Crusader Kings III

Crusader Kings III

Marriage and Alliance redone
31 Comments
Tontura  [author] Apr 22 @ 8:41am 
Hi all! I'm not going to update this mod anymore since I'm happy with the recent changes made by Paradox related to the marriage system. I might create a separate "break proposed alliances" mod at some point where only proposed alliances can be broken (by player or AI) with some severe effects.
Serenisima Nov 20, 2024 @ 6:00am 
[21:34:50][E][jomini_script_system.cpp:284]: Script system error!
Error: add_opinion effect [ Leyla 富达勒希 of c_fudalhi (Internal ID 55460) is trying to add an opinion of themself ]
Script location: file: common/scripted_effects/00_marriage_interaction_effects_new_mod.txt line: 33 (marriage_interaction_on_accept_effect)
file: common/character_interactions/00_marriage_interactions.txt line: 671 (arrange_marriage_interaction:on_accept)
Tontura  [author] Oct 10, 2024 @ 1:20pm 
I haven't tested compatibility with other mods that may/do change alliances or marriage related stuff too. If they don't then there shouldn't be any issues. I have many popular mods in use and no issues.
daniele.simeoni Jun 6, 2024 @ 10:14am 
Create_alliance script in character files will work without marriage with your mod?
Caloens2k1 Mar 9, 2024 @ 10:15pm 
How compatible is this mod with other marriage mod like Love Family Marriage, Immersive Concubinage, etc.
Psijic Nov 6, 2023 @ 4:00am 
Useful mod. As I remember, in EU4 allies less often agreed to participate in offensive wars and overall diplomacy was way stronger.
Tontura  [author] Aug 25, 2023 @ 7:22am 
Thanks for your feedback. New update is out with some adjustments. Let me know what you think. "Has Rev Opinion" is just a check that makes sure the mod works and doesn't have any gameplay effect, I just have not hidden it. Unfortunate I don't have enough modding skills to add canceling alliances feature or bring "non aggression pacts" feature.
摸弄 Jul 1, 2023 @ 7:30am 
A great mod ! But I have some suggestions:

1,Compared to the original version, proposing an alliance is too easy

2. There should be a mechanism for canceling alliances: alliances can be reviewed every 5 years and can be cancelled to a certain extent
牛奶大魔王 Jun 2, 2023 @ 11:31pm 
a small question what is the Has Rev Opinion Mod meaning
牛奶大魔王 Jun 2, 2023 @ 11:29pm 
a great mod!
Tontura  [author] May 30, 2023 @ 11:29am 
Hi! Not yet at least, but I can check if I could link the marriage and purchase truce interaction somehow together and this way mimic non aggression pacts. Just adding truce to both side tends to make my games really weird so some other solution is needed. No promises but I will try.
Cleverless Biped May 20, 2023 @ 11:33am 
Awesome! Any plans to turn marriages back into non agression pacts like in CK2?
Pepega May 20, 2023 @ 11:24am 
Woooo!
Tontura  [author] May 20, 2023 @ 1:36am 
1.9.0.4 update is finally out, hope you all enjoy the new update!
Tontura  [author] Jan 6, 2023 @ 4:52am 
@Gliese581

What comes to your last comment the actions you saw are actually some base game mechanisms and this mod doesn't (shouldn't) effect on that. Just for curiosity I replicated what you described without using any mods and it worked same way. Also, he would not have joined you againts his spouse because there is a significant "will not fight spouse" penalty.
Tontura  [author] Jan 6, 2023 @ 4:52am 
@Gliese581

Thanks for your comments.

Sure, I can update the mod so that the player can break proposed alliance without the opinion number restriction. I will keep the AI behavior as it is for now. Lets see if we get other comments later on. I will release the update in the coming days.

This mod actually doesn't remove the alliance created between the spouses because based on my tests the core game mechanisms requires this. I did some tests without it, but it just made a huge mess (or I didn't code it right...) and I left as it is. There will be "Too many alliances" -penalty if spouses are both landed (alliance between spouses comes active) and if there is also one other alliance active (two active alliances in total). The penalty hits pretty hard after two alliances because the idea of this mod is also to make the game a bit harder and thus prevent player from creating too many alliances. This penalty can be adjusted if people think it is too harsh.
Gliese581 Jan 4, 2023 @ 9:17pm 
I had a strange occurance. A count offered a negotiation alliance to me and I accepted. I declared war on his countess wife whose only alliance was to her husband. Despite being allied to both of us he joined her in the war without breaking the alliance he had with me. I didn't think he would be able to join in the war being allied to both sides. When he joined her I would expect that to break our alliance.
Now I wonder if I could have had him join me against his wife by calling him to war before she did.
Gliese581 Jan 2, 2023 @ 11:13pm 
I just noticed by the way that an AI in my game that is only allied with his wife (who is a landowner in her own right and his vassal) gets -30 "they have too many alliances" from only this one alliance.
Gliese581 Jan 2, 2023 @ 9:38pm 
Could it be possible to let the player break alliances freely? It can be a bit cumbersome to have to have a -50 opinion of someone when you otherwise make all the decisions on your own and not based on the opinion of the player character.
Roleplayers will roleplay and powergamers will powergame regardless.
Tontura  [author] Sep 16, 2022 @ 7:50am 
Ah yes, that would require a separate compatibility mod.
Johrdan720 Sep 15, 2022 @ 3:15pm 
@Tontura it has compatibility issues with Useful liege/vassal alliances
Johrdan720 Sep 15, 2022 @ 3:05pm 
it worked when i have only your mod enabled, so is imcompatible with other mods that i use, but i don't have any mods that modifies alliance
Tontura  [author] Sep 15, 2022 @ 2:15pm 
@Johrdan720 Ok it sounds like the mod is not working at all for some reason and default game files are loaded. When the mod works the "propose alliance" interaction button should show with a special tooltip with any adult character that has a perk selected. If you are using other mods then I recommend to create a new playset with only this mod loaded and start a new game for testing purposes. Still if it doesn't work try to unsubscribe the mod and subscribe again. Good luck!
Johrdan720 Sep 15, 2022 @ 2:04pm 
@Tontura all perks, i can get working only when i buy defensive negotiations
Tontura  [author] Sep 15, 2022 @ 1:27pm 
@Johrdan720 Could you verify which perk it is and I will check?
Johrdan720 Sep 14, 2022 @ 4:14pm 
i get my first lifestyle perk, and still can't propose any alliance
IVIephesto Sep 12, 2022 @ 2:42am 
Thanks
花実 Aug 29, 2022 @ 10:48pm 
THX
teelicht Jul 20, 2022 @ 10:44am 
Sounds great, I always found the CK3 alliance mechanic quite lacking.
say nizzy innit Jul 18, 2022 @ 4:59pm 
This sounds really good