STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

[TR 3.4]: Heroes Respawn - Thrawn's Revenge Submod
161 Comments
Bowtie Jul 12 @ 12:20pm 
I appreciate it immensely!
Rebel  [author] Jul 11 @ 10:47pm 
Done! Thank you for the feedback as usual.
Bowtie Jul 11 @ 6:50pm 
Hope you're having a great Friday @Rebel. I was wondering if a few additional heroes could be added to the imperial remnant. These would be Darkside Luke Skywalker, Sergus Lanox, and Fenris Sarhl. It would also be cool to have the ability to upgrade Ivan Cronus to his SSD, Blitzer Harrsk to his Allegiance Star Destroyer, and Delak Krennel to his warlord trait. Thanks so much for all you do!
Bowtie Jun 19 @ 5:24pm 
This update is incredible, thank you!
Rebel  [author] Jun 18 @ 2:17pm 
@Bowtie Aiming for the next weekend or two.
@kangar A workaround is get Thrawn before building the SSD upgrade. I missed that Thrawn force despawns the Lusankya on entry.
Bowtie Jun 16 @ 4:55pm 
I was wondering when we might be able to see all the additional heroes from historical and regional modes. Thanks!
kangar1215 Jun 14 @ 4:34pm 
This may be me missing something, but i'm having an issue where Isard in her SSD leaves after I move to Thrawn... is there something i'm missing about this interaction?
Rebel  [author] May 29 @ 3:03pm 
Far left above that 4 button panel
iiv213 May 29 @ 1:24pm 
Stupid question, but where is the "advanced options tab"?
haweisenburger May 23 @ 11:20am 
if you assign them they will stay but no longer be on the menu
Rebel  [author] May 18 @ 9:41pm 
No, it seems fighter heroes are currently an exception.
Bowtie May 7 @ 5:46pm 
Do imperial fighter heroes also stay through regime progressions?
Rebel  [author] Apr 5 @ 1:04pm 
Yes
Star Killer Mar 27 @ 6:13am 
Does this work with Legacy at War?
Rebel  [author] Mar 26 @ 12:08pm 
Looking into it
alex Mar 23 @ 11:54am 
- All Imperial regime heroes will stay, even when progressing through regimes.
not hero fighter
Rebel  [author] Jan 25 @ 1:33pm 
Currently, yellow text appears for 15 seconds in the top right corner, saying "Han Solo will respawn in 20 cycles" for your own heroes. It's hidden for AI heroes but I'll have it enabled from now on.
RADIALTHRONE1 Jan 25 @ 8:30am 
Damn, thats what i figured.
What about the ability to see respawn times? To maybe determine if a hero will actually respawn properly?
Rebel  [author] Jan 24 @ 3:30pm 
That button is a good idea but there is no easy way to instantly respawn everyone, sorry.
As for your case, it could mean a number of things. Rarely, the game actually doesn't mark a hero as dead after a battle, which is what this mod relies on, so no respawn timer gets set. Not much I can do in that case.
RADIALTHRONE1 Jan 23 @ 3:55am 
Also it's approaching 40 cycles since I killed EA's Lommar Rax and the old dude, and they still haven't respawned. Hence the request for the button.
RADIALTHRONE1 Jan 22 @ 10:28am 
Can you add a 'Respawn All Now' button?
200pingplayer Jan 17 @ 10:46am 
awarded
Diggerrmon Dec 11, 2024 @ 3:04pm 
thx
Rebel  [author] Dec 11, 2024 @ 2:22pm 
Sorry, the SteamMod ID was miss typed. Try again with the corrected launch options.
Diggerrmon Dec 10, 2024 @ 11:19pm 
i have no new options under the advanced tab im using with no cruiser left behind mod and urs i redownloaded both to see if it would fix but still no.
Rebel  [author] Dec 4, 2024 @ 9:50pm 
Sounds like it's missing a self delete script. You should be able to purchase more if you manually sell the objects.
Daepapa Dec 3, 2024 @ 4:48pm 
As the NR, I'm only able to purchase the "Increase max staff" option twice until it doesn't appear again, the purchased options remain as space objects on the galactic map. Seems like it might be an issue I saw with the FotR version where the objects weren't disappearing after the cycle's over and there might be a max limit somehow?
Bowtie Nov 25, 2024 @ 2:11pm 
Awesome, thank you so much!!!
Rebel  [author] Nov 21, 2024 @ 11:59pm 
Done, all the pirates can be hired.
Bowtie Nov 17, 2024 @ 8:23pm 
Amazing mod! I love that you can recruit all bounty hunters as imperial factions. Would it ever be possible to do the same to the pirate refuge base heroes for the Hutts and Zsinj?
RoamingCharges Nov 3, 2024 @ 1:51pm 
Thanks, I was able to sort out the problem on my own. I looked at how this mod made hero's stay and copied it to the other mod. Works now. That and since the mod in question split in two, I think this mod now overrides it in the mod order I have it set as so it works.
Daepapa Nov 1, 2024 @ 2:05am 
@RoamingChanges less of an issue with that mod and more of it just not being compatible with this, ie. the new heroes not being added to this system - go to that modpage and ask for a compat patch
RoamingCharges Oct 27, 2024 @ 12:17pm 
I think I found a mod that's partially incompatible with this one. Legitimacy Hero's expanded plus doesn't let me keep the imperial heros that change when progressing eras. Pestage for example disappears as I move into isards regime along with the other heros and so on an so forth. The respawning works, for both the mod's added heros and ai. Its just keeping the ones that change is the problem. Removing the mod makes keeping imperial heros work again so there is definitely an issue with that mod.
ThunderGiant19 Oct 11, 2024 @ 7:24pm 
It was on the Ground. He was using his jet pack ability, so I worried it had something to do with that, but I didn't know if it was just a me issue.
Rebel  [author] Oct 11, 2024 @ 5:25pm 
Boba Fett should respawn. Did he die in space or ground? Han Solo had the same problem for ground battles before.
ThunderGiant19 Oct 10, 2024 @ 5:44pm 
Does Boba Fett respawn? I lost him on Sif'Kric and realized he didn't pop up under my lost units and didn't get a message in the upper corner.
Rebel  [author] Aug 25, 2024 @ 10:16pm 
Sure, add this submod, then select the appropriate button in the advanced options tab.
https://steamcommunity.com/sharedfiles/filedetails/?id=3217928931
200pingplayer Aug 25, 2024 @ 7:05am 
can you make integration automatic? (100 legitimacy beginning)
Rebel  [author] Aug 10, 2024 @ 1:10pm 
No
Prophet20147 Aug 6, 2024 @ 1:33pm 
does this let you hire all pirates as zjinj?
Rcad99 Jun 10, 2024 @ 10:44pm 
I noticed that in my play through as well
Therez May 17, 2024 @ 10:18pm 
after more testing it looks like the AI isnt using any legitimacy groups. they get them but they arnt buying them
Therez May 17, 2024 @ 9:03pm 
got an issue where Zann isnt showing up for Zsinj either as AI or as player. I love this mod but like i love Zann and id love to keep him and his bird life partner around for as long as possible
Rebel  [author] May 12, 2024 @ 11:57pm 
Not in this submod
logic May 12, 2024 @ 3:13pm 
Is there a possibility for this submod to not cause Dark Empire to happen at all?
Rebel  [author] Apr 25, 2024 @ 12:17pm 
That's possible
Antilles1701 Apr 22, 2024 @ 2:36pm 
Could pirate heroes be unlocked to allow Hutts and Zsinj to recruit all pirate heroes?
Rebel  [author] Apr 14, 2024 @ 12:40pm 
Yes, I just double checked and there are no file conflicts. Either load order is fine. I'd put
SteamMod=2818259533 SteamMod=2802599273 SteamMod=1125571106
maximilian1994 Apr 14, 2024 @ 2:40am 
Sure. So I dont need any compatibility patch for playing this together with No Cruiser left behind? and load order?
Rebel  [author] Apr 14, 2024 @ 2:34am 
Alright, thank you for confirming.