The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Giant Props!
365 Comments
Mr. SeemsGood  [author] Jun 13 @ 1:50pm 
was a dumb typo, should be fixed now
Ehlookatthat! (She/Her) Jun 13 @ 10:54am 
Same problem when I exploded a giant dead guy in Chapter 1 shop with repentagon
robbieroyofficial May 29 @ 10:34am 
@Mr.SeemsGood ye
Mr. SeemsGood  [author] May 29 @ 2:21am 
Are you running RGON?
Ximira May 28 @ 7:25pm 
I've had the same problem of robbieroyofficial
robbieroyofficial May 28 @ 2:28pm 
got the following error.

"MC_POST_EFFECT_UPDATE" from "Giant Props" failed: ...ng of Isaac Rebirth/mods/giant_props_2846951982/main.lua:765: bad argument #1 to 'Unlocked' (PersistentGameData expected, got number)
Stack Traceback:
in method Unlocked
...ng of Isaac Rebirth/mods/giant_props_2846951982/main.lua:765: in function at line 735

Idk what it means, could i get some help? I have a dead god file (Used a mod to get it tho)
Mr. SeemsGood  [author] May 27 @ 2:02am 
I'm not the sprite artist but idk what you mean by that tbf. If you commission a sprite yourself we can have a talk
XDBC May 25 @ 9:21pm 
Can you redraw the giant shopkeeper? Like making it more natural instead of ball-like crouching. It seems too odd to me now. Still a great mod!
Dragzflames28 May 23 @ 6:27pm 
there should be setting to change how often they appear ngl cuz I rarely see any big props
Mr. SeemsGood  [author] May 19 @ 11:37am 
facts
libero2711 May 19 @ 8:33am 
everyone else already said it, but this is absolutely awesome!!! could totally be a vanilla thing since they're rare, kinda like horse pills
Mr. SeemsGood  [author] May 13 @ 1:47am 
thank u!
Chuck Manly May 12 @ 11:28pm 
@Mr. SeemsGood Thanks! Definitely one of the coolest mod ideas on the workshop, so I'm glad to have it back.
Mr. SeemsGood  [author] May 12 @ 2:45pm 
@bonum @theroomy @Chuck Manly @Zanfear done-zo :steamhappy:
Zanfear May 11 @ 11:57am 
@Mr. SeemsGood I don't know if this is a common issue or not, but I sometimes get items from the props that I haven't unlocked yet, for example yesterday I got keepers sack from a giant shopkeeper in the same run I unlocked keepers sack
Chuck Manly May 9 @ 9:48pm 
Freaking cool but please fix the giant shopkeeper in the member card room. There's a chance for the fire to be directly on top of the ladder and it ended my run. Move it over so i can re-sub to the mod.
theroomy Mar 12 @ 1:32pm 
Not sure how it got here again after an update, but there are misplaced objects in the Special Shops. There really shouldn't be anything on or in the 5 tiles next to the ladder in any of them.

Shop 1: Move the small keeper down so that if it spawns an item when destroyed, it's not right next to the ladder.
Shop 2: Move the top-right keeper down away from the ladder.
Shop 3: Giant keeper too close. Move down 2 blocks.
Shop 4: All wrong. There's a fireplace inside the ladder, and the giant keeper is too close. Top-right corner should be moved to bottom-right.
Shop 5: Move giant keeper and shop items so the ladder is clear while also maintaining symmetry of the shop.
Shop 6: Move everything in the top-right to the bottom-right.

I think you're forgetting that the special shops are the member card shops because in Basement Renovator, they show the regular shop walls and floor. The spawn location (row 1 column 10) should always remain a consideration for these rooms.
Coraline Feb 20 @ 5:40am 
I get it, modde room ids is just like modded item ids which starting from the end vanilla rooms
Coraline Feb 20 @ 5:33am 
how to use goto command go straightly into one of these room?
Mario Javier Landa Feb 19 @ 7:04pm 
why not add a big ass fireplace?
Mr. SeemsGood  [author] Feb 14 @ 11:50pm 
Probably the one that gives them more goofy faces. And yeah it doesn't cause any issues but giant shopkeepers can't have custom faces like normal ones and will always look the same
Nuts) Feb 14 @ 6:33pm 
What's a keepers mod?
Poodik Feb 14 @ 6:16pm 
dose the mod work with more keepers mod?
bonum Feb 12 @ 2:13pm 
its cool bro @Mr. SeemsGood . Just fix it and tell me, I really like your mod :steamsad:
Mr. SeemsGood  [author] Feb 12 @ 1:57pm 
damn, I didn't really know they used the same layouts as normal shops
bonum Feb 12 @ 1:54pm 
yes @Mr. SeemsGood
Mr. SeemsGood  [author] Feb 11 @ 10:47pm 
@bonum is this a member card shop? Oo
bonum Feb 11 @ 3:33pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3425734354 please fix this, I died from a fire below the ladder :steamsad:
Mr. SeemsGood  [author] Feb 10 @ 11:26pm 
What do you mean?
Dignits' Feb 10 @ 3:59pm 
this mod count achievements?
Blorbo Bleebus Feb 8 @ 7:51pm 
small issue with sampsons chains. when trying to break one of the giant props it just glitches and creates invisible, unbreakable grid entities
Mr. SeemsGood  [author] Feb 2 @ 5:18am 
@gstrang451 I've never heard about this issue before, could you please elaborate? if it's serious I'm willing to try to fix it.
gstrang451 Feb 2 @ 4:34am 
this mod breaks the game on mac as per February 2025
Sol Jan 30 @ 1:31pm 
Feels like giant shopkeepers are a bit too common I see them almost guaranteed multiple times per run. Also these props cannot be destroyed with the pickaxe is that by design? I know having it being able to be destroyed by effects like leo or stumpy is a bit too cheap but pickaxe not working makes no sense at all. Great mod btw very cool idea and flawlessly implemented.
Mr. SeemsGood  [author] Jan 19 @ 11:22am 
tru!
slime_enthusiast369 Jan 19 @ 10:31am 
this should be in the game officially
Nuts) Jan 15 @ 1:59am 
It's random, chill out
Nawel Jan 14 @ 11:19am 
yeah that
Mr. SeemsGood  [author] Jan 12 @ 8:08am 
giant beggar? u mean shopkeeper?
Nawel Jan 12 @ 7:36am 
yeah it's rare for every prop, exept the giant begar, I think I have one every 5 runs and it's getting annoying
Mr. SeemsGood  [author] Jan 12 @ 12:44am 
see, there are peope who like it that way, so I must have done something right.
DanKillah Jan 11 @ 9:19pm 
It's well balanced for me so it's rare to find one of these, very useful, a little broken but as i said it's rare
🜏Gonzo🜏 Jan 11 @ 9:07pm 
So this mod does works, however it seems that the odds for a giant prop to spawn are pretty little idk if it has something to do with the update
FunLand Builder Dec 31, 2024 @ 7:33am 
ok but it feels WAYYY to rare, like i have done atleast 200 runs with giant props enabled and i have not seen ONE.
Mr. SeemsGood  [author] Dec 30, 2024 @ 8:20am 
Yes, this mod doesn't check for unlockables and whatnot
Nawel Dec 30, 2024 @ 7:15am 
I got keeper's sack before unlocking it because of a giant shopkeep, is it normal ?
Mr. SeemsGood  [author] Dec 29, 2024 @ 2:41pm 
yes, they are exceedingly rare. just as rare as giant poop from vanilla game
Artichoke Dec 29, 2024 @ 1:57pm 
Are these giant props super rare or something? Cause I'm using it on Rep+ and it doesn't seem to be working, if it's supposed to be something that is common. I have not seeen ONE giant prop in like, 10 runs.
Mr. SeemsGood  [author] Dec 13, 2024 @ 11:48pm 
Hello Veeyu :)
Veeyu Dec 13, 2024 @ 4:22pm 
Works fine with Rep+