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it's supposed to give +100 jobs to three goddess researcher right?
the technology tooltip says so and even the upgrade button says so, but when i upgrade to that i only get the normal uma researcher +700 jobs and +100 director researcher jobs, but no three goddess researcher at all.
is there something that prevents me from getting three goddess researchers from that building in the mod?
Bad experience to you, sorry that.😵💫
I also ask our community about this issue, most of them reported this mod work well (also have some bugs, but it not effects AI behaviors).
Are you seeing the same when you simply let the game run with only your mod installed?
Unfortunately, I have no idea how to fix it, because I have never change or add something about bio-ship. This problems are might caused by ship component? Anyway, I will tried to find it out if possible. 😵💫
When this is ran on it's own it does cause the problem though.
BTW, I have no idea how to change the content of AI LOL, it's so complex and uncontrollable, so, maybe this bug might not caused by this mod. 🤔
I think you changed their priorities somewhere and set the making of armies way lower then it should be.
ts umazing
Maybe a setting or something so the power players can have their high numbers while others can enjoy the challenge?
The Compatibility Patch for 4.1 is complete and available now; it fixes some bugs. Additionally, End Crises is still debugging; I believe it will be released soon. This time, the end crisis update has lots of content to prepare, so it will take me a lot of time. In a word, thanks for waiting and support.
想說竟然有貿易換三個一產的政策實在是太強大了於是打算星球都建貿易球,鑄造跟工業星球意思意思,基因飛升後衝三槽理念用平民產科研,人口規模還能衝到0這樣連突觸都不用建
結果點到最後發現不能基因飛升整個規劃直接崩盤(笑死
不過很感謝作者設計這麼有趣的東西,我會再摸索看看怎麼打
That makes more sense. Yeah, you have something like 40-50% pop growth increases naturally.
However, it seems this fix lets pop growth too fast in colonies. Is it?
Population growth speed below about 500-600 is reduced massively. You need to resettle population from the capital to the colonies in order to boost that initial speed from .25 to around 2. They normally tend to carry themselves from there.
This is true for ANY game, not just this mod. That is why I was confused what you meant about growth speeds being bugged. This mod had actually been INCREASING the pop speeds massively due to all the percentage pop growth increases prior to September 14th.
The issue I mentioned happened even though we chose the pop grow speed modifier. ↑
That slow growth speed in colonies is what I want to fix. But it seems these patches made the pops grow too fast. LOL
Well, the update in (UTC+8) 14:29 today, I decreased the pop growth caused by UMA Idlo. From 1.5 pop pre-job a month to 0.05 pre-job a month.
From my testing, when we build 7 idol buildings in capital, we will get around 40 growth pre month.
Are you talking about the slow pop growth for colonies?
anyway great mod btw
I just checked the district's issue, it happened. I got what you mean, thank you. By the way, I just confused districts with deposits. lol