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Of course, if you play with different setups that have even more regen passive effects applied you're gonna need more I guess.
When I made it back then I literally made it mid save lol.
Would you have any objections to me forking this for the purposes of adding a higher % regen component?
You can find the images there. The ones with a 2 after Nerf are the 5% ones. Let me know if you have any problems downloading them.
The folder includes a .xcf version from gimp which shows the layers and can be edited easily. and the .dds are the ones the game uses and cannot be edited easily. <-- for those unaware of the different files.
If the hull / armor strength was high enough.
Edited version [imgur.com]
name = "SPK_armor_nerf2"
textureFile = "gfx/spk_armor_nerf2.dds"
Like that
Yeah. I've never built an O-class systemcraft. Sure I'll get around to adding that sometime.
It'll probably take longer to bash together the icon for it I think.
How much stronger are you talking about though.
Heck, the original use cases for these were on things like systemcrafts and whatever that ACOT big thing was. Those had copious amounts of space for them.
Try it out and let me know.
That gave me a good chuckle.
Also that being said, anyone tested it with the latest version yet?
Still don't quite have enough time to assemble a new mod list to play again.
Sir, are you sure? Doing that will lead to the ship hitting critical power overload destroying the vessel after the battle!
You heard me, if we don't win this battle the galaxy will be at stake, lets show them our true power briefly.
Y-yes sir!
(Dies to reactors exploding into a supernova whilst the armor collapses into itself leading to a very violent formation of a black hole decimating the remaining extragalactic invaders after a solid hour of being indestructible)
*Dies of cringe irl*
Oh. Well. ngl, I'm not sure how that'll affect this. I haven't played stellaris for months, and still don't have the time to.
Well, no. I'm not nearly *that* good at modding to do anything like that, if it's even doable.
I usually just hit the ships with a "damage" console command to trigger their regen to see if it goes down, and then start adding parts until it stops going down.
Or just add enough to directly counter whatever buffs I have active so that it stays as...un-buffed.. as possible. Because it's usually those event / tech modifiers that usually build up and cause problems for me.