Stellaris

Stellaris

No Forced Fiefdom Dissolution
21 Comments
MrFunEGUY  [author] Sep 15, 2024 @ 8:19pm 
Updated version number.
Lordlony May 12, 2023 @ 3:16am 
Can't see any reason this should not work in 3.8 :Blessing:
MrFunEGUY  [author] Apr 10, 2023 @ 9:24pm 
It works fine in 3.7.
Spicy Meme Machine Apr 10, 2023 @ 6:43pm 
Update for 3.7?
borsk Dec 27, 2022 @ 9:09am 
Thank you for making this mod. This is what that origin should have been in the first place
MrFunEGUY  [author] Nov 11, 2022 @ 3:16pm 
@Gbrille - For next time, please actually confirm by only using one mod to test. Kinda silly to post without actually confirming.
Gbrille Nov 11, 2022 @ 10:33am 
Okay i confirmed it. My bad. This is not this mod but simply the RNG of the way my game is loading its mods. Seem like it was more of a order thing and less of a specific mod fault.
Gbrille Nov 11, 2022 @ 9:25am 
Will test again later. Perhaps its just my game being so unstable its like having a mind of its own. Probably some mods in the wrong order/conflicting. But somehow toggling off this mod seemed to have helped yesterday and yea its perhaps one of the mods that i would expect the least to crash the game like that honestly with what it does and again being up to date.
MrFunEGUY  [author] Nov 10, 2022 @ 4:05pm 
Just tested, it doesn't crash for me.
Gbrille Nov 10, 2022 @ 3:20pm 
This mod currently cause crash on game startup (Before the menu) despite being up to date.
MrFunEGUY  [author] Jul 23, 2022 @ 11:07am 
I appreciate the kind words.
TigerDragon180 Jul 21, 2022 @ 11:15am 
THIS....this was exactly what i wished i had at the start of this run....after finding this im scrapping this run, its too late to use it now but next run....shame though this run i had a great starting location, a few great relics....even had the head that let me get small fallen fleets so i could feel some small scion like reward while still being in my scholarium role... next play thru im cheating that head in if i dont find it.


looked at some of your other work, lotta good stuff here i love it! no more enclaves was high on my list when i saw it.
MattMGK Jun 1, 2022 @ 7:41pm 
Ahh! Okay fantastic! Lucky for me I save far too much. Seriously great mod btw! Hopefully the devs will eventually spice up the origin some more, give us some more options.

Slight side note. Do you know if I uninstall/disable the mod will the Overlord revert back to the original state as dissolve?
MrFunEGUY  [author] Jun 1, 2022 @ 7:00pm 
So the issue is the event triggers 5-25 years in advance, so if it was triggered before this mod was installed, that would be the issue.
MattMGK Jun 1, 2022 @ 5:59pm 
Redownloaded, but still doesn't seem to be working on existing saves.
MrFunEGUY  [author] Jun 1, 2022 @ 12:16pm 
Tbh this should definitely be save-game compatible, but I did make a mistake with the order of the events. Try redownloading and trying again.
MattMGK Jun 1, 2022 @ 5:55am 
Is this save game compatible? And if the mod is removed/disabled, will the Overlord Empire still automatically implode?
AncientGatekeeper May 25, 2022 @ 11:23am 
Damn. Didn't know that! In that case, thank you for making this mod! I'll definitely add it to my next playthrough :D
MrFunEGUY  [author] May 25, 2022 @ 10:39am 
Not just that, Imperial Fiefdoms are even hard-coded to kill the ruler if them dying is taking too long. So yes, they will always dissolve in vanilla as far as I can tell.
AncientGatekeeper May 25, 2022 @ 7:12am 
Wait do the Imperial Fiefdom's dissolve after the Overlord ruler dies? I had a Fiefdom I was a part of dissolve after I think the ruler died. It really messed up the whole game.
hellosharkness May 18, 2022 @ 8:52pm 
THANK YOU