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I will add, thank you for all your work & advice on how to mod this great game.
To answer you earlier question about how hard to make a nation mod, not really hard. Just follow this mod as a template for the bare minimum you need to add for a new nation.
How dare you make a fun mod that I enjoy. Can you even read ancient Greek?? Who do you think you are???
Love,
-a fan-
Now I have an humble request… can we get a Rising Star called Belisarius at some point? :D
It seems that history does support calling the two Empires "distinct and not merely a continuation of ancient Rome". One could argue either way, but both East and West diverged, and grew over the following few centuries to the point that both had un-resolvable differences in language, culture, administration, religion, and polity.
But then we come to the game. I couldn't call this Empire "Rome", because they already exist. So I called them Byzantines. :)
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Note that even though the Western Realms continued the pretence of being "Roman", they diverged from the Eastern Realm with Odoacer's Italy. This led the Pope to declare the Eastern Realm as "not Roman" and declare Charlemagne Roman Emperor in 800.
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Rome followed paganism, whilst Constantinople followed Christianity. Even when Rome changed to Christianity, it was a different style of Christianity (Roman Catholic, as opposed to Orthodox).
Rome continued to speak Latin, whilst Constantinople spoke Greek. Culturally, Constantinople was much more Greek, than Roman.
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The people of the Empire saw and called themselves Romans (if in Greek, "Romaioi"). Even the Seljuk Turks, after having conquered part of Anatolia (now Turkey) in the 11th century, called their new kingdom "Sultanate of Rum" - that is, "Sultanate of Rome".
You don't have to take my word, see:
-- https://en.wikipedia.org/wiki/Byzantine_Empire
-- https://en.wikipedia.org/wiki/Sultanate_of_Rum
So the phrase in the mod's description "[they] were distinct and not merely a continuation of ancient Rome" is wrong, because they were in fact a continuation of ancient Rome.
But this does not detract from the quality of the mod! I am very happy and grateful that people such as Dale Kent are putting their love to expand this fantastic game!
Whether or not the Byzantines considered THEMSELVES to be the continuation (or, more accurately, consubstantial) of the old Roman state, we all know that they were actually different. If they weren't, we would have a separate name for them. They're not merely an evolution of Roman culture, as you tried to argue with your analogy to Rome evolving; this is a different state. Different language, population, religion, capitol...only thing that tied the two was the name. Despite the Byzantines' best efforts, and their political origin, they definitely are distinct. Sure, they CALLED themselves the Romans, but when you look the Byzantines over the course of 1000 years, how much really resembled Rome?
Overall, thank you for the mod! Glad to see this.
I was surprised to see their shrines being better than the base games ones, but then I saw that Byzantine Paganism itself gives no bonuses in comparison with base game ones, which is a clever bit of design (you don't want heresy to spread).
I do find the names of the shrines grammatically immersion-breaking. Since the shrines usually are built before in-game you can adopt a state religion, may I give some suggestions for names that predate the Niceaean credo?
- Elymas (the false prophet)
- Hermes Trismegistus (syncretic magician)
- Lycopetrus (the heretical leader of the Euchites)
- Iamblichus (neoplatonist contemporary with Constantine, seen as divine later)
- Sophia (gnostic deity)
- Ariel (name for the gnostic Demiurge)
Or, if you prefer to keep the Christian subsects, to refer to them by the name of the founder? Shrine of Nestor, Shrine of Valentinus, Shrine of Arius, Shrine of Paul of Episparis?
Anyways, this mod was setup to assist others with setting up their own nations in Old World. The goal was teaching modders, not historical accuracy. But thank you for your comments.
Oh the horror and injustice I have done to the kids of today. I should just repent my sins to the Orthodox Confucious, and let the Byzantine jannisaries shoot me against the Ankaran Whispering Wall of Justinian's Winter Palace!
So first of all, this is blatantly wrong, any Classicist or Byzantinist will tell you that. It was the Roman Empire. Yes things made it become distinct, but late Rome was culturally unrecognizable to Republican Rome, so why would medieval Rome be culturally recognizable to Principate Rome? We just call it Byzantine/Byzantium today because of 19th/early 20th century British colonialism.
Kind of weird that you're mixing middle/late Byzantine families with a late Roman emperor and military units. Also half of this is spelled wrong. It's Auxilia Palatina (neuter pl.) or Legiones Palatinae (fem. plural), not Palatini. Nestorian shrines would just be described as "Nestorion," the adjective of Gnosis is "Gnostic" (Gnosis is something very specific in Orthodox Theology), and Paulician should just be Paulician. Mind you, all of these are heresies, not characteristic traits of late antique or medieval Christian Orthodoxy.
If anything, it should start as Nova Roma.
In the city screen, click the feather icon next to the city's name and change it if you like.
Continue your good VOLUNTEER work Dale Kent. Even if so unprofessional ;-)
That's because there was no Byzantine pantheon. Byzantine Empire was established after Christianity has already taken root.
Hopefully this makes me professional as I no longer "leave in the toilet trash this opportunity". :)
There are no Vikings in the game or the mod, Varangian Guard wouldn't make sense.
Anyway, thanks for sharing your creativity with the community, although I am surprised to not see the Varangian Guard as their special unit, as that's probably the most famous, even if not entirely Roman unit they had.
It's historic fantasy; We can have Egyptians building Christian Cathedrals that have a navy filled with Dromons and an army fielding Windlass Crossbows... but Byzantines building the Pyramids, fielding slingers, and trading with the Hittites... That's the hard line we can't cross.
Kudos for the mod - hopefully you'll get to put them in the game for real some day since they aren't at all outside of the scope of what's actually currently present in game.
Not that we need more Romans 🤣
Still, they are added with this mod, and that's all that matters; Right?