Garry's Mod

Garry's Mod

gLua Patches v1.15.5
151 Comments
PixelTheCollie ΘΔ Nov 7 @ 8:54pm 
it works now it seems, yeah
also i do get this error when i try to use c and click on stuff and disintergrate things
[gLua Patches v1.15.5] lua/autorun/!!!glua-patches.lua:1047: bad argument #1 to 'ENTITY_IsValid' (Entity expected, got table)
1. ENTITY_IsValid - [C]:-1
2. __index - lua/autorun/!!!glua-patches.lua:1047
3. EntIndex - lua/autorun/!!!glua-patches.lua:1054
4. Dissolve - lua/weapons/gun/shared.lua:90
5. func - lua/autorun/rb655_ext_props.lua:166
6. Receive - lua/autorun/rb655_ext_props.lua:32
7. func - lua/includes/modules/properties.lua:185
8. unknown - lua/includes/extensions/net.lua:34
is it fixible
PixelTheCollie ΘΔ Apr 28 @ 8:06pm 
iam try to get srlions to fix his library so this mod can still use it and not break legit most mods
mrswormsweat Apr 28 @ 9:54am 
If I have only this addon and the library it requires enabled, then I don't hear the footstep upon jumping. Is that on purpose?
PixelTheCollie ΘΔ Apr 28 @ 6:04am 
okay yeah srlions mod breaks alot of ym mods not just dlib, thing like stormfox and other, sorry making you have to do things, i apologize, amazing mod btw
PixelTheCollie ΘΔ Apr 28 @ 4:17am 
if it cant be done its not fully a big deal ill just delete dlib and i donr use ulid if it can be done its fine, cuz srlions hook mod does help make stuff run better nad faster ig, so do whatevers best whatever makes ur mod work and perform the best and other mods too, so its fine as it is if you cant somehow make it work with dlib such as srlions hook libary, sorry for all this. i just got a rid of dlib and mlp mod, again sorry.
Unknown Developer  [author] Apr 28 @ 4:09am 
ok, since it's such a big problem I'll just implement in engine calls ignoring all hook libraries, I don't know how good it will be for the stack, but there's no other choice.

libraries like dlib and ulib runs too late and just destroy my hooks
PixelTheCollie ΘΔ Apr 28 @ 3:31am 
Okay so, will this mod work without srlions hook libary it breaks stuff, like dlib but i need/want dlib, dlib does same stuff srlions does but a tad slower and safer and then alot more things other than hooks, i need dlib for a mlp mod and dsit, i dont wanna get a rid of them if i dont have to, i mean i will but itd be sad to see it all go:( soo?

like is it pos for this mod to use dlib but also use drlions so peope can have one or the other yes one slower but more compatible and other faster less compatible yk have options, maybe i can get dlib to remove their slow hook system, and sr lions to support dlib that way best of both worlds. idk, sorry for bothering. great mod, ima just temp delete the mlp mod and dlib sadly:(
ur mod helps my laptop run better and gmod be less broken so yeah. more uptop, sorry. bye
the wok Apr 24 @ 10:49am 
Well right now, disabling the GPU Saver is the only option for me right now, since this is a must-have for my PC
the wok Apr 24 @ 9:04am 
It works a few seconds after launching a map before eventually freezing, however i found a temporary solution which you just press the ESC key and it would just remove it, though the Flandre gif is forever frozen now. And it frustrates me that you have to manually press ESC to fix it everytime
the wok Apr 24 @ 8:46am 
I resubbed to both addons, tested with different load orders, it still happens
Unknown Developer  [author] Apr 23 @ 4:16pm 
we all have these 2 mods installed and don't see any problems
Unknown Developer  [author] Apr 23 @ 4:14pm 
@wok I and my friends have not captured this problem, can you make sure it is not other addon doing it?
PixelTheCollie ΘΔ Apr 23 @ 3:39pm 
This mod seems to break a few mods sadly
the wok Apr 23 @ 7:32am 
This mod breaks GPU Saver - Flandre, freezing the screen whenever i return. Any fix or compatibilities?
PixelTheCollie ΘΔ Apr 5 @ 6:56pm 
Alright 👍 👌 and yw and thanks
Unknown Developer  [author] Apr 5 @ 6:54pm 
@Cherrie Thank you for reporting bugs. The Srlion hook library is necessary to provide a reliable execution sequence, the game does not have this toolkit by default and extremely dangerous and unpredictable bugs can occur. Speaking about dlib, it should avoid intruding on the hook library, it is fraught with problems.
Unknown Developer  [author] Apr 5 @ 5:29pm 
@objir fixed
objir Mar 31 @ 2:51pm 
[BSMod Punch SWEP + Kick & KillMoves] lua/autorun/bsmod_killmove.lua:1202: Tried to get class of invalid entity!
1. error - [C]:-1
2. __index - lua/autorun/!!!glua-patches.lua:1075
3. GetClass - lua/autorun/!!!glua-patches.lua:1083
4. unknown - lua/autorun/bsmod_killmove.lua:1202
5. unknown - lua/includes/modules/hook.lua:313

Happens only after the newest updates.
PixelTheCollie ΘΔ Mar 31 @ 8:13am 
Thank you a ton, i appreciate it, Great mod :3, and yay thanks yes, so far so good, those errors aint appearing so fra, tho it seems sirlions hook thing stop loading and breaks everything and makes dlib break all like it dont work with dlib which i need i mean kinda its for a few mods, do i need sirlions thing along with ur mod?? (sorry for bothering and stuff, if i have to ill remove dlib but i hope theres a way to have both) More below, again thanks:3, and apologies again.
[ZBASE: SNPC/NPC Base] lua/zbase/sh_hooks.lua:760: attempt to compare number with nil
1. unknown - lua/zbase/sh_hooks.lua:760
2. unknown - lua/dlib/modules/hook.lua:904
Unknown Developer  [author] Mar 31 @ 4:01am 
@Cherrie I released the update, your errors should disappear, please recheck
PixelTheCollie ΘΔ Mar 30 @ 1:49pm 
Alright cool and thank you
Unknown Developer  [author] Mar 30 @ 12:31pm 
@Cherrie yes, these addons should not conflict ( this is an answer to the first comment )
PixelTheCollie ΘΔ Mar 29 @ 10:06am 
[Draconic Base] lua/draconic/drc_lib.lua:2780: Tried to use a NULL entity!
1. GetNWInt - [C]:-1
2. GetShield - lua/draconic/drc_lib.lua:2780
3. unknown - lua/draconic/cl/library.lua:205
4. unknown - lua/dlib/modules/hook.lua:904
PixelTheCollie ΘΔ Mar 29 @ 10:05am 
[My Little Pony NEXTBOTS] lua/autorun/drg_mlp_particles.lua:10: Tried to use a NULL entity!
1. GetModel - [C]:-1
2. unknown - lua/autorun/drg_mlp_particles.lua:10
3. Run - lua/dlib/modules/hook.lua:904
4. old_renderhalos - lua/includes/modules/halo.lua:140
5. unknown - lua/wire/client/cl_wirelib.lua:251
6. unknown - lua/dlib/modules/hook.lua:904
keeps spamming this
PixelTheCollie ΘΔ Mar 29 @ 9:39am 
Will this work okay with these mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2403043112
https://steamcommunity.com/sharedfiles/filedetails/?id=2816159652&searchtext=performance+mod
I hope so. Just thought I should ask, just in case, sorry, and thanks:)
choom Mar 19 @ 2:15pm 
strange, it might just be an incompatibility issue with another mod of mine, but i'll try it again to see if i still have the problem.
Unknown Developer  [author] Mar 19 @ 9:03am 
errors? or something like that? how do I know what the problem is? I don't have any errors or problems like that, you're the one reporting it for the first time.
choom Mar 18 @ 5:02pm 
When i started a game with this mod, my weapons were missing, my flashlight didnt work, and when i spawned in a weapon i had no hands, it was also spewing a bunch of lua errors in the console
mielatenas Mar 4 @ 12:14pm 
if Vj base npcs are present, on ai_ignoreplayers cvar change it gives a nil value error.
Unknown Developer  [author] Jan 27 @ 11:41am 
@Baumilha what addon is causing the errors?
Baumilha #FroggTV Jan 27 @ 11:35am 
this don't working but ok
Unknown Developer  [author] Jan 27 @ 11:25am 
@Baumilha If you want to “fix” a bug in a poorly written addon, you can try installing https://steamcommunity.com/sharedfiles/filedetails/?id=2403043112 , my addon is not aimed at fixing the bugs of crappy addons, but at reducing the load on your PC
Baumilha #FroggTV Jan 27 @ 11:02am 
lua erro?
Baumilha #FroggTV Jan 27 @ 11:02am 
THIS FIXEs the null entity?
Unknown Developer  [author] Jan 27 @ 10:46am 
@Baumilha Basically replaces glua functions with faster and more efficient ones, also fixes some bugs
Baumilha #FroggTV Jan 27 @ 10:01am 
What does this make?
Unknown Developer  [author] Jan 23 @ 12:05pm 
fixed
Dahaka Jan 23 @ 12:32am 
[ERROR] Trying to remove server entity weapon_physgun#150 on client!
1. unknown - lua/autorun/!!!glua-patches.lua:1323


[ERROR] Trying to remove server entity class C_ShadowControl#163 on client!
1. unknown - lua/autorun/!!!glua-patches.lua:1323


[ERROR] Trying to remove server entity class C_BaseEntity#175 on client!
1. unknown - lua/autorun/!!!glua-patches.lua:1323

[....]
Unknown Developer  [author] Jan 5 @ 7:34pm 
fixed
22050hz amen break sample Jan 5 @ 2:03pm 
hm, is ents.GetAll() not having worldspawn on the list in the client realm intentional?
Unknown Developer  [author] Jan 2 @ 8:37pm 
Added "gp_no_more_mouse_lock" convar, also reworked focus processing a bit, should be faster.
22050hz amen break sample Jan 2 @ 6:23pm 
Since I'm here, I do kind of want to see a toggle for unfocus pausing, as I tend to tab out and back in a lot in a live environment.
22050hz amen break sample Jan 2 @ 3:18pm 
cheers!
Unknown Developer  [author] Jan 2 @ 2:17pm 
oh I see, I fixed the problems with worldspawn now, it was not NULL, but I forgot that this entity is not valid. Silly game api is making me crazy.
22050hz amen break sample Jan 2 @ 10:09am 
I do need to mention that I had changed the code on my end after the last update to Mighty Foot, so it's not a GetFloat error.
22050hz amen break sample Jan 2 @ 10:08am 
No, it's not because Mighty Foot Engaged doesn't perform a validity check, but because worldspawn (entity index 0) returns as a NULL Entity on with the patches enabled, when it would normally just return worldspawn. See for yourself with print(game.GetWorld()) in either realm.
Winn Jan 2 @ 8:45am 
Hey, I asked the author and they said your addon has a convar getfloat error
Unknown Developer  [author] Jan 2 @ 6:01am 
If the author does not fix it you can use Piengineers Lua Patcher, but it will affect the performance of the game.
Unknown Developer  [author] Jan 2 @ 5:59am 
This error occurs in the author addon, the author does not perform validity checks on the entity, the error will occur without my addon.