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Later TP2 expanded and could receive up to 6 products per city (depending the size). I've adapted this mod to also allow this growth by introducing more types of production chains (up to 6).
So it's normal that all cities have the same demand at start: commercial and industrial. It's up to you to satisfy this demand by starting to deliver all goods necessary to create industrial and commercial goods. It will proof substantially more difficult to deliver goods to cities, especially the early ages.
Watch out, because when years progress, production chains will expand with additional more modern products, resources and goods.
I have only just downloaded this mod and I'm confused. Mod description says up to 6 different cargo items per town, depending on size and era.
Starting in 1850 I have the same two items (sometimes only one of them) needed in all of my cities. The blue and yellow box, industrial and commercial goods.
Will that change?
It might be a stupid question, but recently one of my savegames was crashed because of a faulty mod after hours of playing, and I kinda dont wanna spend a lot of time again if something is wrong.
Thanks in advance
Hope this helps!
Is there a way to turn this off, or change it to another sound?
Car plant requires steel and machines, machines require steel, and steel plant sends most of it's output to car plant. So the car plant has thousands of steel stockpiled, but starves on machines.
I have no hope for TpF3, as most of the dumb moments from TpF1 moved to 2 without fixing, devs don't care.
'No Cans Anymore' text is not a problem - I suppose that older versions of the mod required the cans, so Yeol renamed the industry showing that the cans are no longer mandatory.
How do you enable sandbox mode?
I have recently noticed during my latest playthrough that the Food Processing Plant has a (No Cans Anymore) appended to it. Suddenly, the plant isn't processing, the meat processing plant isn't producing either. I haven't been able to find any reference to this online but it is making the game unplayable.
Ofcourse it is something the game won't tell you and you observed this quite well.
cities will start consuming automobiles and mechanized goods as third and fourth good.
waste and wasterests can be delivered to a landfill, these will consume waste and wasterests indefinitly. I believe they stop spawning after a certain time because yeol tried to make some kind of technological development makling landfills outdated. instead you can deliver it to a a waste processing plant and a recycling plant later on. if you got no landfills because you started at 1950 I think the only way to get them is to start your game in sandbox, place some save it and start the game up normally again.
hope I could help
Are these goods that are seen here, from your mod or from the expanded cargo mod ?
https://steamcommunity.com/sharedfiles/filedetails/?id=3155908797
https://steamcommunity.com/sharedfiles/filedetails/?id=1951335527
I already have a Senseless Industries file...Is this a completely new version, and can I just set the other one off and this one on ? What is the difference between the two and does it work ?
Thanks for the response ;)
I'm taking an uneducated guess here.
if you load senseless before your waggon in the load order the script shouldn't effect the waggons. so you just have to add the ID's of the goods to the waggons.
Dank,
Kees