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i at least haven't noticed anything that makes me think it's broken, but i am a new player so i don't know what it was like before
although, i have yet to see a follower use any healing items
AH, I see. Ok good to know.
Tested on beta and stable, with and without other mods and all options enabled/disabled
https://pastebin.com/Lw34DvDk
I should point out I have Clever Girl installed, maybe both clash?
Or maybe he has so much strength that AI thinks it's unnecessary to make him ranged?
@alividlife Oh, interesting. I think this is because some people create mods that modify base-game classes by just overwriting the class entirely with edited decompiled code? Which is generally bad practice and can lead to incompatibilities like this very easily. I need to look at the other mod's source to confirm, though.
Unfortunately at the moment I'm in a bit of a modder's block regarding motivation, but that might change when the Moon Stair update enters beta/is released! I still have a lot of plans for changes to make to creature AI.
MODERROR [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\SmartUse\QuillsPatch.cs(21,39): error CS0433: The type 'Quills' exists in both '2754235582.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.203.56, Culture=neutral, PublicKeyToken=null'
I am probably going to poke around and see if I can't work out how to merge, but ultimately if it really is a hard compatibility, I am gonna keep Live and Think.
I think I remember seeing some of your posts on the discord about the enemies logic and whatnot, and I am really excited to see where you take this mod. I would love to see flanking, or retreating and rallying. But you should also mess around with temporal fugue. You should mess with all the things honestly.