Overgrowth

Overgrowth

Dynamic Animation And Combat Overrides
16 Comments
Fason7  [author] Apr 1 @ 4:34pm 
Glad to hear!
Nogahterv Apr 1 @ 11:06am 
godsend great work once again (I found it a while back but only recently have fiddled with it finally!)
Fason7  [author] Feb 22 @ 6:21pm 
Dang dude. IT technicians must love you! So descriptive ;)
siwan75 Feb 22 @ 4:55pm 
didnt work
Fason7  [author] Feb 19 @ 12:08am 
You can find vanilla animations in the game folder, inside Data/Animations. Outside of that you'll have to get them from mods or make them yourself. A quick google search will show you how to access mod folders downloaded from steam.
im know how works parameter but how to get some animations
Fason7  [author] Dec 29, 2024 @ 12:38am 
Create a new character parameter in the character menu (what comes up when you press U with a character selected). Name it one of the Parameters I listed above, and in the right side field type the address of that animation or combat xml that you want to override.
Shimmy Dec 29, 2024 @ 12:11am 
How do you override stuff?
Not luciano Feb 23, 2023 @ 1:20pm 
How you allow it?
**Promissor2000** Sep 23, 2022 @ 6:43pm 
actually, seems very nice to use attacks without the distance requirement, like a arcade game. I was wondering the same with throwing animations.
Jamerius Felder (: Jun 30, 2022 @ 10:12pm 
oh wait never mind i had it disabled
Jamerius Felder (: Jun 30, 2022 @ 9:59pm 
Wait how to i use it?
Fason7  [author] Jun 30, 2022 @ 9:42pm 
Yes indeed. You can use this to give a character any moveset you like, assuming there is a corresponding animation/attack for it.
Jamerius Felder (: Jun 30, 2022 @ 9:35pm 
i can probably try this on the characters that dont have the kneestrike ability
Fason7  [author] Apr 28, 2022 @ 5:12pm 
Sure thing! Added one just now.
Batmite128 Apr 28, 2022 @ 4:39pm 
Video preview?