Stellaris

Stellaris

All Vanilla Rooms
9 Comments
Sledgehammer Wacko Mar 28, 2023 @ 4:39pm 
Is there any chance will there be an update to this mod, and add the Rooms/Emblems from the First Contact dlc?
DPh Kraken  [author] Sep 20, 2022 @ 8:34pm 
Yeah, it's a super simple fix to add toxoids to the room listings, but they also just launched new content on a Tuesday, so you're gonna have to be patient.
zola Sep 20, 2022 @ 12:47pm 
New room that was added for toxoids does not show up. Is there a way to fix this in the mod file?
Kafson May 16, 2022 @ 3:25pm 
Cool, could you make a mod for all vanilla species? Like crisis species?
Yaddah May 15, 2022 @ 5:54pm 
Ah, I see. A different room mod I used in the past did assign the new rooms to AI, so I thought yours would do the same. Thx again.
DPh Kraken  [author] May 15, 2022 @ 5:18pm 
You could just not select the rooms? The assignment to AI empires is as vanilla, with only small tweaks with regards to species-class rooms.
Yaddah May 15, 2022 @ 5:47am 
Ah thx. Can you tell me how to get rid of certain rooms safely? I like your mod overall, but having a giant loot box appear behind a genocidal spiritualist kinda breaks immersion. :)
DPh Kraken  [author] May 13, 2022 @ 9:28am 
It doesn't affect the AI, it's all graphical.
AI personalities interface with the room selector file, as AI empires use logic statements in that file to determine what room to used based on their personality.
Yaddah May 13, 2022 @ 1:41am 
Thx! A nice and compact mod instead of another one of these bloated 100+ room collections. In case this mod one day doesn't get updated, do I have to worry about it negatively affecting the AI because it tinkers with AI personality files?