Europa Universalis IV

Europa Universalis IV

Cleaner Colonial Border
14 Comments
Kaiserin_Amy  [author] May 22 @ 3:40am 
unless you have a mod that changes colonial regions/removes them, it should not conflict. cleaning colonial borders should automatically be visible if its a nation that is a subject of you and does own any land that is not in the same colonial region as its capital
TheKingChristian May 21 @ 7:39pm 
Hi, i can't find the interactions. I can see manually merge nations but no others. Could this potentially be a mod conflict with a mod i have to be able to make colonial nations stop colonising or?...
Kaiserin_Amy  [author] May 12 @ 2:30pm 
this mod should work forever and with any mod, unless they in a very weird coincidence choose to use the same exact file or flag names as this mod
Paint Drinker May 12 @ 8:31am 
great mod wish i found this earlier
is this compatible with 1.37.4?
Rubo Aug 7, 2024 @ 3:48pm 
this should be base game feature
Pinto Aug 19, 2022 @ 8:50am 
based mod
Kaiserin_Amy  [author] Aug 18, 2022 @ 11:54pm 
Omberyou Aug 18, 2022 @ 2:43pm 
Hi! I've noticed some of the borders look a bit different (like the wasteland provinces for example), so I was wondering which of the mods you use alters them?
Kasper Aug 17, 2022 @ 2:07pm 
Figured
Kaiserin_Amy  [author] Aug 17, 2022 @ 1:10pm 
Yeah, it's not ironman compatible
Wężu Aug 17, 2022 @ 11:42am 
@Kasper There is not a single thing Ironman compatible about this mod. You add new diplomatic actions that change the ownership of the province, it's as Ironman compatible as console commands.
Kasper Aug 17, 2022 @ 10:17am 
I want to assume Ironman would work here but it changes the map slightly so maybe it updates the check sum?
Kaiserin_Amy  [author] Aug 16, 2022 @ 4:14am 
It shouldn't
Angelic Burrito Aug 16, 2022 @ 2:03am 
This is a really clever way of making CN borders tidy. It's inherently compatible since only adds new diplo actions instead of (for ex.) modifying scripted_functions.
I'm assuming the AI doesn't use any of this, though?