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Hey were all of the roof/platform textures made "shader-proof"? Asking because I'm still seeing some diffs on some. Here's screenshots of the mod pre/post-change, and with/out the shader: https://imgur.com/a/ufY4d6R
Does it look how you intended?
https://www.transportfever2.com/wiki/doku.php?id=gamemanual:gamefilelocations
https://steamcommunity.com/workshop/discussions/18446744073709551615/4337607921779193537/?appid=1066780
https://steamcommunity.com/workshop/discussions/18446744073709551615/4337608159986999692/?appid=1066780
I generally disable the shader mod since it doesn't seem to have much use.
I did however add the 2-textures method to my railbed mod and it was a pain to go thru... If you creep my .mtl files you'll see some have a "_shader" version. Compare that to the non-shader version to see which settings I tweaked. Basically the shader version can't use linear burn or multiply for op maps. (Tbh I'm not even sure it can do dirt/rust maps correctly either...) So it was a lot of trial-error in model editor to find settings that mod renders as close as possible to my original design intent.
Works fine now thanks.
What do you mean?
https://www.transportfever2.com/wiki/doku.php?id=gamemanual:gamefilelocations
1. Freight tracks somehow stay the same. (Bro, why the keep being Subway tracks)
2. Just personal Opinion, but I'd prefer the option to turn off the subway platforms.
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