Europa Universalis IV

Europa Universalis IV

Pax Solis (historical diplomacy, border & nations)
142 Comments
DUCATISLO Feb 8 @ 11:02am 
gl
Potato Dec 16, 2024 @ 6:31pm 
I love this mod, it's probably one of my favorite historical total conversion mods I've ever played with!

However, it seems to be missing tons of localization files and has various broken UI elements. I understand the project is under development so zero criticisms here!

I've made numerous fixes to these issues on my local version of the mod to make my own game experience go smoother. I'm wondering if you guys have a github where I can make pull requests for the fixes I've made locally to help contribute to the project!
Jaun Peron Dec 6, 2024 @ 10:30pm 
they are updating, join the discord if you want to see progress.
Dipro Nov 14, 2024 @ 1:31am 
update
satanuella Oct 18, 2024 @ 12:44pm 
update
DysfunctionalShoppingCart Sep 18, 2024 @ 8:49pm 
This Looks Awesome! I agree with some of the people here (particularly english speakers lol) that it would be cool if you made the map a resource we could access as it's own mod.
kodzuken Aug 17, 2024 @ 3:40am 
there is a bug with jianzhou mission tree even though i scornfully insult korea it does not count it at all
Aaronnum I Aug 16, 2024 @ 1:41am 
Is it possible to just have the map usable as a standalone mod?
rossmandoe Aug 6, 2024 @ 9:03pm 
which graphics mod is that?
Jeanne Duck Aug 4, 2024 @ 11:10am 
idk but when i enact reforms but not losing any mandate or stability

*sorry my english very bad*
Dipro Jun 23, 2024 @ 1:24am 
will the mod be updated to the latest version of the game?
Mark Tercio Jun 15, 2024 @ 3:50pm 
With which mods is compatible?
andreasferm03 Jun 12, 2024 @ 2:52pm 
Hi! How do you sinicize various available cultures (such as the dai and zhuang, which are shown as accepted cultures by Ming)?
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Jun 11, 2024 @ 2:36am 
Greetings! Is this mod going to be fixed? It's been almost a year
Slav'sya May 6, 2024 @ 9:42pm 
Save file crash may be caused by wrong tag of the 00_country_ideas. There is typo on BUR_idea. In BUR_idea, 'i' is capitalized.
Potato Apr 11, 2024 @ 6:36pm 
Also seems like you only need to fix this once per campaign, no need to continuously edit the save files
Potato Apr 8, 2024 @ 5:31pm 
Edit to my previous comment, yeah I just confirmed it was specifically Burgundy that had the syntax error in its active_idea_group
Potato Apr 8, 2024 @ 5:23pm 
For people struggling with crashes on loading a save file I think I found a workaround.

For some reason the mod generates some corrupted data into the save files, which is making loading savefiles crash when it runs into the syntax error.

Open your autosave.eu4 and look for this line (It was in line 886682 for me, but most likely a different line for you):

active_idea_groups={
}=0
}

Change that to

active_idea_groups={
}

That seems to fix it for me. You may or may not need to make this change _every_ time you load from a savefile.

To the devs: I hope this helps you debug it. Seems like the idea group for one country is not serializing properly (I think it is burgundy but not 100% sure)
Stama Apr 3, 2024 @ 7:21pm 
sadly loading and trying to continuing a save game still crashes. :( :lunar2019piginablanket:
Stama Apr 3, 2024 @ 6:56pm 
Update looks awesome i hope crash is fixed
Stama Jan 27, 2024 @ 6:39pm 
please fix the crash :praisesun:
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Jan 22, 2024 @ 11:28pm 
It's still not playable. Is it going to be fixed anytime soon, or is it dead?
Bluekat2 Jan 1, 2024 @ 11:05am 
Nice looking mod, shame it crashes upon loading a game.
MauiNoodle Dec 25, 2023 @ 10:07am 
This mod is unplayable at the moment, when loading save files it crashes so only 1 session games are playable atm.:steambored:
AntaresRA Dec 20, 2023 @ 4:02am 
please fix the crash with the saved games
WeBel Dec 6, 2023 @ 10:18am 
Is there a fix for CTD when you load a saved game?
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Dec 6, 2023 @ 6:32am 
Still waiting for Zhuang mission tree =)
andreasferm03 Nov 21, 2023 @ 11:05pm 
Fantastic mod, but it crashes everytime a save is reloaded
samyangyuanzhang Nov 19, 2023 @ 2:49pm 
而且主要不光是不能在游戏内回档,即使退出游戏之后想继续之前的存档也不行,相当于每个存档都是一次性的。希望可以修复。
samyangyuanzhang Nov 18, 2023 @ 7:18pm 
希望可以解决一下新版本回档闪退的问题。另奥斯曼开局80k兵实在是太离谱了,希望有所调整。感谢。
Jinxo712 Nov 10, 2023 @ 7:37pm 
I imagine it would be an incredible game if it didn't crash during the loading screen every time.
BiggusDiggus Sep 25, 2023 @ 11:47am 
Crashes immediately after unpausing the game
Athien Sep 23, 2023 @ 10:29am 
why the hell mongols have 100k troops
hf61  [author] Sep 5, 2023 @ 6:09am 
@KomradXie hi the ocean texture bug is fixed now
KomradXie Sep 3, 2023 @ 1:30am 
Hi, I have a bug report. I don't know if it's just me but when I use this mod, there is no ocean texture. It's just a solid black colour.
hf61  [author] Aug 27, 2023 @ 6:11am 
guys im back this mod is playable now
andreasferm03 Jul 13, 2023 @ 10:39am 
Thank you for making this mod, it is simply great to be able to finally play an exciting ming campaign!

Do you take bug reports? In case you do, here are the ones I've found (for both 1.34 and 1.35, unless stated otherwise):
1. There is no way to construct several buildings (says that it's "unlocked at tech (0)") and the game crashes every time one enters the building list after selecting an individual provinces building slot.
2. There are many sinicized cultures which are only registered as "No culture", like the sino-vietnamese/Jing (idk if it's the same with the others).
3. Graphical glitch in the government tab in 1.35 (transparent background).
4. No decrees can be selected in the mandate screen.

Wish you the best!
RESQUART Jul 2, 2023 @ 4:14am 
Amazing mod, it NEEDS to be updated. It is a gift <3
3lias Jun 25, 2023 @ 11:13am 
will this be updated?
samyangyuanzhang Jun 12, 2023 @ 6:19pm 
it is pretty much compatible with 1.35.4 now only some messy codes for events and new tags, i.e., an event that I sometimes get after a war with -10% national tax modifier and +10% stability cost modifier and so on that I cannot really recognize (It disappears after a while and comes back again). Similarly I cannot figure out another modifier that gives me +0.3 monthly war exhaustion that starts with an "f" (coded "frW" or something?) Granted the mod still has a long way to go and you guys already have done an amazing job, but if you could please fix these bugs, this is just a rebirth for this otherwise outdated game. much love and respect
samyangyuanzhang May 26, 2023 @ 5:21pm 
best mod ever. it would be a shame if this stops at 1.35
alk8570 May 2, 2023 @ 7:35am 
Are you going to continue this for 1.35?
HydraMods Mar 28, 2023 @ 7:26am 
I understand this is a mod that doesn't focus on Europe, but i couldn't help but notice that you added paintings as a trade good and didn't change one of the dutch/flemish provinces to produce paintings. why is that?
しゃど どんぐ Mar 26, 2023 @ 6:21am 
Do you mean the main menu theme, it's this: The General's Command (Arr. Guanren Gu for orchestra)
Testing apparatus Mar 20, 2023 @ 3:26pm 
What is the name of the main theme song?
weißes Licht Feb 12, 2023 @ 6:26pm 
hey great mod, can you do a mod only of the map provinces?
JKyuubi Jan 3, 2023 @ 12:52pm 
THANK YOU! Finally, the best mod in EUIV Everoyone, share it with your friends. Finally History is fully in our hands!
hf61  [author] Dec 24, 2022 @ 2:40pm 
@Charlie Sác Lô Hi, you can find it in advisors
hf61  [author] Dec 23, 2022 @ 5:55pm 
Merry Christmas n happy New Year
hf61  [author] Dec 23, 2022 @ 5:53pm 
21. Trade goods price adjustment.
22. Fixed artifact events.
23. Increase the cost of accepting institutions.
24. Autonomy Province subject now take 1 diplomatic relation.
25. The Autonomy Province and the Protectorate Governor shall be replaced by the overlord for a 3-year term.
26. Added more provinces in Northeast Korea.
27. Fixed the white ocean problem for some players.
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#please use 1.34 vanilla with full dlc