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If I knew more about modding it'd be cool to try making a compat-patch for this and More Vanilla Components, maybe someday~
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-346-3-12-3-released-and-a-small-peek-at-the-future.1682509/
- Cetana's & Skravird Strike Craft now use bomber behavior and have +25% damage vs hull, +50% damage vs armor and -50% damage vs shields instead of +50% damage vs armor and 100% shield penetration. They also now have 40 hull and 90% evasion instead of 13 hull, 5 armor, 25 shields and 85% evasion.
- Gamma Starfighters now upgrade to Skravird Strike Craft instead of to Disintegrator Starfighters.
- Skravird Strike Craft renamed to Skravird Starfighters.
- AI empires normally have a 50% reduced preference for flak/PD strike craft, but they instead have a 50% increased preference for them during a Prethoryn Swarm crisis or if there is an awakened fallen empire on their border.
- AI empres have a 25% reduced preference for bomber strike craft with short engagement range (disruptor & autocannon SC). Psionic and Nanite Starfighters are not affected.
- Fixed AI checking if it had Volatile Motes instead of Nanites in order to decide whether it should use Nanite Starfighters.
- Incorporated Skravird Strike Craft from Galactic Paragons DLC.
If you're still working on the next update, might I suggest something?
While checking and comparing some weapon components, I noticed that torpedoes have this unique multiplicative damage against larger ships.
I think a new strikecraft type armed with explosives (be it torps or missiles) that deals more damage against larger ship types would be a nice addition.
Maybe even incorporate some of the new archaeo-tech into strikecrafts? That'd be swell.
- updated for Stellaris 3.6 Orion (adjusted weapon values, halved hull, reverted engagement range)
- different SC types now have different range, based on the range of the weapon they use
- added Nanite Starfighters as an upgrade to Stormfire Starfigters. Requires Nanite Autocannons.
I haven't given nanomachines much thought, but they could be added at some point.
Will there ever be bombers or will it only be fighters?
- improved & advanced SC technology now actually does require first researching thrusters & sensors of the same tier
- Amoeba Flagella changed to have +25% damage vs armor, +33% damage vs hull, 35% evasion and 60 hull (old stats: 100% shield penetration, +50% vs armor, 50% evasion and 50 hull)
- added Gene-Seeded Amoeba Flagella, Leviathan Amoeba Flagella, Cutting Laser Strike Craft, Energy Siphon Strike Craft, Null Void Strike Craft, Psionic Starfighters, Avatar Starfighters, Oracle Starfighters and Disintegrator Starfighters
Carriers i come!
The next update of my mod should get rid of the fighters added by NSC2, if loaded first (among other things).
- fixed UI displaying too many hangar components in the strike craft technologies and breaking the UI
- increased number of craft per hangar from 6 to 8
- SC tracking reduced by 5
- improved & advanced SC technology now requires first researching thrusters & sensors of the same tier