Cities: Skylines

Cities: Skylines

District Styles Plus
455 Comments
easte Apr 3 @ 11:48am 
Is there a district mod that actually works?
jk2l Aug 8, 2023 @ 1:24pm 
@bhoughton818 atm there is a bug that it don't clear district style. that maybe the reason
Dark--Knight84 Aug 8, 2023 @ 12:39pm 
i have 1 district that automatically turns on the Brooklyn theme then starts deleting every building that isn't in that theme iv never selected that theme for that district iv deleted the district and re-drawn it but every time i load my save its selected
luisgreg Jul 15, 2023 @ 1:43pm 
I created a district style with only residential, commercial and office custom assets but when I do office zoning nothing grows. can anyone tell me why this is happening?
jk2l Jun 4, 2023 @ 7:43am 
@richardhughes65 the district style name issue have been fixed under my mod https://steamcommunity.com/sharedfiles/filedetails/?id=2982163898

as the mod description mention, meda22 no longer continue working on this mod
richardhughes65 Jun 4, 2023 @ 2:06am 
Great mod, however for me, all the built-in District Styles only come up as code/serial numbers, so I can't tell which ones they are. The user-designed District Styles's names appear correctly. Is there any way to fix this, please?
jk2l May 29, 2023 @ 6:34am 
To who may want to use my fix. i need to reupload it into new workshop id https://steamcommunity.com/sharedfiles/filedetails/?id=2982163898
Marquillotuca89 May 28, 2023 @ 5:29pm 
Awwesome, thank you really much!
jk2l May 28, 2023 @ 4:33pm 
@Marquillotuca89

I done some patching to fix district name loading https://steamcommunity.com/sharedfiles/filedetails/?id=2981865112 however as I mentioned previously I have done modding for Cities Skylines also I never used C# until yesterday. So this will be like experimental patch and probably use at your own risk for now

https://github.com/jk2l/DistrictStylesPlusFix/tree/develop
Marquillotuca89 May 27, 2023 @ 4:59pm 
@jk2l It would be really appreciated. We already received the last update for the game, I think the only thing that needs to be solved are some bugs, but that's about it.
jk2l May 27, 2023 @ 1:12pm 
lol oh right. i never done coding for Cities Skylines but i am a programmer myself. so i will see can i give a try. hope it is not too hard to adapt
Marquillotuca89 May 26, 2023 @ 9:02pm 
We really need someone to adopt this mod. Since Building Themes is officially dead, this is our only hope. :steamsad:
Rob O'Croque May 25, 2023 @ 4:42pm 
the github repo is linked in the mod description....
adillon341 May 24, 2023 @ 8:20pm 
cant find mod in content manager except steam workshop page
calebwangdd May 21, 2023 @ 9:16pm 
@Phobeseneos click the "i" next to your city name and click the styles button
jk2l May 21, 2023 @ 1:44am 
@meda22 can you release the code into github so someone can work on a fix? i don't mind work on fix for it too
Secret Stealth SWAT Squad⭕⃤ May 19, 2023 @ 6:26pm 
Is there anyone able to find the code so we can get another takeover of this mod with a new author?
Secret Stealth SWAT Squad⭕⃤ May 19, 2023 @ 5:58pm 
Whats the downside to using the old version since there's no point in keeping this one if the buildings just upgrade into houses that aren't in the set district?
Phobeseneos May 18, 2023 @ 3:22pm 
is there a way to use this right off the bat districts are closed when i start a new game so it is all random :(
tareqselim91 May 18, 2023 @ 11:25am 
There's a few issues. First, there's no option for default/international like there was in Building Themes. If I paint a district and leave all the styles unselected, any building from all the styles in the game will spawn and will upgrade randomly and shift between styles based on the size and location.

Another issue is that if I assign a style, the growables are inconsistent. They will largely stick to the district style but will sometimes level up to a completely different style at some point in their evolution.

While this is great if I want a specific district to be complete architectural chaos, I'd rather that was by choice rather than by accident.

If I'm using the mod wrong or if there's something I can do to rectify these issues on my own, please anyone feel free to help and guide me.
teddy202 May 12, 2023 @ 6:14pm 
the author has said a million times that they are not working on the mod anymore. why are you still asking for feature requests?
Smeef May 11, 2023 @ 8:15pm 
Could you look into adding an option to prevent growables from claiming backlots beyond their footprint that could be used as frontage for other growables? I.E. when you have a 4x4 zoned grid and a 4x2 building spawns as a 4x4 lot when (2) 4x2 buildings of that type could have grown.
downlow85 May 9, 2023 @ 6:24pm 
When searching for assets to add to a district style can you search via steam name like you can in content manager? I thought I had done it before but when I tried earlier I couldn't do it.
Dr_Whoo May 8, 2023 @ 2:32pm 
@Sint Holo
University City doesn't appear to come with its own style. Here is a copy-paste of the "How To Use" from the paradoxwikis: "The buildings in this DLC spawn randomly in low-density residential and low-density commercial zones, and only once you have built a university."
The low-density residential are all named College or College Park, while the commercial are all named individually (Laundry and Newks3 are two examples).
Dr_Whoo May 8, 2023 @ 2:12pm 
As this seems to be something that many people (myself included) are/were somewhat confused by, here is a listing of the ModderPacks at least until the next and last DLCs will hit (FYI Industrial Evolution will definitely contain a new style):
General format: ModderPack#BuiltinStyle_xxxxxxx
# = 5 --> Modern City Center
# = 11 --> Mid-Century Modern
# = 14 --> Heart of Korea
# = 16 --> Shopping Malls
For completeness sake, European Suburbia is #9, but afaik its name is usually included in the name displayed by DS+, which causes less confusion.
Sint Holo May 6, 2023 @ 5:37am 
Also, does anyone know what ModderPack16 actually is? I have identified all the others but this one has no hint in the name and is empty. Google no help.
Sint Holo May 6, 2023 @ 5:34am 
I have the same "issue" with the ugly CCP names - but none of mine show up as "normal" names? e.g. Europeans Suburbia and University City show up with an ugly name despite others saying it doesn't for them, is there a reason this might happen?
someafricann May 3, 2023 @ 3:58pm 
i got the same bug with building themes
spdyvkng May 3, 2023 @ 7:55am 
Hi, would it be possible to add a feature to use tags from Find It 2 if detected? It would make it much easier to create styles if I could filter the list based on tags.
meda22  [author] May 1, 2023 @ 12:05pm 
@cwburns
Yes it is precisely how @sensual.heathen wrote - these are CCPs. The mod is using these ids just for sake of easier implementation... if I had continued to work on the mod, I would change it to more "human-friendly" names :) But so far, I am not planning to go back to do any further work on the mod, sorry.
meda22  [author] May 1, 2023 @ 12:00pm 
@Angelhearth
Not really, that option is valid only for zone types, which are included in the given style. If some zone type is not included in style at all, random buildings are picked - that is how the game works and I didn't want to change it.
Imperial Sutehk May 1, 2023 @ 9:42am 
@cwburns these modderpacks will be the other custom Content Creator Packs that you have purchased IE Modern japan, modern city centre, art deco, University city etc
cwburns May 1, 2023 @ 3:27am 
Curious if anyone else can't see the actual names of the different styles they have. I can see European, European Suburbia, University City CPP and then a bunch of ones I do not know labeled ModderPack5 , 11 , 14 , 16. I am confused as to what these are / might be?
pawel.masnyk Apr 23, 2023 @ 10:54am 
it seems that after reloading my save the mod stopped working and completely ignores the configured style. before save/load everything worked fine.

After loading the game, buildings are completely random during leveling and those newly created.
Angelhearth Apr 18, 2023 @ 7:14am 
No matter enabling or disabling "Apply styles only for building levels which are included (vanilla behaviour)", if there are no buildings of the type in the style you made, it will choose freely. I had a style where there were no offices, which made it select skyscraper offices in a baroque style area. I think the correct thing would be to not build anything that isn't in the style. If you don't have offices, well then those spots will be left open.
riskfactor Apr 17, 2023 @ 11:06pm 
@meda22 I did read the thread. I didn't understand that was the functionality for that specific issue or not when you wrote that before, just a few days ago. Thanks for the clarification. I'll try that out next tim eI get the chance.
meda22  [author] Apr 17, 2023 @ 10:27pm 
@riskfactor
you can disable option "Apply styles only for building levels which are included (vanilla behaviour)" and then create a style which will contains only level 1 of financial district type buildings... that should work. Building should stay at level 1 then. You can use mod "Advanced Building Level Control" to let buildings level up with keeping the same look.
riskfactor Apr 17, 2023 @ 9:57pm 
So, just to be clear, there is no way to change the styles of specific zoning district types? Especially IRT the Financial District type? Because I HATE, HATE, HAAATE!!!! The level 2+ buildings in the financial district. It bothers the ever loving crap out of me, to see generic-looking dark glass towers just growing on top of Roman-style brick-and-mortar buildings. I'd love to keep the financial district working the way it does. Just need to find a way to change the growable type.
meda22  [author] Apr 12, 2023 @ 10:42pm 
@Angelhearth
My bad, I’ve mixed names up :D and hope that change in options solved your issue.
Angelhearth Apr 12, 2023 @ 9:06pm 
@meda22 Forgetful? Have I asked this before? Thanks for the answer though.
meda22  [author] Apr 12, 2023 @ 8:00pm 
@Angelhearth

are you quite a forgetful person, aren't you? Anyway - you can disable option "Apply styles only for building levels which are included (vanilla behaviour)" in the mod options and you problem should be fixed.
Angelhearth Apr 12, 2023 @ 3:40pm 
I notice that the styles I make aren't followed 100%. It seems that if I don't include higher tiers, it will choose them randomly. The problem is that for instance the horse farm I want to build is lvl 1, and only lvl 1, consisting of an assortment of corners and what not (all lvl 1, just in case I forgot to mention it, that they are all lvl 1).
CPA Runner Apr 9, 2023 @ 10:14pm 
Following up from the other day - it wasn't an issue with the mod. It was just one problematic style that I don't know what was wrong. I deleted and recreated the style and it works. All of the other styles were working.
S.C.Watson Apr 9, 2023 @ 7:37pm 
Two QOL features I'd like to see (aside from the bug hunts listed below):
1) The ability to rename a style, instead of deleting it and filling it in again. Very tedious as is.
2) The ability to duplicate a style, so you can carry over buildings from one style to another, new one
CPA Runner Apr 6, 2023 @ 2:12am 
Is there a possible issue with citywide styles? The buildings are appearing in districts where I have a different style and the citywide style is off for that district.

I am trying with no citywide style to see if I can get it to work like I want it to.
EmpressKimkim Apr 5, 2023 @ 12:06pm 
im so confused because when i press the "spawn at random level" button in Advanced Building Level Control 1.2 by algernon this mod gets overruled and my district gets filled by all sorts of buildings not part of the theme
Kalmar Apr 3, 2023 @ 11:33pm 
Whenever a house spawns in even if its a 3x3 it for some reason it expands to like 3x6, is there anyway to prevent this from expanding as it stops it from building more, anyway to stop this?
meda22  [author] Mar 27, 2023 @ 9:22pm 
@frossty
Actually, that is how game works. If asset is e.g. 2x2 and you have zoned area 2x4, it can be "stretched" to that size... game will generate for example a backyard for the asset.
frossty Mar 27, 2023 @ 5:03am 
@meda22 Thank you for this mod, it's still working great after the last update. I have one question I can't seem to figure out. I'm using this to fill in suburban blocks in my city. When I zone a block 2u deep this mod will fill in the spots but for some reason it changes the depth on each asset. I've checked the assets are 2x2, 3x2, 4x2 etc but when zoned the assets can, not always, but seem to fill in random blocks, for instance a 2x2 could become a 2x4 with the rear 2x2 being empty. Preventing the zoning on the back half of the block from filling in. Am I doing something wrong or is there an option thats no so obvious I should be checking.
norie Mar 27, 2023 @ 12:22am 
@meda22 Thank you!! I appreciate it a lot!