Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Meta Plays Balance Mod
12 Comments
Devang Nov 6, 2022 @ 10:53am 
The integrated tool tips say that the tech 'Nezha's Defeat' boosts the Azure Dragon's normal hack attack by 50% which is obviously wrong. It takes the attack from 20 to 26 which is 30% as stated here in the changelog

A question I have is, do all the Mythic Age Greek Heroes have a x5 multiplier vs. Myth units? The wikia says x7 for Polyphemus. The wikia often has wrong info, so I'm just checking to make sure.
Cyber Aug 11, 2022 @ 6:20pm 
shenong monks should be able to convert carnivora, sentinel and phoenix (can convert the egg but never hatch a phoenix from it exept if it has age 4 Thot).
shenong fire lancers do only half damage to units
most of china units have path finding very bugged(get stuck in non existing buildings and never pass on gates,vilager sometimes get a much longer path to his destination)
Cyber Aug 11, 2022 @ 5:53pm 
shenong monks should be able to convert carnivora, sentinel and phoenix egg(can convert the egg but never hatch a phoenix from it exept if it has age 4 Thot).
Urmy_Hero Aug 10, 2022 @ 7:13am 
EVERY time egyptian gets nerfed
by this time all Eggy players CHEER so much when there is a patch and "up"date
Hagrit  [author] Jul 26, 2022 @ 1:55pm 
Hey thanks for pointing some of that stuff out, i will comb over that soon :)
ikosaeder Jul 26, 2022 @ 10:14am 
Issue: Uproot's new AoE radius of 3 (calculated from the center of the building) still means that adjacent Houses, Towers etc. affect each other. So this gp still feels "broken" for people unfamiliar with it and the change makes no difference in that regard.

Suggestion: Reduce the AoE radius to 1, so every root only hits its own building - this would have no effect on the root's damage vs its corresponding building. 450 HP houses still get destroyed 3s before the end of the gp (if there occurs no intervention).

Future: With that AoE unreliability out of the way, the god power seems predicitable for both caster and target. I like that it does not destroy buildings on its own anymore, you need to follow it up with an attack. Still you could increase its dps if it seems lackluster or (what I would prefer) revert its total effect radius again back to 30 to affect the whole base of the opponent.
ikosaeder Jul 26, 2022 @ 10:11am 
Fixes and changes atm not mentioned in patch notes:

- Uproot total effect radius reduced from 30 to 25.

- Reduced gold cost for Wall Short from 6 gold to 3 gold, to be the same than Wall Connectors and no longer the same than Wall Medium.

- Wall Long/Medium/Short/Connector have <buildlimit>-1.0000</buildlimit> added, but I see no effect...?

- The god power folder in your mod contains Implode, Rain, Locust Swarm but without any changes, is there some logic behind that?

- Wheelbarrow only reduces cost of Watch & Guard Tower upgrade, no other upgrades to be researched in the tower. Maybe you can mention it.

- Wheelbarrow excludes Town Centers from increased build rate (which is good and consistent with Divine Blood), maybe you can mention it. I don't see where it excludes Towers (which would be inconsistent with Divine Blood), maybe revert this anyway?
Pinky Jul 4, 2022 @ 1:43pm 
The Chinese the God Powers don't need a nerf. The Chinese should be allowed to broken in some aspects. You should take into consideration what makes the Chinese tick and patch the weak points before deciding what parts of the Chinese need a nerf. The Chinese and the Egyptian Major Gods are ranked high on Bolt's list, although Loki and Gaia are low and the Chinese are considered a weak civ for certain people.
themanalord Jul 3, 2022 @ 5:21pm 
Way too nerfy
Cyber Jul 3, 2022 @ 4:02pm 
You have nerfed too havy the china and need to double the line of sigth of the scout cavalry. kopesh and locust are very broken , not the uproot
these mods in the imortals is a joke
Pinky Jul 3, 2022 @ 2:29pm 
Earth Dragon still counts as Chinese.
Devang Jul 3, 2022 @ 2:20pm 
Subscribed!