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as the mod description mention, meda22 no longer continue working on this mod
I done some patching to fix district name loading https://steamcommunity.com/sharedfiles/filedetails/?id=2981865112 however as I mentioned previously I have done modding for Cities Skylines also I never used C# until yesterday. So this will be like experimental patch and probably use at your own risk for now
https://github.com/jk2l/DistrictStylesPlusFix/tree/develop
Another issue is that if I assign a style, the growables are inconsistent. They will largely stick to the district style but will sometimes level up to a completely different style at some point in their evolution.
While this is great if I want a specific district to be complete architectural chaos, I'd rather that was by choice rather than by accident.
If I'm using the mod wrong or if there's something I can do to rectify these issues on my own, please anyone feel free to help and guide me.
University City doesn't appear to come with its own style. Here is a copy-paste of the "How To Use" from the paradoxwikis: "The buildings in this DLC spawn randomly in low-density residential and low-density commercial zones, and only once you have built a university."
The low-density residential are all named College or College Park, while the commercial are all named individually (Laundry and Newks3 are two examples).
General format: ModderPack#BuiltinStyle_xxxxxxx
# = 5 --> Modern City Center
# = 11 --> Mid-Century Modern
# = 14 --> Heart of Korea
# = 16 --> Shopping Malls
For completeness sake, European Suburbia is #9, but afaik its name is usually included in the name displayed by DS+, which causes less confusion.
Yes it is precisely how @sensual.heathen wrote - these are CCPs. The mod is using these ids just for sake of easier implementation... if I had continued to work on the mod, I would change it to more "human-friendly" names :) But so far, I am not planning to go back to do any further work on the mod, sorry.
Not really, that option is valid only for zone types, which are included in the given style. If some zone type is not included in style at all, random buildings are picked - that is how the game works and I didn't want to change it.
After loading the game, buildings are completely random during leveling and those newly created.
you can disable option "Apply styles only for building levels which are included (vanilla behaviour)" and then create a style which will contains only level 1 of financial district type buildings... that should work. Building should stay at level 1 then. You can use mod "Advanced Building Level Control" to let buildings level up with keeping the same look.
My bad, I’ve mixed names up :D and hope that change in options solved your issue.
are you quite a forgetful person, aren't you? Anyway - you can disable option "Apply styles only for building levels which are included (vanilla behaviour)" in the mod options and you problem should be fixed.
1) The ability to rename a style, instead of deleting it and filling it in again. Very tedious as is.
2) The ability to duplicate a style, so you can carry over buildings from one style to another, new one
I am trying with no citywide style to see if I can get it to work like I want it to.
Actually, that is how game works. If asset is e.g. 2x2 and you have zoned area 2x4, it can be "stretched" to that size... game will generate for example a backyard for the asset.