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Ideas about the down loading... If you are using the Steam Workshop from inside the game window, it is a possible cause to your woes. I haven't had it work proper yet. Just today it stalls on 1 of 7... So I go to Steam to see what's what after closing the game.
Well. I have all 7 downloaded. They are already there. It wasn't stalled, it was done. Don't know what the mod window in the game was on, but I'd like some... ?B)
Cheers..!
As for my fixes, I uploaded them to my GitLab, and sent a message with full description to @okeating a few days ago. I suppose they are busy, or maybe just missed the notification.
I made a massive fix for this mod. If not by line count, but certainly by impact. It should fix all the issues this mod had caused. It also slightly changes the scale factor behavior.
It probably isn't right for me to publish it, even with full credit written everywhere, because the main idea is the same. So I guess I could send you my version somehow for you to update this mod?
Had some problems before with low fps and no way to play humongous maps ...
After found your mod, I play those huge maps not only without any low fps, but most of the time I play at highest fast-forward speed :
FLAWLESS !
Thank You !
Thank you.
So far, after the last update I had no more crashes, but, if they happen, I will report it.
If you experience crashes please give a snippet of your logs otherwise I have no hope of being able to fix.
With your mod active I got better FPS and less stutter, but the game crashes sometimes when moving too far or too fast around the map. The game freezes, then consume all available ram and gets locked. Only way to leave is terminating the process.
I also have a mega size map game, with at least 100 cities and 845 vehicles. Great game, lot going on, zillions of passengers, but also very slow and laggy. To me you're an authority if it comes to performance, since you've done research and made a mod. Do you think there is a way to make the game run smooth again? Buy more RAM perhaps? Something else? (with optimal state as it is as the start of a new game)
Even at the highest settings, trees do not render apart from directly below the camera when zoomed out, leading to loads of pop-in. Even if they just rendered at minimal LOD without shadows that'd be preferable, even with some FPS loss.
This is a great mod, but does it maybe have some config files that might have more granular options than the mod settings in game?
After deleting this mod evrything is fine again.
I got the odd problem that the game "pauses" every no wand then, like when its doing an autosave. Everything stops moving and responding for a few seconds. This happens aproximatly every 2 to 6 minutes.
Might I just suggest renaming the mod to something like "Performance Tuning / FPS Booster" or "Performance Tuning / More FPS".
I was looking for something like this for a long time but couldn't find anything. Most people looking for something like this will search for "FPS Boost" Mods or something like that.
"Performance tuning" is a rather specific phrase which makes the mod hard to be found on the Steam Workshop.
Assertion Failure: Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs .attributes[0].format) * (int)vertexInputs .attributes.size()' failed.
Minidump: D:/Steam/userdata/156765550/1066780/local/crash_dump/d6902165-7d2d-4a76-bc16-5bd4fc17689d.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\model\VaoManager.cpp:135
In function: const struct VertexBuffers &__cdecl VaoManager::Get(const class ITechnique *,int,int)
Good job!
Use this mod!