Garry's Mod
Icarus Project 1&2
92 comentarii
driveguy44 31 mai la 3:25 
waste
ThatRandomGuy 29 dec. 2024 la 13:19 
Absolute Cinema
Phrolova 29 dec. 2024 la 1:29 
omg bro, this map so fk masterpiece
nettspend 4 dec. 2024 la 20:30 
Nice and immersive map, however as a bit of constructive criticism, I would have used grammarly to go through all the grammar on the signs and writing throughout the levels.
The Hooded Man 26 nov. 2024 la 10:44 
Loved It Hope Your Still Around And Making More This Map Was CINEMA!!! :steamthumbsup:
lorjason34  [autor] 1 sept. 2024 la 20:21 
@Sapeca You can look around the workshop. I think there was an Alma on the Gmod one.
Coluna Corcunda 1 sept. 2024 la 11:46 
Oh, alright. One more question, do you have any idea of a source to get the original model?
lorjason34  [autor] 1 sept. 2024 la 11:18 
@Sapeca Unfortunately no, because I made Alma a solid dynamic prop, meaning she doesn't have a ragdoll anims included.
Coluna Corcunda 1 sept. 2024 la 11:07 
Is there anyway to get the Alma model used in this map for posing?
Wheat 4 aug. 2024 la 9:16 
Me and my friends reviewed your map :]
https://www.youtube.com/watch?v=i_qbqevOYAU
lorjason34  [autor] 2 aug. 2024 la 0:57 
@BonegraVE Hmm... Guess it's time to update this again.
BonegraVE 2 aug. 2024 la 0:36 
You're sure nothing is required? I saw a red error.
万魔殿传奇车长伊吕波 23 mai 2024 la 23:47 
I'm scared to death...Alma is too infernal:steamfacepalm:
gamer 27 mart. 2024 la 9:56 
nvm its in the carts
gamer 27 mart. 2024 la 9:55 
where's the blowtorch???
wiimeiser 18 mart. 2024 la 6:06 
I died three times during that fight. It's not a fair fight at all.
wiimeiser 18 mart. 2024 la 6:02 
Figured it out, it's the scanner. Also, yeah, the fight is nonsense.
Pixelcoin 25 febr. 2024 la 3:03 
looks cool
Dopey 13 febr. 2024 la 15:13 
Still looking forward to those sandbox variants :SplinterBUD:
Nick Dickem 27 ian. 2024 la 15:10 
Not bad, though I would like to give some friendly advice. In order to make your maps seem less like a Garry's Mod map and more like a proper combat map, try to tone down the amount of blank corridors and focus on smaller, more detailed areas. You did a great job in Episode 1 when recreating the FEAR offices but slipped up in the last half of Episode 2. Stay away from super big arenas (the elevator fight was a good exception) and focus on tighter corridors and smaller rooms. That's much more similar to the combat of FEAR and I think it'll make for a better experience.

On a positive note, it's nice to see someone try and make something FEAR-like using the amazing platform that is Garry's Mod. I replayed the first game recently and I've been dying to get that itch scratched, especially since Trepang2 is so short. Definitely keep up the good work, feel free to take as much time as you need to make those encounters feel right. The more work the better
Xalaputan 20 dec. 2023 la 0:28 
Loved these 2 chapters! I loved how you combined gameplay elements of HL2 and F.E.A.R. to make some interesting gameplay, and the psychological horror parts were well executed. The only complaint I have is this: Idk if it's just the 2nd chapter or if it's both chapters, but I noticed that when you die, you can clear the physics gun but can't get new weapons to continue where you left off. Upon dying at the parkour/combat area near the end of the 2nd chapter, I had to get my weapons back using the Q menu.
Rutas_Vadec 30 oct. 2023 la 16:48 
yippeeee
lorjason34  [autor] 30 oct. 2023 la 16:36 
@Rutas_Vadec Yes. I have plans for making a sandbox map of these projects.
Rutas_Vadec 30 oct. 2023 la 7:17 
are you going to do any sandbox variant of the map one day ?
Wheat 25 oct. 2023 la 11:02 
This series is such a beautiful homage to F.E.A.R, one of my favorite games of all time.
You really outdid yourself with this one, wonderful.
lorjason34  [autor] 21 aug. 2023 la 15:25 
@Podre Hmm, I see it. It's a source thing and on my end it doesn't look bad. Probably in the future, I'll turn it off completely.
Tchélvis Podre 21 aug. 2023 la 13:27 
after this recent update, map lighting broke in areas near the lifts at the end
мелкий шутерок 11 iun. 2023 la 5:55 
WOW!!! I need 3rd part.
:steamhappy:
Galt 10 iun. 2023 la 15:20 
пиздец
Bliketod 10 iun. 2023 la 15:19 
это просто пиздец
Twilight Sparkle 30 apr. 2023 la 12:58 
im a fan of both FEAR1/2 and seeing stuff like these really makes it awesome to see, good job specially using the FEAR 1 assets, gives so good memories :wrynhappy:
lorjason34  [autor] 20 febr. 2023 la 10:21 
@Captain_Cheeki_Breeki Correction. Just get close towards the blocked gate. It should open.
lorjason34  [autor] 20 febr. 2023 la 10:17 
@Captain_Cheeki_Breeki Just put the blowtorch to where the lock was at, it should still work.
totally normal username 20 febr. 2023 la 8:25 
I'm at the part in map 2 where the blow torch spawns. I was holding the blow torch over the lock and press lmb which dropped the blowtorch and fired my shotgun causing the lock to fall off. How do I get through?
Spywagen 10 ian. 2023 la 17:06 
can't help but have to replay it every now and then
Fieldman15 7 ian. 2023 la 16:39 
Sometimes, the blowtorch doesn't spawn.
PaleFragment 31 dec. 2022 la 3:12 
beautiful maps, flawless. Great work
TASbot 13 dec. 2022 la 19:41 
Was actually pretty good, my game crashed half way through though it wasn't caused by the map. Had some good jump-scares and enemy placements were fine.
Lava 6 nov. 2022 la 19:11 
Bruh i accidently left a youtube video of a playthrough of this map in the backround by accident but man did the sound from the video really add to the gameplay. It made it feel like their was shit going on offscreen. Very cool map.
Jorel 23 oct. 2022 la 11:02 
It's a great mod!
Silvia 22 oct. 2022 la 18:17 
I passed for one time completely without interruptions. I like this mod. We are really looking forward to continuing. I recommend. Well done!
Fizzie 18 oct. 2022 la 19:52 
Holy hell, this is the best set of maps I've ever played! A little bs here and there with certain areas you need to go not being clear, but all in all, this is one of the best mods I've ever seen!
The part where you need to go two paths, one being parkour, and the other being combat were some of my favorite parts of this. Well done! Take my points!
lorjason34  [autor] 9 oct. 2022 la 14:14 
@Yorch I'll think about it. For now, all the maps will use standard source engine lighting in order to prefer performance.
Yorch 9 oct. 2022 la 2:27 
is there a way that you make a version of these maps but with all the lights projected shadow? CSM Modern Lighting has made a first person shadow that interacts with the projected shadow, so now we can finally have F.E.A.R. in gmod :D
Saint Manticore 24 sept. 2022 la 15:11 
I found something pretty funny in part 1, I used the NPC mover from VJ Base and figured out that a lot of the soldiers have unique names like 'Cezz', 'Soldat', 'Fatto', etc. Just wanted to share lol
lorjason34  [autor] 21 sept. 2022 la 9:20 
@Spywagen Yes, but I'm not going to go in too much towards that because I am still working on rewriting the story.
Spywagen 21 sept. 2022 la 9:13 
Might this be related to Belowthewind lore wise?
vuflub_ 8 sept. 2022 la 18:08 
Map relies a little too much on a jpg on a wall telling you what to do
Blackknight33 1 sept. 2022 la 15:28 
Great job, mate, Keep it going