Stellaris

Stellaris

Technology Costs Rescaled ESC/ACOT
8 Comments
Ran Dec 10, 2024 @ 7:39am 
Nevermind seems like Paradox added their own version of this now.
Ran Dec 9, 2024 @ 8:46am 
Does this mod still work properly?
陈以恒  [author] May 13, 2023 @ 5:54am 
@Ramos.C Yes, nothing has changed with these tech costs.
Ramos.C May 11, 2023 @ 3:58am 
Still works with 3.8?
陈以恒  [author] Jun 18, 2022 @ 8:21pm 
I played a game with ESC before with these changes and it felt fine. Repeatable costs were still 20000, although I barely researched those.
hypersot Jun 18, 2022 @ 8:18pm 
I need this patch for ESC, I don't use ACOT.


Will let you know when I reach that far in research if I feel that it doesn't work that well.
陈以恒  [author] Jun 18, 2022 @ 8:07pm 
I changed it intentionally, the thinking is that by the time you can research repeatables an extra 200000 isn't much. Do you think it should be lower? I'm still playing around with these values, especially the ACOT values I don't know about.
hypersot Jun 18, 2022 @ 4:47pm 
Nicely done!

One question though,

the amount of @repeatableTechLevelCost in the original mod is 20k .. you have changed it to 200k , is that intended or a typo?

Thanks