Scrap Mechanic

Scrap Mechanic

Physics Toys Pack
50 Comments
FightingDragon Nov 11, 2024 @ 8:21pm 
the sound still plays even though filter is on and when disabled by logic lol
Youth in Asia Apr 20, 2024 @ 3:03am 
Can you add custom crafting recipes? Those are really fun but I would love to use them in custom gamemodes
Jonas Jul 6, 2023 @ 3:41pm 
is there crafting recipies?
Gmod_Dima [O.M.D.MK5] Dec 12, 2022 @ 3:24pm 
My reaction to the Sticker: I WAITED FOR THIS, BUT I WANT IT IN GRAVITY FORM!

i realy want something like a core that pulls player and other things in, also changing player rotation like a sticker, but also with camera!
Professional edgelord Dec 9, 2022 @ 12:31am 
make the conveyors move everything at the same speed. my chip factory does not work because of this.
CouldBeChara Nov 14, 2022 @ 11:30am 
when you delete the sticker while sticking to it , you don't get turned back right side up
letsgo00HUN Sep 25, 2022 @ 1:21am 
Hi, can you make the conveyors move things at a constant speed? I get issues with small blocks getting accelerated way too much and then flying through walls
cbob81514 Sep 19, 2022 @ 9:09am 
SM Used This I'm Trying It Out As Well.
the erny clan yt (AF) Sep 1, 2022 @ 2:45pm 
the puller shoud have range increser and 1x1x1 vol
Fagiano0  [author] Aug 25, 2022 @ 6:06pm 
that might be caused by you using it a custom game that doesn't support tumbling, I can't really do much about that
Lumi Aug 25, 2022 @ 3:48pm 
the tumbler is bugged, once you step on it you are tumbled like you should, but then it dosent make you get up. (you can get up by leaving and rejoining however)
eridani Aug 16, 2022 @ 12:23pm 
my tumber is broken Idk why
Miikka poikela Aug 16, 2022 @ 8:10am 
hi guys so did you like my new image or not ?
The Red Builder  [author] Aug 14, 2022 @ 3:33am 
Yoo, 2k subs
Thunder Aug 12, 2022 @ 10:17pm 
Idea: Stop sensor
The stop sensor will stop the current momentum and lock anything in time so nothing will move in
the proximity of the sensor.
turnerdeedo Aug 12, 2022 @ 5:07pm 
Oh, right. It may go well in another mod though.
Fagiano0  [author] Aug 12, 2022 @ 4:31pm 
@turnerdeedo Well, a proximity sensor has nothing to do with physics and since the mod's name is Physics Toys Pack we don't want to add things that aren't related to physics
Fagiano0  [author] Aug 12, 2022 @ 4:29pm 
@tylereads704 we will consider that idea
tylereads704 Aug 12, 2022 @ 4:28pm 
I think a opposite of the force field would be fun, maybe called the black hole.
turnerdeedo Aug 12, 2022 @ 4:11pm 
Idea for a part: Proximity sensor. You could change the range and it would output a signal when anything enters that range. You could use the same programming that the forcefield uses, but have it not push things and output a signal instead.
Fagiano0  [author] Aug 12, 2022 @ 5:48am 
Also, it's impossible to make a part that detects an input on the keyboard from anywhere
The Red Builder  [author] Aug 12, 2022 @ 3:24am 
@StickMan Fagiano wanted to stay with a theme of pads and stuff.
@/-’ For others it does, yoi are probably in range, you can connect a switch to it so oyu can activate/deactivate
simsallabim08 Aug 11, 2022 @ 10:45pm 
idea for a part: something that when placed in the world allows you to make the player tumble with the push of a button on the keyboard?
/-` Aug 11, 2022 @ 8:22pm 
Bug Report: When the Tumbler ragdolls the player, it does not unragdoll them. you are stuck in ragdoll forever and the only way to fix it is to relog.
FlashofAsh Aug 11, 2022 @ 7:16pm 
make the sticker so that you have the sticker gravity of sorts when you jump off, and only when you get to the point you jumped off the sticker from will you get your normal gravity back, basically imagine the sticker changes your gravity, you jump off, and when you reach the same position of "Y" that you jumped from, you fall down like normal
Max Aug 11, 2022 @ 3:18pm 
I Like
voidstella Aug 11, 2022 @ 12:25pm 
AreaTriggers expand from the center, so literally just divide the distance by 2?
Fagiano0  [author] Aug 11, 2022 @ 8:15am 
A new update has just released!

NEW:
-All Pads now save their Impulse Strength and Filter when joining and leaving a world or saving and loading a blueprint with the lift!
The Red Builder  [author] Aug 11, 2022 @ 12:46am 
The thing is, idk if it is possible to have multiple sliders for 1 GUI, so we would have to use multiple buttons to change different values, also, distance would require some math, as he uses Area Triggers, which scale from the center.
Programmer Alex Aug 11, 2022 @ 12:33am 
don't know how different this would be but having mutiple values like
power
distance
falloff (percent of how much it falls off at the end)
blindmanchavez Aug 10, 2022 @ 4:38pm 
I have 2 Ideas

1 - Create a hyperloop (kinda like a conveyer that looks like a ring but faster and in 3 dimensions)

2 - A hover pad (Can lift people/things up a certain distance) This would be awesome for floating vehicles or used for traps.
BTHRD Aug 10, 2022 @ 11:39am 
came here from scrapman, this looks so cool
Fagiano0  [author] Aug 10, 2022 @ 11:05am 
you can simply put a puller and a pusher on top of each other and switch which one is on using logic
Koronos Avilon Aug 10, 2022 @ 10:53am 
I think combining the pusher and puller into one could be a good idea.
You could have lights on it that would shine blue in push mode and red in pull mode (or you could use other colors) and to toggle between the two you could have a switch in its menu to toggle it by default.
You could also have logic gate turn it on and off.
And if the user has the number logic mod installed, they could do on/off, push/pull, & power level externally with logic for a ton of different purposes.
In10se Aug 10, 2022 @ 9:53am 
ok thx
Fagiano0  [author] Aug 10, 2022 @ 9:19am 
It's a known issue, fix is coming soon
In10se Aug 10, 2022 @ 9:18am 
When I save a creation to the lift the physics parts on the creation will lose their settings and spawn in without their impulse, or filter saved. Is this a known issue, or intended?
Fagiano0  [author] Aug 10, 2022 @ 8:49am 
An update with some fixes and changes has been released!

-Fixed an issue that caused the parts' sounds to play even when disabled
-Fixed an issue that caused creations to go in the wrong direction when entering a Puller or Pusher
-Other general fixes
-All parts now have 20 levels instead of 10
-The Sticker now rotates the player based on its direction
-The Sticker now plays a different sound
-The Conveyor Belt now has less friction allowing creations to slide on them more easily
-Some small changes
Empurror Feline Aug 10, 2022 @ 7:59am 
but the pusher part is hard:steamsad::steamsad::steamsad:.
Empurror Feline Aug 10, 2022 @ 7:57am 
It's Done:steamhappy:
Monkedude Aug 10, 2022 @ 7:00am 
this is awsome!
Empurror Feline Aug 10, 2022 @ 6:33am 
it's be a creation.
Empurror Feline Aug 10, 2022 @ 6:31am 
i'am going to make a course called Physics Pack
Fagiano0  [author] Aug 10, 2022 @ 5:02am 
@Programmer Alex if you're talking about the pushers and pullers not working well with creations, I'm aware of that issue and I'll fix it soon
The Red Builder  [author] Aug 10, 2022 @ 4:38am 
@Dodgeballking press subscribe, launch th3 game, press play, select creative, select any world, on the side, you will see mods, select this one, press play, profit!
Travis Lapham Aug 10, 2022 @ 4:36am 
They look awesome and kinda gave me some ideas for a creation I'm making but I don't know how to install mods for scrap mechanic
Programmer Alex Aug 10, 2022 @ 4:35am 
Also you seem to be applying impulse in local space not world space, not sure if thats intended
Programmer Alex Aug 10, 2022 @ 4:33am 
if you could change it so instead of a slider its a value box that you can enter spefic numbers that would be amazing
NoMadjik Aug 10, 2022 @ 4:26am 
Just watched ScrapMan's video on this. Look like fun.:steamhappy:
Miikka poikela Aug 8, 2022 @ 9:14am 
well okay so can you making more and fix more update please but i love it for now