Europa Universalis IV

Europa Universalis IV

Infinite Mission Rewards (Anbennar)
199 Comments
ChSph Apr 10 @ 9:30pm 
if april fools content gets an update am gonna be hap-hap
ScH Mar 14 @ 8:31pm 
Same thing for the next ones:
LAKE_mage_grey_1 line 472
LAKE_mage_grey_2 line 1461
LAKE_mage_grey_3 line 2461
All need to be timed modifiers if I understood correctly.
ScH Mar 14 @ 3:44pm 
LakeFederation_Missions.txt
Lines 1975 and 2885 should be "duration = 1875" as otherwise you can't progress the missions after them.
hardolaf Mar 13 @ 3:10pm 
@pepe If you want to do infinite mission rewards for bitbucket, you need to patch the files yourself. It's not too hard if you maintain your own branch of Anbennar like I do.
Kïïhl Mar 5 @ 1:06pm 
Is this compatible with the bitbucket version?
CloneC04 Feb 21 @ 9:27pm 
the command has a mission "build new homesteads" which is a temporary (10 yr) negative modifier that needs to be gone in order for the mission tree to progress, but this mod softlocks the mission tree with that modifier
Sauron's Bro Jan 9 @ 10:41pm 
I would like to second the compatibility with all dwarven missions mod. I wan't to be able to settle a province in a year or less, think it might be possible.
hardolaf Jan 2 @ 11:15pm 
Thanks for the update. I think this might be a cat and mouse game with the Giberd tree to be honest. I just found *another* broken one on Line 908 with the `giberd_curtain_call_inventions` modifier. That should last for 20 years (7300 days) otherwise it just breaks artificery and soft locks the tree until you can gain +20 or + 30 more artificer capacity from some other source.

I'm honestly not a huge fan of the new tree's artificer modifiers being removed by duration instead of by events as it's definitely more error prone (though slightly more reliable if it's working compared to the event scheduler).
HarryBaboon  [author] Jan 2 @ 8:07pm 
Thanks for the tip, thought i got them all in that tree but guess not. Should be fixed now.
hardolaf Jan 2 @ 3:23am 
For Giberd, the modifier `artifice_research_temporarily_disabled` is still set to infinite on Line 1940 when it should be 3650. The infinite duration breaks the tree from progressing.
HarryBaboon  [author] Jan 1 @ 11:42pm 
It's in the works along with dwarven knowledge, was waiting for them to update for the latest update before releasing it.
meudriant Jan 1 @ 9:45pm 
great mod! Any chance we can get a compatibility patch for the all dwarven missions combined mod?
hardolaf Dec 30, 2024 @ 9:15pm 
The entire Giberd tree seems to be broken with Infinite Mission rewards. It probably needs a manual pass over every single mission reward so that it works properly.
ChSph Dec 14, 2024 @ 1:54pm 
OH YES
HarryBaboon  [author] Dec 13, 2024 @ 9:09pm 
@ChSph You're in luck, had some free time today so the mod is updated!
ChSph Dec 13, 2024 @ 6:00pm 
Anbennar update dropped, good luck working on updating this submod
EclipsedStar Nov 30, 2024 @ 7:28pm 
Nevermind-- ignore what I said. Turns out there's a hidden event to clear it.
EclipsedStar Nov 30, 2024 @ 7:21pm 
Krakdhumvror (Tag I02)'s 'An End no Longer' (krak_end_no_longer) mission gives an unending 'Prospecting for Ore' province modifier for provinces 4209, 4210, and 4211-- which effectively locks the rightmost column of the Krakdhumvror mission tree along with its finisher (which grants new missions), as the only way to advance down that segment is if those provinces no longer have the prospecting for ore modifier, but since they're endless (normally they vanish after 5-10 years I think), they never expire and so that part of the mission tree is blocked.

As a side note-- thanks for making this submod!
HarryBaboon  [author] Nov 17, 2024 @ 10:42pm 
Sorry for the wait, been busy in rl without time to update this. Should be updated to the most recent Anbennar update.
To answer questions:
The Command, Elikhand, and The Lake Fed all seem to be working for me, does the modifier stay even after it's supposed to expire? Also make sure you aren't using any other mods that alter mission trees as they can overwrite this mod.
Dartaxagerdim missions have events that remove those negative modifiers, they are the same without this mod.
nithsdalian Oct 28, 2024 @ 6:56pm 
The Dartaxagerdim mission tree has some pretty debilitating negative modifiers in it (the Nobles vs Sebhuliam branch). Could those be ajusted to be temporary?
Smokey_Lunge420 Oct 22, 2024 @ 9:07am 
there's more on the list of Lake Fed missions that are not doable with this mod active. i found it works to turn it off to activate these broken ones and reactivate it when you find ones that your wanting perm... very tedious and annoying but it works. idk why but some of them work fine with mode active others don't. first set of 3 missions is great example. every time the Food chain of 2 is fine with mode on they still expire in 5 years. as well as fish and trades first part works fine, its fish & trade's 2nd mission that is perm effect. works fine after these 2.

Also noticed same issue again when you reach the section for mage's.
Smokey_Lunge420 Oct 20, 2024 @ 9:41am 
the Lake Federation in the Forbidden Lands is unplayable with this mod at the moment, at least for me. the 2nd mission for Fishing & also 2nd for Trade have perm effects on there mana cost 2.50% increase for 5 years effect. after the 5 years the negative modifier is supposed to go away and then the next and final step can be taken. however since there perm it locks the entire tree from the almost start. :steamthumbsup:
Linwe Oct 19, 2024 @ 12:43am 
Elikhand has been completly forgotten. When you play as the new wanderers, you get the missions as an adventurer without a timespan still, but as soon as you form elikhand, all of the new ones have a timer
Kroq-Gar Sep 15, 2024 @ 9:26am 
@rodrigocafeinadoagora many MTs have such situations ( kramdhumvror - the ice dwarfs ) for example ---> the events should fire normally. when they dont, smt changed.
have you continued ur run and the event didnt fire for x years?
EndOfCenturyConqueror Sep 9, 2024 @ 3:22pm 
the command's mission "R62_the_wuhyun" requires you to not have the "command_shifting_standards" country modifier, which is infinite.
The modifier is a positive one so i recommend removing the requirement from the mission instead of putting a duration on it.
rodrigocafeinadoagora Sep 8, 2024 @ 8:14am 
Soo... the great command is borked. It has a mission that gives temporary debuffs and a event when it goes away, but now that breaks the mission tree, you need that event.
HarryBaboon  [author] Aug 22, 2024 @ 5:18pm 
@Galaxy They seem to be infinite duration for me, could you tell me which specific missions aren't working for you?
Galaxy Aug 22, 2024 @ 2:30am 
Hi,I dont believe silverforge has infinite missions for all missions, majority still have limits. Thanks for your work!
Excel Aug 20, 2024 @ 5:15am 
Thanks a lot! Appreciate the work on making this.
HarryBaboon  [author] Aug 20, 2024 @ 1:36am 
Sorry was having problems with Anbennar, had to reinstall and reset everything but fix is now uploaded.
Excel Aug 18, 2024 @ 10:02am 
Can confirm mklol's fix works!

For anyone who need help with finding the file, it is located in:
C:\Program Files (x86)\Steam\steamapps\workshop\content\236850\2849930252\missions
Simply delete the Ovdal_Tungr_Missions.txt file to fix it
mklol Aug 18, 2024 @ 12:07am 
This mod works for me after removing the Ovdal_Tungr_Missions.txt file from the mod. In the base Anbennar mod, everything works fine.
HarryBaboon  [author] Aug 17, 2024 @ 11:04pm 
I seem to have found the issue, there's extra brackets in the save game file that break it. Searching for country_missions in the save file, the first mission slot has an extra } for every country. Now just to figure out how to fix it.
HarryBaboon  [author] Aug 17, 2024 @ 10:43pm 
Does the same issue occur in base Anbennar? While testing the same issue was happening for me with only base Anbennar.
mklol Aug 17, 2024 @ 9:52pm 
I hope this solution will be helpful. Have a great day (or night)!
mklol Aug 17, 2024 @ 9:50pm 
Okay, first of all, I'm sorry for my English, but it's not my native language. To the point, I tried to find out what is causing the error and discovered that the file Ovdal_Tungr_Missions.txt is responsible. The file is almost entirely commented out with "#" symbols, but there are a few uncommented lines. After removing this file, the mod should work for all other countries.
Galaxy Aug 17, 2024 @ 8:17pm 
Same problem as @Excel as well
mklol Aug 17, 2024 @ 7:59pm 
the same problem as @Excel has
Excel Aug 17, 2024 @ 12:48pm 
Bit of a weird one. Whenever I reload a saved game it puts me straight into game over. Even when going observer and trying to tag into another nation while in observer mode I am unable to change tag at all, simply saying that I would have no provinces if I do so.
I've tried playing with just Anbennar and this mod enabled and I am pretty sure it is something in this mod doing it, since it works fine the moment I disable it.

This mod is great and I really appreciate the work you are doing on this, and honestly not really sure if it is just something on my end since no one else is mentioning it.
AmyClaraRose Aug 17, 2024 @ 8:30am 
@Parcival it works with DK mod out of the box
Parcival Aug 12, 2024 @ 1:41pm 
Thanks for the great mod! Any chance you could make this compatible with the submod dwarven knowledge?
Mikkel Aug 9, 2024 @ 1:44pm 
There are two empty missions in the Ovdal Kanzad mission tree, no picture and only says ''=_title =_Desc'' (each in their own line of both missions)
ChSph Aug 8, 2024 @ 2:44pm 
thankies for the update! :3
Eliphas The Inheritor Aug 6, 2024 @ 3:38pm 
I have just checked and it wasn't another mod, this mod does work but as I said it seems to be adding two additional missions that do nothing.
Eliphas The Inheritor Aug 6, 2024 @ 2:40pm 
I think I have found an issue, when I selected a nation to play, in this case Ayarallen, there were two additional missions that were called =_title and the decsription being =_desc and did nothing, though I will check to see if it another mod causing it.
Galaxy Aug 6, 2024 @ 1:22am 
I understand, thanks for the update! I'll make sure to comment any other negative modifiers i find
HarryBaboon  [author] Aug 4, 2024 @ 10:17pm 
Updated for 1.37
@Galaxy I try and make them not last, but it's not realistic to find them all myself so I rely on people telling me if they find one to fix it.
@Bleopsome This mod wasn't updated for the most recent patch, but if you still find problems after this update let me know.
Bleopsome Aug 4, 2024 @ 4:08pm 
actually it also breaks the unified lake fed MT and does the same thing
Bleopsome Aug 4, 2024 @ 5:31am 
this breaks the beikdugang MT it deletes most of their MT and replaces it with a unlimited rewards version of the generic MT
Galaxy Aug 3, 2024 @ 11:57pm 
Thanks for your work! I'm playing my first campaign with your mod and it appears that Arakeprun (nation in eordand) has a never ending -1 colonist and -1 missionary modifier because of the mod. Could you please fix this, or is it purposeful (e.g., bad modifiers also have infinite time as a tradeoff)