannot disable random spawn while still keep them available for pre-made AI empires (just according to your description in "Gigacolle no random spawn" patch), can you update the localization to give the non-NPC portraits some pre-designed default species name? Because without pre-designed default name, when the game generate these portraits as random ones, the names of generated species will be completely blank at all...
Crisis? depends on can I finish the next batch on time or not
And for Crisis look like i forgot to add them
I've considered that, but it's only possible for NPC/Crisis replacer stuff. but have to modified some codes.
The game won't allow anything that touch the common or events folders. Which there's no way adding a new portrait without touching those.
Another way is to hard replace vanilla portraits, that I don't want to do that
That will make the coding far too complicated, it's possible if it's a static portrait but infeasible animated one.
@Aki Zeta-9
Can do that, but that feature is kinda on and off few game update. I what to make sure that function is quite freeze first. This mod came out long before a mod is allowed to use a vanilla species class without overwrite it. If the next main version come out and the game still allow to do that I might change to just use vanilla species class
NEW
-3 Shroud Walker Portraits (1 male 2 female)
-Custom backdrop for Beholder
FIX
-Rewrite to fit the new portrait structure
-Fix Paragon with wrong name
Gigacolle is dependent on TTFTCUT's shader, when that's not updated I can't do anything. Update including the next batch of portraits (finished version of Beholder and 3 Shroud walkers portraits) are put on hold right now. I try to ask them if I can get the file early but I don't get it yet. You can use that fix patch. At worse I have wait until Giga update, I might apply the temporary patch if it take too long
@DatDude343
Portrait and Replaced some NPC portraits