Europa Universalis IV

Europa Universalis IV

Anbennar - Haless & Aelantir Monuments
162 Comments
Kiros Feb 19 @ 1:50pm 
Ah understood, thank you.
Sorge_  [author] Feb 19 @ 1:07pm 
@Kiros This mod doesn't touch the Ruby Gardens in any way, no update is needed.
Kiros Feb 18 @ 7:46pm 
Can you update the Ruby Garden monument? Since it was added officially, I think the submod overrides the new requirements for upgrading it. I.e. Unable to upgrade it as Suhan's Praxis even though it counts as a Raheni religion. Thank you!
Tyrgalon Feb 18 @ 6:09pm 
Just wanted to let you know I redownloaded the Anbennar public beta and now both monuments are present and working, no idea why XD
ᛣ Munin ᛉ Feb 18 @ 5:51am 
Does aelnar have 0 monuments? :SoraSmile:
Tyrgalon Feb 17 @ 8:04pm 
No worries :)
Sorge_  [author] Feb 17 @ 5:18pm 
That's very odd, I cannot replicate your issue as it works fine on my end. I don't know what the issue for you is. I apologize that I cannot help further.
Tyrgalon Feb 17 @ 1:36pm 
Yes no change on new save.
Sorge_  [author] Feb 17 @ 10:33am 
@Tyrgalon does the issue persist on a new save?
Tyrgalon Feb 17 @ 5:01am 
Hall of Endless debate can now be built but has no effects and a cost and time of construction of 1.
The "Ruby Garden" seems to be gone from my save.
Sorge_  [author] Feb 16 @ 4:11pm 
@Tyrgalon does the issue still persist after unsubbing -> resubbing to each of the 3 monument mods?
Tyrgalon Feb 16 @ 3:39pm 
The same issue that Gemaliel mentioned happens to the MT of Enduviel with the "hall of endless debate" and "Ruby garden".
Sorge_  [author] Feb 15 @ 6:24pm 
@Gemaliel thank you for bringing this to my attention, this should be fixed now, I don't know why I had a copy of anb_monuments_rahen_haless.txt in the mod to begin with since it's not referenced or used anywhere so I just deleted it. Everything should work fine now
Gemaliel Feb 15 @ 10:27am 
Hey, the mod currently breaks the Tsukqiao/Luzhong MT as it added several new monuments which are needed for certain missions to the anb_monuments_rahen_haless.txt file, which is overwritten by the mod's copy of that file.
Faraat Jan 15 @ 3:42pm 
Totally understandable. Thank you for your consideration.
Sorge_  [author] Jan 15 @ 3:22pm 
@Pharaates I wouldn't be able to fix that without editing the command's privileges file which would make the monument mods less compatible in the future (as I would need to mirror every change made to any Command privilege) so for this specific instance I will let it be as it is, though thank you for bringing it to my attention
Faraat Jan 15 @ 8:40am 
Upgrading House of Fire and Water (Luoyip) into T3 does not unlock artificers for the command because the privilige of the estate that unlocks it (dragon command estate) is locking it behind age of manufactories. It is possible to fix it?
Sorge_  [author] Jul 20, 2025 @ 1:05pm 
@Huyckhl98 yes
Huyckhl98 Jul 20, 2025 @ 2:43am 
may be dumb question but all of your Monuments mod can work together right?
Sorge_  [author] Jul 18, 2025 @ 12:30pm 
@Bombardiro Crocodilo fixed
Bombardiro Crocodilo Jul 18, 2025 @ 5:24am 
not necceserly the bug issue, but I have noticed that in province 5353 there is a monument that needs odheongun culture group that doesn't exist in game anymore
Sum Sine Regno Jul 13, 2025 @ 9:42pm 
You are correct @Sorge_ it probably would make more sense. Thanks for the response and your explanation.
Sorge_  [author] Jul 13, 2025 @ 3:02pm 
@Sum Sine Regno seems more like a thing that would make sense for a vanbury guild mission tree to add rather than my mod, though I understand your point
Sum Sine Regno Jul 12, 2025 @ 9:38pm 
I am doing a Vanbury Guild play-through, and I am currently on Telgeir and it occurred to me, given that we have a wonder in your Cannor-based mod for the foundry at Telgeir, and there is a wonder (Black Iron Mine) from vanilla at Vanbury that covers the forge there (when you restore it) would it then make sense to have a wonder at Ricardsport (or spawnable there) to represent the guild's facilities in some form or another. Perhaps a representation of the Guild Offices, or the Forge there, or the University, or even Ricardsport itself. I am just suggesting it as it makes sense to me for these reasons and more. Also Vanburia just seems empty to me. Anyways, thanks again for making these mods, especially the parts that allows me to get some early artificery.
Sorge_  [author] Jul 8, 2025 @ 6:36pm 
oh ye I just forgot
polygon enthusiast. Jul 7, 2025 @ 9:02am 
I appreciate that you removed the Mountain of Clear Sight now that theres a base anbennar monument for that, but for consistency you can remove it from the description page here on steam as well. Thanks for the mods!
Sorge_  [author] Jun 24, 2025 @ 6:03pm 
@Ironstrom Think I fixed it
Ironstrom Jun 24, 2025 @ 5:15pm 
Aparently odheongun isn't a culture used anymore that is referenced on the Hajigala Libary. At least according to what i looked in the anbennar discord as there's an error throw up in the bitbucket for a non existent culture. look up 5353 in the discord.
Skaal Jun 16, 2025 @ 5:02am 
Hey, great mod! I found a small bug:

The Nha Nuhoanha Temple in Chien Binhrung is only active for the Accretive Path, when it's supposed to be the Transmutative Path.
樱小路家没救了 Jun 2, 2025 @ 6:48am 
@Sorge_ 可以确定是奇观gundhaghidur_library_of_insight的问题了 我新玩的埃纳尔存档在未扩张到东洲的情况下在1577年固定日期跳出 打开TI模式发现该奇观被AI完成了第一级 我将该奇观注释掉之后就不会跳出了
樱小路家没救了 May 30, 2025 @ 2:31am 
如果有其他mod影响 那只能是Automatic Operation 但是我已经取消了它的自动提升发展度,应该不受它以前有的那个bug的波及 之后我会玩几个不会扩张到东洲的存档试试,看看能不能进一步缩小可能出现bug的范围
樱小路家没救了 May 30, 2025 @ 2:26am 
@Sorge_ 以我目前这个大徐档来说 只要我没升级这个奇观 就不会有随机跳出 但是如果升级了 那就会出现随机跳出 之前的贾德档和命令档因为mod版本更新我已经把它们删除了 但是贾德的存档崩溃确实是来源于我集中升级某些奇观之后,就包括这次我说的gundhaghidur_library_of_insight
Sorge_  [author] May 29, 2025 @ 2:53pm 
@樱小路家没救了 The fact that the command has no mage estate should not be relevant, many other monuments boost a particular estate even when not present (vampires for example), and nothing that the gundhaghidur monument does is unusual or out of the ordinary. This is the first time I have ever heard of it causing crashes, and I have never experienced said crash myself. I suspect something else is causing your crashes, probably from Anbennar itself 1550-1650 is a wide timeframe. Does your game still crash if the monument mods are turned off?
樱小路家没救了 May 29, 2025 @ 9:05am 
命令没有法师阶层 不知道是不是跟这个有关系
樱小路家没救了 May 29, 2025 @ 8:58am 
4609省份的gundhaghidur_library_of_insight奇观会导致1550到1650时间段内的随机闪退 原因未知 我有三个存档 其中命令秩序的那个没有出问题 贾德帝国和大徐的存档在造完这奇观后在相关时间段内就会随机闪退
GabeC1997 Apr 27, 2025 @ 5:38pm 
Soon Tachyend, soon...
Button Pusher Apr 8, 2025 @ 7:50am 
Could you update it make the monuments in bulwar available for the MLP april fools religion? Celestia Worshia, or make it if its a synthetic faith for them
Sorge_  [author] Mar 18, 2025 @ 11:35am 
@skoobeldoobel yeah that's fine
skoobeldoobel Mar 17, 2025 @ 8:01pm 
(to be clear, if i make them, they would still require the main monument mods to work)
skoobeldoobel Mar 17, 2025 @ 7:59pm 
Would you be fine if I made a submod that rebalances your monument mods? I love the flavour they add, but I kind of feel like some of the monuments are a bit overpowered for my taste
Sorge_  [author] Jan 31, 2025 @ 12:53pm 
Oh it appears they got renamed to something borderline unpronounceable, P'ezarangi Harpy. I'll fix the localization.
Goku_SSG3 Jan 31, 2025 @ 3:39am 
Hello I would like to know how do I get the Feng Harpy culture ? Because in my game (Sun empire 1552 AD) the culture doesn't exists.
The2lied Jan 22, 2025 @ 4:42pm 
Wish I saw this mod before I was 150 years into my Dahui(Bianfeng) game.
Sorge_  [author] Jan 11, 2025 @ 6:17pm 
@somebodynobody10 I think I fixed it if I didn't just leave a comment as to which religion needs fixing and I'll adjust it since it's mostly minor syntax stuff, easy to adjust
somebodynobody10 Jan 5, 2025 @ 5:48am 
Last time I played, this mod wasn't updated to the reworked religions of the newest bitbucket which renamed (among other things) many of the religions of Haless. Has this been updated to match?
Sorge_  [author] Jan 2, 2025 @ 1:59pm 
@Bright Lights the anbennar devs have been comparatively more diligent about adding mods to Sarhal than to other regions, and Sarhal is a comparatively newer region, so if I do ever end up adding monuments to Sarhal it will be later once the dust has settled. Also I am not as familiar with the lore of Sarhal and would have to spend additional time familiarizing myself with it to be able to make monuments that are at least mildly accurate to the lore. In short, there are no plans currently to add any monuments to Sarhal.
Bright Lights Jan 2, 2025 @ 1:43pm 
Absolutely love all three of your monument mods! Any plans to add monuments for Sarhal?
Sorge_  [author] Dec 18, 2024 @ 1:01pm 
@Fujiko fixed now
Fujiko Dec 18, 2024 @ 11:45am 
the D is missing in azjakuma's monuments for Devouring path so you dont start with access to the gold one when starting
Sorge_  [author] Dec 17, 2024 @ 11:47pm 
@MIAFLEGION make your own local copy of the mod, go into the great_projects folder, and go through each .txt file inside and remove everything within can_use_modifiers_trigger and can_upgrade_trigger for each monument (except the closing bracket of course)