Stellaris

Stellaris

Hundred Years of Solitude
41 Comments
云zhan Jul 12 @ 6:57am 
星际招募办公室没了,不会刷出来
夜禦暝 Jun 29 @ 9:40pm 
现在蠢驴应该至少要到8月份才会再更新下一个版本,估计也会在4.0版本待蛮久,作者可以更新一下了~
夜禦暝 Jun 29 @ 9:39pm 
模组大部分能用,但是有一小部分需要更新,即不管你被打回土著的原预设国家是生物船还是机械船,在重新上天后全部会被变成机械船国家,希望作者有时间更新一下
Tex May 14 @ 2:19pm 
Please update
Exia-TTXA Nov 19, 2024 @ 6:37pm 
好欸
Hibiki_RT  [author] Nov 19, 2024 @ 6:18pm 
优化了高级帝国和霸主上天后的星球配置
Hibiki_RT  [author] Nov 14, 2024 @ 6:38am 
已经加到200年了啊 @Exia-TTXA 200年还不够你成为堕落啊
Exia-TTXA Nov 13, 2024 @ 6:29pm 
硬要说问题没啥,能不能时间多加些?200年-500年,因为我想当堕落帝国QwQ
Hibiki_RT  [author] Nov 10, 2024 @ 3:00pm 
已更新3.14
Hibiki_RT  [author] Nov 9, 2024 @ 7:23am 
啊,所以说这个mod现在主要问题是啥(?
一只二次元P社战犯 Sep 20, 2024 @ 3:47am 
佬,更新下吧,新版本ai被打回土著之后没有建筑没有岗位,住房舒适度和犯罪度都快爆了
Exia-TTXA Aug 30, 2024 @ 8:14am 
太好玩了,有没有考虑更长时间?让玩家自己扮演堕落?
m13796624212 Jul 24, 2024 @ 12:54am 
需要更新
huangyunzede Jul 19, 2024 @ 5:41am 
天才想法,这下所有人都能吃到星门的福利了。
labowski1 Dec 18, 2023 @ 6:42pm 
works on 3.93
Demognomicon Sep 15, 2023 @ 2:39pm 
3.9?
WHOAMI Aug 1, 2023 @ 11:49am 
很喜欢:steamthumbsup:
mwfraize Jul 7, 2023 @ 12:37am 
I just wanted to say that through my testing this mod still works as intended and doesn't need to be really updated as of 3.8
ACExtravaganza Jun 17, 2023 @ 4:37am 
Will this mod be updated?
Exia-TTXA Jun 15, 2023 @ 12:00am 
太好玩了,有没有考虑更长时间?让玩家自己扮演堕落?
九灵狐 May 25, 2023 @ 5:59am 
我还以为能把普通ai帝国打(战争)回土著呢,哈哈
Hibiki_RT  [author] Mar 15, 2023 @ 3:49pm 
已更新3.7版本。

Update for 3.7.
TakaraYukari Dec 5, 2022 @ 6:15pm 
绝赞,毫无bug
Paladin. Nov 30, 2022 @ 7:41pm 
doesn't seem to work with 3.6 and the popular mods. I CTD with this mod enabled
🌙鲟鱼六便士 Nov 20, 2022 @ 10:48pm 
我很喜欢 并且时刻期待着3.5的版本
greatswizard Nov 3, 2022 @ 10:31am 
can hive minds and robotic empires still spawn/spawn as primitives ?
~嘉心糖小星星 Oct 7, 2022 @ 7:46am 
能单独使用吗
Neverminder Oct 5, 2022 @ 10:40am 
i think this needs a mild update

had to add these into primitive.16 via irony:

if = {
limit = {
is_species_class = HUM
}
set_graphical_culture = humanoid_01
}
if = {
limit = {
is_species_class = LITHOID
}
set_graphical_culture = lithoid_01
}
if = {
limit = {
is_species_class = NECROID
}
set_graphical_culture = necroid_01
}
if = {
limit = {
is_species_class = AQUATIC
}
set_graphical_culture = aquatic_01
}
if = {
limit = {
is_species_class = TOX
}
set_graphical_culture = toxoid_01
}
Neverminder Sep 28, 2022 @ 7:26pm 
i refuse to play without this
潜水 Sep 17, 2022 @ 8:51pm 
是否保留堕落?
wancar Aug 30, 2022 @ 3:05pm 
Exploration and expansion, baby. Sweet sweet anomalies.
溯昔言 Jul 21, 2022 @ 4:37am 
不错
Carl Pease Jul 13, 2022 @ 10:59pm 
Wondering how this might interact with this MOD https://steamcommunity.com/sharedfiles/filedetails/?id=2269373328
wancar Jul 10, 2022 @ 6:03pm 
Creating robotic gestallt empire to test this :steamhappy:
楚哲 Jul 9, 2022 @ 10:22pm 
wakuwaku
Hibiki_RT  [author] Jul 9, 2022 @ 9:14am 
Yes, you can still enlighten them, and it will not affect fallen empires. @Cpl.Facehugger
Cpl.Facehugger Jul 9, 2022 @ 8:04am 
So this will turn all the normal empires that would have spawned normally into space age primitives and keep them from advancing for a hundred years? That sounds pretty neat. Can you forcibly enlighten them via observation posts before the 100 year timer is up? And does it affect Fallen Empires?
我不是人造革 Jul 9, 2022 @ 3:22am 
好耶,支持
Hibiki_RT  [author] Jul 8, 2022 @ 8:21pm 
Its simple, just use set_country_type = primitive, set an early_space_age flag, remove all ships, buildings and disricts and then change the restriction of going into space, make it only possible when years_passed >= 99. @Carl Pease
Carl Pease Jul 8, 2022 @ 12:39pm 
I like to play with a pre-FTL mod and wondering how it might work with that
Carl Pease Jul 8, 2022 @ 12:38pm 
I like the idea, could you explain a little how it works, in terms of game play?