Stellaris

Stellaris

Erasure Beam Hercs
10 Comments
Speedyquader Aug 8, 2024 @ 3:43pm 
Can confirm this works still lol
Figaround Jun 17, 2023 @ 10:12am 
Update?
Figaround Mar 30, 2023 @ 9:46pm 
I checked my mod compilation in Irony Mod Manager. There (in the "Invalid" category) shows an error in your mod:

Error on line: 1 character: 30 file: gfx\interface\icons\ship_parts\debug.log.
Report the error to the author of the mod: Erasure Beam Hercs.
Error:
Error in gfx\interface\icons\ship_parts\debug.log: Ln: 1 Col: 30
[0603/153025.445:INFO:CONSOLE(1)] "Long rAF frame-time", source: file:///C:/Pro
^
Expecting: end of input, statement or whitespace


Please correct.
Figaround Mar 30, 2023 @ 4:50pm 
Is an update needed? Now that mod is abandoned and I will use the new one, Gigas Stellar Manipulation: REBORN . Please update if necessary.
Faded  [author] Nov 14, 2022 @ 10:06pm 
@bmerinocanales22 there shouldn't be any issues that I know of
bmerinocanales22 Nov 14, 2022 @ 9:34pm 
Is this mod compatible with the current version?
Faded  [author] Jun 4, 2022 @ 7:48pm 
@Wilford Brimly patched, ty for the heads up
Wilford Brimley Jun 4, 2022 @ 6:43pm 
Good mod, but will be busted by giga stellar manipulation (I think), since that adds a_giga_weapons_overwrite in its component_templates, which will not get overwritten by this one. Anyway, the reactor shows up fine fore the herc, but to get the weapons just add precursor_colossus to the size_restriction = {} list for GIGA_PLANET_MISSILE_1, SYSTEMCRAFT_RAY_OF_DOOM_1, and SYSTEMCRAFT_KATZENLAND_LANCE_1 in the file "a_giga_weapons_overwrite" in component_templates file of stellar manipulation for the weapons to show up if you have this issue with the mod combination above.
Crazylom Jun 4, 2022 @ 10:19am 
"Already love this!"


-Local Megalomaniac
vanillaification Jun 3, 2022 @ 9:13am 
W