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it should work fine on the current version of the game, some things might be a bit odd but it will not break a game
soon as i can, i'll update it to use the new mechanics
The mods'll run fine together, i did that myself for quite some time before making this mod, but you will likely find yourself not picking BB's ethics because you'll miss out on SS's APs.
It's a compatibility patch in that it adds things that are missing when the 2 mods are ran together, not in that it's needed for both to run.
currently playing a different game a lot, so haven't really been doing stellaris
the mod in its current version should work just fine with 3.6 though
when patch
a: be difficult for me to do
b: not really fit the theme of trade boosting your fleets
c: give competitive 3 perks that all directly boost trade value, which is a bit much overlap
so, no
Maybe limit the ship build cost deduction somewhere around 25-50%? Or perhaps instead of just costing alloys, building ships now cost credits? Or even just credits entirely?
however, if you get the privatized piloting AP, you can use your trade value to better effect
More. Trade. Value. Now.