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- removed custom campaign for rebels
you should ask the question in the main modification. there were no changes to the ai of the underworld faction =)
It is really unfortunate that this error is reproducible.
it would be nice if you would let me know if it's the standard or grand campaign
even if both campaigns are affected, i will have to undo the changes affecting the rebels
some are random, some appear due to a memory bug. the memory bug completely destroys saved games.
it is advisable to create many saved games
as already mentioned several times with the remake mod, this is due to the very old game engine
the rebels now have more starter planets in the grand campaign as well
I have also included a backup file for the grand campaign in a separate folder
if your saved games are not compatible, you can replace the new file with the old one
I hope that there will be no problems with my update
in the mod description i explained where you can find the file and how you can replace it
I've also created a new map with the minor factions, unfortunately I hardly ever get to test it, and doing this alone is extremely difficult as I have to keep repeating the campaign to make sure there aren't any weird behaviors from the AI
thank you for your praise =)
@Story
it only works for empire in grand and standard campaign,
and for the rebellion in the standard campaign
Great sub mod by the way!
- added more planets
@Butsworth
thank you for your compliment I'm glad you're having more fun with it.
what do you mean with "only three planets" to start with?
which campaign do you mean?
what do you think should be changed?
i actually only play this campaign with my empire mod, so i never have any problems, so serious feedback is interesting.
and we can all work together to determine an appropriate level of difficulty