Transport Fever 2

Transport Fever 2

Demand Overhaul Mod
114 Comments
Accordian Vader Jul 2 @ 5:10pm 
That definitely sounds like something I would be interested in. My internal city lines are always getting overwhelmed at the sheer quantities of goods demanded and produced
mauporte  [author] May 30 @ 6:38pm 
after a long hiatus I played again this week and I noticed that waste and mail really gets out of hand when your city starts growing and gets to the second era. I chcked the code and noticed that commercial and indistrual buildings had the following multipliers:
x3 for era a buildings
x6 for era b buildings
x9 for era c buildings

I nerfed it and I also changed the residential buildings rule, now only 50% of them will demand sorted mail and output waste and unsorted mail; 25% will output only unsorted mail without any input and the last 25% will output only waste without any input. I like it better, but I didn't upload it since I don't know if others here would like to see such a change.
mauporte  [author] May 27 @ 4:01pm 
@zookes, that is basically it.
Zookes Nov 7, 2024 @ 5:01pm 
I think how the mod is designed is to be an industry tycoon. Extractors and raw materials industries are placed automatically around the map, tho they are expensive to place yourself. Processing industries are absent, tho they are cheap for you to place.

Maybe find extractors in interesting locations, decide which chains to use according to towns, their demands and those extractor locations, and then place processing industries to make the chain as profitable as possible?

That is how I play it. Starting 1850 is very very challenging because of the extra cost to buy industries, tho also because you pick where industries are, you can become richer sooner from perfectly optimized lines.
Viniciuspir Nov 5, 2024 @ 12:31pm 
No processing industries spawning here, started at 1850 its 1940 now and the only processing insdustries I have are those I placed. Any idea?
GoldHeart Nov 4, 2024 @ 10:38pm 
im having an issue where im generating towns on a map and its making all the towns needs late game demands. anyone else had this issue?
GoldHeart Nov 1, 2024 @ 4:24am 
ah so it wasn't a bug! thx for the answer.
Raidoki Oct 30, 2024 @ 12:59am 
thanks, appreciate the answer!
mauporte  [author] Oct 28, 2024 @ 8:26pm 
Ps: the accompanying guide has videos showing the waste and mail resoueces working at different times
mauporte  [author] Oct 28, 2024 @ 8:24pm 
The whole point of this mod is to start in 1800's and slowly transform the economy through industrialization. Factories didnt just exist and were waiting for connections. What did exist was extractor/primary sector and then the manufacturies/secondary sector slowly started taking over. Sure you can plant more fields and ranches, but you can't create ore where it doesnt exist. Industrization adapted to available raw materials and that where the concepts of versatility and complexity come into play. I am very glad so many people have played this mod, but I did create it originally so i could tailor the game to the way i wanted to play it. Alternate versions can be easily created
mohalen Oct 23, 2024 @ 3:48pm 
Hi, will this work with the other industry mods that adds more goods and etc.?
Thanks
Raidoki Oct 21, 2024 @ 10:45am 
Same as others, processing buildings wont spawn :/ is there a way to fix?
GoldHeart Oct 4, 2024 @ 2:30am 
im trying to use this mod with early start mod with no industry spawned and iv find that 1. landfill spawn way to much 2. industry that do processing don't spawn.
Morphisor (xeL) Jul 6, 2024 @ 2:58am 
I had a go at this mod because I really like the core concept. However, when starting in the 1800s, the cargo volumes generated and required for even small towns are enormous. So much so that if you actually attempt to move it all, you will completely deadlock the town streets with all your trucks (carriages). Much too intense for the early period this way imo.
Peaches Apr 3, 2024 @ 8:54am 
So processor industries dont spawn on their own?
PhazezGova Mar 27, 2024 @ 2:05pm 
It still seems to cause errors? :-(
detectorguy Mar 15, 2024 @ 6:36am 
The fault for the mod crashing is:

Lua exception

X

Exception type: Lua exception

This error is usually caused by modding. Some game resources contain incorrect data.

Details:

Error message: error: C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2161255998/mod.lua:6: attempt to index field 'availability' (a

stack traceback:

=[C](-1):_index @C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2161255998/mod.lua(6): v @res/scripts/mod.lua (102): origApply Modifiers

@C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2608733885/res/scripts/eatglobal/eat mod.lua(298): ?

File name: C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2807170957/res/construction/industry/bakery.con


Could the author please fix it. Many thanks in advance.
robert.gazzard Mar 3, 2024 @ 11:34am 
I would appreciate a walk through guide on how to get mail and waster working using this MOD.
Cyfagy Feb 20, 2024 @ 3:28am 
The oil refinery has 2x crude oil icons as input and 2x oil icons as output. I only get 1/4 of the crude oil as oil. In vanilla you get 1/2. Is this a bug or is this intentional ?
mauporte  [author] Feb 7, 2024 @ 5:09am 
I would ask people to read the guide included in the description as I get questions that were addressed there
Driver Kaldie Feb 7, 2024 @ 1:37am 
I see too many comments that say "crash". I too had a crash, couldn't even start a new map with this mod installed. Whenever I start a new map with this mod, I don't get any further then the loading screen. Is it possible to start a new map with this mod on ? Does it also work with senseless industries ? I had that also on when I started the map.

I just hoped I could open a new map, select this mod and have a go with it...This mod seems to have a lot of potential ;)
Cadde Jan 27, 2024 @ 12:54pm 
I am doing a playthrough with this mod and i discovered that FOOD has a gap where no industry will demand it and towns wont demand it in era_b.
Only processed food industry will demand FOOD after era_b and no towns will demand processed food until era_c

Fixed it locally for now, but i just wanted you to know or explain your reasoning.
mauporte  [author] Jan 26, 2024 @ 10:53am 
the guide is in the description
Great Sage Equal of Heaven Jan 23, 2024 @ 9:28pm 
I don't know what this mod does because you put the update notes where the description should be.
Globetrotter Dec 27, 2023 @ 7:23am 
As with previous comments, a great concept but I just can't get it to load. The loading bar just shows a small level of progress and then just hangs. Be great if this could be sorted.
mauporte  [author] Dec 26, 2023 @ 4:22pm 
Update 1.5:
- Made some minor changes to some industries and its cargo
- Fixed the bug that didn't allow some of the industries to properly level up
- Added 8 submenus in the industry build menu to better organize the 70 buildings
- Added a script so that the game will choose the corresponding rules depending on the climate during map generation (thanks doug)
- Added a script so that custom vehicles should all be compatible (thanks doug)
- Updated the accompanying guide to reflect the changes made, this includes updating the several tables.
- Added icons for the build submenus and for recycling and electricty

* Industries that are already placed will still not change their demand so everything is in its 2000 values regardless of the year, including the material recovery efficiency.
* Still to get more than 6 cargo items per town sandbox mode is needed; or the limitation can be used to make more challenging games
Авалон Dec 21, 2023 @ 4:28am 
Hi. Your mod is great, but for some reason it reacts very strongly to the TGR studio mods from Ikarus and later. The game crashes if their mods are available. I wrote to them and asked, but they don't see any mistakes, they asked me to contact you.
mauporte  [author] Dec 18, 2023 @ 6:51am 
I revised once again all the audio files (again), and it is now working, lets hope they don't change the names of the audio files again
nurtzbutton Nov 29, 2023 @ 9:52am 
Great concept, can't get it to work
sourdoughdave Nov 13, 2023 @ 2:19pm 
crashes on mail and waste
Lilou Oct 1, 2023 @ 11:45pm 
impossible de jouer avec ce mod, je n'ai mis que celui là, tout seul, sans aucun autre mod et dès que je clic sur 1 industrie, le jeu crash dommage
pordini Aug 14, 2023 @ 4:20am 
After copying the .wav files to the effects folder, copy the saw_mill.wav to saw_mil1.wav to fix that error.
new firmware Aug 10, 2023 @ 7:14am 
I too did the sound fix they described and the game worked fine at first but when i placed a sawmill and clicked on it it crashed. Error something like sawmillwav1
Lammer Aug 7, 2023 @ 1:10pm 
Crashes as soon as i click on an industry
dorin31 Aug 5, 2023 @ 3:23am 
The fix works but I still get a crash on sawmills !
lodewijk [NL} Jul 13, 2023 @ 12:07pm 
can confirm that the fix described by @OnlyZero below works.

just copy all the .WAV files from install directory /res/audio/effects/construction/industry.

and paste them to res/audio/effects
lodewijk [NL} Jul 13, 2023 @ 7:38am 
i too get an error

Exception type: Error reading file

File name: res/audio/effects/coal_mine.wav

this happened when i clicked on a iron ore mine.
OnlyZero Jul 5, 2023 @ 2:02pm 
Or just copy them from C:\Program Files (x86)\Steam\steamapps\common\Transport Fever 2\res\audio\effects\construction\industry to the res/audio/effects/ folder.
OnlyZero Jul 5, 2023 @ 2:00pm 
Anyone getting the error reading file, find the game location and just copy an other wav file and rename it to the missing file.
LookItsBenji Jun 27, 2023 @ 7:38am 
Game keeps crashing when i try to click on an industry

Error Reading FIle, res/audio/effects/goods_factory.wav
Darkargot Jun 26, 2023 @ 2:23pm 
Crash
Soyyarrdee (1SG M. Resja) Jun 3, 2023 @ 5:40pm 
possible to revert to old version until the bug can be found?
Soyyarrdee (1SG M. Resja) Jun 3, 2023 @ 5:32pm 
rip
mauporte  [author] Jun 3, 2023 @ 8:32am 
I revised all the industry and files and changed the audio file references, maybe I made a mistake on one of them; i'll recheck them when I can, but if others can hint me to errors it might be faster
Mr.Pop May 30, 2023 @ 11:26pm 
crashes when you try to click on any industry
./Dark May 29, 2023 @ 4:11pm 
Also getting the same audio file crash issue when selecting industry buildings. Mauporte, is there anything we can do to help?
Darkargot May 29, 2023 @ 2:09pm 
Crash
Slate The Snepsol May 18, 2023 @ 2:20pm 
would love to try this mod since is seams really intresting, sadly it crashes when you try to click on any industry
jbspudstud May 14, 2023 @ 7:59am 
still crashes when any industry is selected
Whall May 10, 2023 @ 10:28pm 
It now appears to be crashing when ANY industry is selected.