Stellaris

Stellaris

Gigacolle- Original Animated Anime Portrait Pack
174 Comments
derega16  [author] Apr 5 @ 7:58pm 
@Akashugo

For paragon yes, aiming to make 1-2 per month but not all of them are designed yet

also yes, It works without Giga.
Akashugo Apr 4 @ 7:10pm 
sry i forgot to ask, this mod works without gigastructure engineering mod? i jsut wanted the enclaves and the other vanilla things. im not big fan of gigas, ngl.

Mostly i wanted Bubbles, overall.
Akashugo Apr 4 @ 7:07pm 
may i ask, any plan for Paragons?
some "old" mod that changed paragons to anime style is broken rn, sadly.
derega16  [author] Feb 14 @ 9:15pm 
Update 14/2/25

Minor fix
-misplaced Shroud Walker room
derega16  [author] Feb 13 @ 11:35pm 
Update 14/2

New
-Disco moon
-Q'la Minder
-Barbershop system (Alpha)

Rework
-Beholder (add barbershop support)
-Nameless Apostate (add barbershop support)

Fix
-Update Shader
-Rewrite Species class (lithoid+synth now using vanilla species class)
Lixix Feb 12 @ 5:41pm 
Tried it, seems to have reduced the lag period from 2 seconds to like... 1.5 seconds? Dunno, could just be placebo honestly.
derega16  [author] Feb 12 @ 5:11pm 
Lixix Feb 12 @ 10:32am 
It doesn't happen when only it is on, I tested that too. Forgot to mention, all of my other mods work fine with Gigacolle as well. At the time of writing my last comment, it was loaded higher (31, with ACOT being 42). Loading it below ACOT (44) fixes the portraits, but lag when selecting portraits still happens.
Ofcourse, this comment might be redundant but still felt like mentioning it just incase.
Cheers.
derega16  [author] Feb 12 @ 8:24am 
@Lixix OK I check it I forgot to update the shader file, will update by friday but can't guarantee have zero problem as I use the same file as Giga but ACOT seemingly have it's own shader I have to look if there's a compatibility version or not
derega16  [author] Feb 12 @ 8:14am 
@Lixix I check ACOT file, it doesn't modified any of extra dimension portrait. is it still happened when only Colle is on? Also is colle load before or after ACOT? Colle have a modified shader file and should be load later
Lixix Feb 11 @ 7:32am 
The mod Ancient Cache of Technologies ( https://steamcommunity.com/sharedfiles/filedetails/?id=1419304439 ) seems to be conflicting with this one, causing the Vehement, Aberrant and one of the Bio portraits to disappear in character creator. It also causes selecting any portrait to lag the hell out of the game for two seconds. I've disabled everything else except these two and it happens, so I am sure it's conflicting somehow but frankly I got no clue how.
Cathelia Samicora Jan 22 @ 7:25am 
@derega16
Understood. Thank you for the reply!
derega16  [author] Jan 22 @ 5:59am 
@Cathelia Samicora

For ColleLit I forgot them in "common\species_names\colle_name" I put ColleSyn twice and forgot to change the last to lithoid

ColleBot is unused, it's does nothing, it doesn't have any portrait assign to
Cathelia Samicora Jan 21 @ 8:51pm 
@derega16
Besides, the "ColleBot" species classes are not in the file "common\species_names\colle_name" too, it might has the same randomly generated species name missing bug.
Cathelia Samicora Jan 21 @ 5:13pm 
@derega16
Report a suspicious bug about randomly generated species name missing: the portrait of "Prikkiki-Ti" is generated as a random species in my savefile, but it has no species name, just blank name. I have noticed that it is generated as "ColleLit" species category, but when I search the file "common\species_names\colle_name", I didn't found code about "ColleLit". Was this just the reason that why ColleLit might missing its randomly generated species name?
Idunno Dec 8, 2024 @ 12:27pm 
Time to play Stellaris again
Seth the Wyvern Maid Nov 17, 2024 @ 6:41pm 
Sadge. Though a static portrait would still be cool.
derega16  [author] Nov 17, 2024 @ 6:24pm 
@Seth the Wyvern Maid

The game don't support that, it static image only
Seth the Wyvern Maid Nov 17, 2024 @ 12:08pm 
Is it possible to make it so the portraits apear in the Mega/Gigastructures details panel?
derega16  [author] Oct 8, 2024 @ 6:20am 
@Idunno

It's temporally, turns out they rewrote those 2 entire spawn code it might have other problems with the fix.
Idunno Oct 8, 2024 @ 6:12am 
Everything is fixed! Thank you very much.
derega16  [author] Oct 8, 2024 @ 4:20am 
@Idunno

After a rough check I think I fond a typo in those code, but I don't have a time to test the fix currently.
Idunno Oct 7, 2024 @ 2:11pm 
It is probably on my side after all
Idunno Oct 7, 2024 @ 2:00pm 
It could be that problem is on my side or due to some kind of bug with the DLC in general. I tried to test Ketling starpack however "distar.232" does not create Ketling pops for me. I tried to make them appear without console in game by spawning only my empire alone and they did not spawn regardless. This problem happens to me in vanilla too.
Idunno Oct 7, 2024 @ 10:54am 
For some reason Prikki-Ti do not have mod portrait. Tested it twice by guaranteeing Gish to spawn and releasing them. All other portraits work as intended.
derega16  [author] Sep 10, 2024 @ 7:50pm 
Update tomorrow, for the planned only Apostle is finished, Zadigal and Cetana not yet. Zediagal will update later this month first

Playable crisis portrait have been restored successfully. Missing non-player empire name issue should be fixed
Cathelia Samicora Sep 5, 2024 @ 7:21am 
@derega16 Thank you for the reply.
derega16  [author] Sep 5, 2024 @ 7:09am 
@Cathelia Samicora Thank for notice me, the game update broke it and I forgot to check that one, They supposed to use the humanoid name list
Cathelia Samicora Sep 5, 2024 @ 3:34am 
@derega16
A weird problem: since we cannot disable random spawn while still keep them available for pre-made AI empires (just according to your description in "Gigacolle no random spawn" patch), can you update the localization to give the non-NPC portraits some pre-designed default species name? Because without pre-designed default name, when the game generate these portraits as random ones, the names of generated species will be completely blank at all...
L0NEW0LF Aug 27, 2024 @ 8:57pm 
Yeah the crisis ones.
derega16  [author] Aug 27, 2024 @ 7:29pm 
@ L0NEW0LF

Crisis? depends on can I finish the next batch on time or not
L0NEW0LF Aug 27, 2024 @ 2:26pm 
Are you able to get them in before the next stellaris dlc patch/update? Just wondering since i'm tryna get all mods in my mod list fixed up b4 then. I do like most the portraits on this but my friend doesn't lol.
derega16  [author] Aug 27, 2024 @ 2:49am 
@Lonewolf, I moved Sophia there, the spiecies class is still ACOTlane but it moved to merged witj the rest of colle in creation screen

And for Crisis look like i forgot to add them
L0NEW0LF Aug 26, 2024 @ 8:27pm 
...Well I must correct myself again, the crisis ones are the only ones that don't show up, Sophia shows up in the 3 gigacolle tabs.
L0NEW0LF Aug 26, 2024 @ 8:24pm 
I say modify but it is really just adding different pop categories when it comes to empire creation screen.
L0NEW0LF Aug 26, 2024 @ 8:20pm 
I seem to have an issue, the crisis portraits and ACOTLane don't show up in empire creation screen. This might be because of a compat issue, the only mods I have that modify potrait menu are darkspace, spectrals, avali species and YAAP void inspired species.
derega16  [author] Aug 17, 2024 @ 6:53pm 
@ Air Canada

I've considered that, but it's only possible for NPC/Crisis replacer stuff. but have to modified some codes.

The game won't allow anything that touch the common or events folders. Which there's no way adding a new portrait without touching those.

Another way is to hard replace vanilla portraits, that I don't want to do that
Siri Aug 17, 2024 @ 10:41am 
(not including the gigastructures content obv, but one that has the base game ones and you can earn achievements?)
Siri Aug 17, 2024 @ 10:40am 
is there a ironman compatible version?
derega16  [author] Aug 11, 2024 @ 10:05am 
@Astraeides

That will make the coding far too complicated, it's possible if it's a static portrait but infeasible animated one.

@Aki Zeta-9

Can do that, but that feature is kinda on and off few game update. I what to make sure that function is quite freeze first. This mod came out long before a mod is allowed to use a vanilla species class without overwrite it. If the next main version come out and the game still allow to do that I might change to just use vanilla species class
Astraeides Aug 11, 2024 @ 5:12am 
can we get an option to play with all of these portraits as a player empire from the start? as it stands now, we can only play as one portrait at a time.
Idunno Aug 9, 2024 @ 6:57am 
Shroudwalkers are so good praise Derega
Aki Zeta-9 Aug 4, 2024 @ 9:15am 
Can you please use vanilla species classes? For better compatibility.
derega16  [author] Aug 4, 2024 @ 6:32am 
Update 4/8/24

NEW
-3 Shroud Walker Portraits (1 male 2 female)
-Custom backdrop for Beholder

FIX
-Rewrite to fit the new portrait structure
-Fix Paragon with wrong name
Materialoss Jul 21, 2024 @ 12:20pm 
page is wrong now. the pyramid is vanilla, and the bule bird is mod's pyramid
domin2ktr Jul 4, 2024 @ 2:52pm 
WHY?!
RutraNickers Jul 1, 2024 @ 3:40am 
hell yeah
derega16  [author] Jun 30, 2024 @ 8:56pm 
As Giga updated the update should be done in few days.
domin2ktr Jun 30, 2024 @ 8:34pm 
ШИЗЫ ËБАННЫЕ
derega16  [author] Jun 16, 2024 @ 6:33am 
@KairaScarlett

Gigacolle is dependent on TTFTCUT's shader, when that's not updated I can't do anything. Update including the next batch of portraits (finished version of Beholder and 3 Shroud walkers portraits) are put on hold right now. I try to ask them if I can get the file early but I don't get it yet. You can use that fix patch. At worse I have wait until Giga update, I might apply the temporary patch if it take too long

@DatDude343

Portrait and Replaced some NPC portraits