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PSO replaces the PNG textures with DDS textures of the same resolution. Requires installing via nexus.
This mod replaces the PNG textures with DDS and additionally reduces the resolution for better performance/less VRAM usage. It installs via the Steam Workshop.
They are not compatible with each other. Choose one or the other.
Unsure. I ASSUME as long as the files names match the answer with be "yes it works".
Either, I don't think it'll conflict with Mood Weathers. They change different things.
This mod is compatible with UWE. Tread tested it himself over a few months and no problems ever occurred.
This mod should be loaded after UWE.
rtx2070
It should likely work. It'll generally work with mods that don't alter textures that is seemingly one.
Kenshi is just unoptimized. Maybe try out RE_Kenshi that generally helps load times a bit. I also have an "unlisted" mod that can be found in the KPM mod collection on the top of this page. KPM: Simplified Foliage models (Experimental)
If you need even more performance look at my other performance mods (see link above). I have a foliage model mod posted here (eventually to be replaced) that massively improves performance by optimizing foliage models.
The main problem isn't texture size but memory bandwidth. System RAM is very slow compared to dedicated VRAM. The textures need to be read from system RAM for an iGPU. Sending a file to the GPU 1/16th the size is 16x faster than the full res texture. The texture needs to be read for every particle on screen (sometimes this is a ton).
I figure if you are looking for a performance mod your computer needs all the help it can get so a moderate downgrade in visuals is more important than keeping higher resolution textures.
DDS compression is hardware based and by design is always the same size for a given texture resolution. It's the only form of texture compression supported by PC GPUs.
IE a 2048x2048 texture will always output the same file size regardless of colors used. The only way to get smaller DDS textures is to use a smaller resolution.
There is the older DXT1/BC1 DDS which is smaller in file size but doesn't support transparency so not really applicable for particles.
When Kenshi loads a PNG file it loads it to the GPU as an uncompressed texture (which is very memory heavy). This mod has pre-converted textures to DDS so when Kenshi loads the textures it loads a compressed file. The PNG files are smaller on disk but the GPU can read them so they can't be used directly and are uncompressed before being sent to GPU.
The mods are similar yes and would be redundant to use both.
- They both convert PNG textures to DDS format.
- This one downscales texture resolution for textures so the textures are lower res.
- This one is no install as you've mentioned so it'll work regardless of Kenshi updating. They work slightly differently loading wise this one is just one click steam install. PSO requires some install thing.
They will share similar downsides. Neither will work with the other or with other particle mods as both this mod and PSO replace the same vanilla files.
In all likelihood this mod will perform slightly faster (smaller textures) and PSO will have more crisp particle textures. If you prefer Steam Workshop use this, if you prefer Nexus use PSO.
It'll likely conflict with other particle performance mods. The description gives more detail.
The performance benefit is likely fairly hardware specific where the GPU is either running out of VRAM or GPU VRAM bandwidth is low. If your GPU is relatively new this mod will probably provide minimal benefit.
For a bit more technical explanation. Kenshi uses PNG files for rendering particles. Those
No. It might conflict with mods that alter particles (IE reduced particles). Due to how it works it'll most likely run with other particles mods though they change similar files and that might cause unintended behavior.
Sometimes Kenshi can be just a bit jank. Sometimes "turn it off and then turn it back on again" helps lol. Glad it fixed itself.
That's weird.
This mod shouldn't be impacting sneaking. That and yesterday I had characters going in and out of sneak mode continously while playing no issue, even after the update.
Mind trying to replicate the crash and sending me a DM with the game log.
That was my dumb. Should be fixed now. *fingers crossed* lol
Thanks for the heads up. I'll go ahead and undo the sparks image downscale right now.