Stellaris

Stellaris

OP Isolated Start
113 Comments
Draconas  [author] Sep 9 @ 12:32pm 
Thanks @doctornull

Should probably have done this before the question: but I went and actually poked gigas to see if they still worked:
The Steller lifter no longer works on binary/trinary systems
The only ones that can still be legally placed are the psionic hypersyphon and the neutronium gigaforge.

Given that, (one of the stars was B type specifically for stellar lifter) I am leaning more heavily to single star with a fat deposit since that gives you defined value in the midgame, while the gigas are late game and relatively underwhelming for a single structure.
doctornull Sep 8 @ 3:29pm 
Dyson swarms are okay in uninhabited systems but can't be upgraded to Spheres in a system with a colony, so I'd prefer the trinary system with all the gigastuff.
Draconas  [author] Sep 8 @ 12:35pm 
Straw poll:
Currently the system runs a trinary system for maximum Gigastructural Engineering fun times in earlier versions.
With dyson swarms now being a a thing, but only available in mono-star systems, should I change the system star to 1 with a large deposit on it?

I will not being doing both, it is going to be 1 or the other.
Draconas  [author] Sep 3 @ 11:51pm 
@udkudk yes, the non isolated version is a regular star system on the main network so everything should just work.
udkudk Sep 3 @ 9:12pm 
If you use the Non-Isolated Solar system, would Precursor Spawner Events added by Mods, such as 'Known Precursor' work correctly?
Jakar510 Aug 10 @ 8:55pm 
I'm having some visual glitches: bottom left quadrant of the screen gets a gray box with many flashing lines at random angles in it. it only happens when in the OP Start System in game
Draconas  [author] Jul 15 @ 10:31pm 
No, no overrides or clashes
GEORGEBUILDER Jul 15 @ 1:31pm 
dies load order matter all with this mod? just got it on the bottom for now
Draconas  [author] Jun 18 @ 7:46am 
Totally.
arieviloj Jun 18 @ 5:00am 
Ayo this mod is compatible w your Station Solar System Exploitation?
Draconas  [author] Jun 17 @ 10:58pm 
Might struggle, it's tight there.
TarryBead Jun 17 @ 6:49pm 
@draconas are you able to have one of the gas giants be able to turn to a size 50 world like you can do with a really rare event in game already?
Draconas  [author] Jun 17 @ 12:07am 
I am not doing a separate 3.14 version, this link takes you to the github repo at the last 3.14 patch: https://github.com/draconas1/stellaris-mods/tree/65e6bc6ec4e4fa2e5b4c40a42c06119568adac48/opstart
Draconas  [author] Jun 16 @ 11:30pm 
No, they just look pretty
Torracton Jun 16 @ 9:46pm 
Question, there's two shielded worlds, are they capable of being unshielded through events or something?
Abitrary Jun 16 @ 2:28pm 
Can we get a 3.14 legacy version of this?
UncleanlyMetal Jun 7 @ 4:29pm 
I'm sorry to hear that Draconas. Hopefully things get stabilized soon!
Draconas  [author] Jun 6 @ 2:40pm 
I can't replicate either of those when running the mod myself, they are most likely another mod doing something, @Clappy it sounds like you have one that post-processes the starting system.

Given the state of 4.0 I am taking the decision that I am not doing any more mod development until it stabilises, because the 4.0.15 update broke half ym mods completely. I will conintue with basic bug fixes when I have time.
Clappy Jun 3 @ 11:01am 
Found a bug that only pertains to Gestalt Consciousness, as far as I can tell? It worked perfectly fine on my organic empire, so.

(Started a game with the OP system, could see all the rare deposits, then unpaused, leading to every single deposit disappearing except EC, some engineering research, and some dark matter. Tested it a few times and kept happening.)
hondsofhell13 Jun 2 @ 6:12pm 
Sorry if you already know but if you don't. I found a slight bug when it comes to individual machines intelligence will steadily lose pop
Draconas  [author] May 8 @ 10:32pm 
It works in 4. I will bump version in time
shdwwlf May 8 @ 7:46pm 
Going to update for 4.0?
Strife Mar 20 @ 4:47am 
kk
Draconas  [author] Mar 20 @ 12:46am 
I'm afraid no chance. There are 3 already and I'm not adding more.
There used to be plenty of Sol mods out there
Strife Mar 19 @ 3:49pm 
also awesome mod m8 gonna play a bit with this 1 4 now tho :-)
Strife Mar 19 @ 3:48pm 
hmm too many planets lol gonna have to remove some, any chance for a sol system isolated start ? with op stuff within that system ?
Draconas  [author] Feb 23 @ 12:44pm 
I wouldn't think so.

I would suggest trying the non-isolated version (keep scrolling through them, there is a still hyperlane linked version for not breaking the precursors). It may be that UOR tries to fire an event on a nearby star and then crashes when there are no nearby stars
teal oni Feb 23 @ 7:06am 
hey, was running under one rule origin with this and been having consistent crashes when starting a new game. ive turned off every mod except for this. idk if im missing something but i feel like that origin shouldnt conflict with op connected system?
Keko0815 Feb 20 @ 7:57am 
ah got it. Thanks for the information. Still nice mod. :)
Draconas  [author] Feb 19 @ 3:01pm 
The machineworld origin does a load of playing around with starting deposits that will break the start because it comes in and overwrites all the solar system deposits after the system has been created.
Keko0815 Feb 19 @ 1:34pm 
hey, dunno if it´s a bug or purpose but if you chose as ure origin machineworld a lot less minerals and since are in the starting system.
Draconas  [author] Feb 1 @ 5:08am 
The main isolated cluster init has an "on spawn effect" at the bottom. What that does is create a new system with random planets, then for each hyperlane connected to the isolated system, remove the hperlane and replace it with one to the new system. This isolates you while also not screwing over the overall star map.
alankraskow Jan 31 @ 9:48pm 
What in the initializer code determines the fact that it's spawning in an outside cluster? How does that work?
Draconas  [author] Jan 9 @ 2:35am 
Yes
shdwwlf Jan 8 @ 7:28pm 
Does this mod still work with the current version?
Commander Ashfield Nov 4, 2024 @ 7:49am 
@Overlord & Draconas, Thanks for responding,
It's just I only had 67 mods and had to wait a week for the modders to update them cause the latest release broke them. Glad to hear this one still works though.
Overlord Nov 4, 2024 @ 5:58am 
I have 200 mod on my list and this is still working
Draconas  [author] Nov 3, 2024 @ 2:16am 
It should require no changes as it make snow vanilla overrides. I maintain a lot of mods so try to avoid making a "version number bump" release every version.

If its not working please let me know what's wrong and I'll have a look.
Commander Ashfield Nov 2, 2024 @ 6:30pm 
Will this be updated for the latest release of the game?
Draconas  [author] Aug 19, 2024 @ 12:54pm 
It's a solar system so it has no conflicts AFAIK. If it's not showing try unsubbing and re subscribing
Alpharius Aug 18, 2024 @ 4:57pm 
dosnt seem to work for me its the only mod i have and yet i cant get the mod to work
Draconas  [author] May 22, 2024 @ 11:03am 
The 3.12 version (probably still says 3.9, but trust me it works) now has a connected version as well, so your optiosn are now completely disconnected, wormhole, or just a very OP start system.
ToxicCannabis Mar 7, 2024 @ 1:25am 
please.. PLEASE add this system to the Knights of the Toxic God origin, im salivating and going feral at the idea of Isolated Knights poring over every square inch of their home system in a desperate attempt to find ANY clues.

or add a specific toxic god system (just needs the Hab i believe) with or without wormhole.

Please and thank you. aside from that, Good mod! 9/10
Aqasavalla Jan 13, 2024 @ 10:39am 
this is so sad, my comment is the 70th
玄鸟 Jan 7, 2024 @ 7:19am 
I confirmed, It is this mod which broke my game. When i am trying to load a new game with one empire use this as the starting system the game always broke.
Draconas  [author] Dec 31, 2023 @ 6:49am 
Yep, it's just a solar system init, no vaniulla changes
Santos Dec 30, 2023 @ 5:00pm 
Do this still work?
Draconas  [author] Oct 26, 2023 @ 12:17am 
Totally. Any origin that has a custom star system is doomed.
Alipheese Fateburn Oct 25, 2023 @ 7:55pm 
If you can't get this working with Broken Shackles, does that mean that getting a version of this made for the Toxic God Origin is similarly doomed? Would be nice if I could play the Toxic God origin with this, but I'll deal with it if it isn't possible.
quindao Aug 6, 2023 @ 7:18pm 
could we get a version that is directly connected to the hyperlane network