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Most modern swarming of missiles is usually conducted using a combination of systems. A few days a go a Storm Shadow hit a Russian ammo depot. However, it has been launched in combination with other more visible missiles as to detract the attention of missile defense systems. So the enemy does see a swarm of missiles and has to react to that.
It's easier to make a missile stealthier or faster to penetrate air defenses than it is to make a swarm of small missiles with the same range and performance of a larger missile. America uses the semi-stealthy Long Range Anti Ship Missile (LRASM) and Russia uses the hypersonic Zircon. Nobody uses swarm missiles.
Yes of course.
I updated the mod. Thank for your concern.
@LiquidThicc
No. If you mind, please use the ironman version.
Thanks! The bug fixed.
Thanks for your mod!
Irony mod manager found this conflict, seems to be a bracket without opening pair, at end of file,
Should it be adressed?
"Error at line: 96 column: 1 file: gfx\models\combat_items\zz_VLS_missiles_meshes.gfx.
Please report this error to the author of the mod: VLS for Stellaris.
Error message says:
Error in gfx\models\combat_items\zz_VLS_missiles_meshes.gfx: Ln: 96 Col: 1
}
^
Expecting: end of input or statement"
Honestly, no. That's a innovative mod, but I found out that mod doesn't go well with many shipsets, like Aquatics or Lithoids. And I don't like any mods that adds new components.
Yes that's really true.
And for now, by the recent change in the hull/armor regeneration mechanism [forum.paradoxplaza.com], ASB distorts battles, with regeneration in a tremendous rate, overwhelming the dps at all.
I basically against the change, but for now anyway, I cannot recommend ASB anymore. ASB ironman is fine.
Yes but I recommend ASB ironman.
The problem is that the shipset mod you're using doesn't set the proper turret positions. Please check it out.
I'm not sure and not tested but someone said so.
That bug is because Kurogane has omitted the ship turret locations. Please report to that mod.
What you concern is correct and good point. I made some test before I upload this mod, and concluded that the effect is only on GFX, and the true missile object trajectory was just a line. And PD/FLAK were also able to shoot down the missiles at their 'rising' stages.
BTW, I'm a kind of balance modder , so if that was a problem I wouldn't have made this mod. Anyway, I do thank you very much for your concern.
Attack Moon ("lunar battery") missiles did not VTO, though. They seem to use a "swarmer"-style model.
All in all, this a superb mod and fell in love with it!
Does this effect PD effectiveness in any way? Does the new angle of attack make it harder for PD weapons to intercept missiles?
YOu realize that this is space, and we don't need to clear the water line, correct?
I'll try on compatibilities for the mods that adds some missiles. That will be possible I think but I can't sure about that. Please wait a little.
Savegame will be fully compatible with this mod.