Stellaris

Stellaris

Sort Those Buildings
170 Comments
JU12000  [author] Oct 8 @ 7:37am 
Updated to 4.1.5
JU12000  [author] Sep 29 @ 2:11pm 
I appreciate the suggestion but I don't like to do that because building definitions change between minor versions and the mod does break most of the time a minor version changes. 4.1.3 was an exception.
Wairui Sep 28 @ 1:56pm 
JU12000: to avoid people posting "update please", you may change your supported version in your mod to the following:
supported_version="v4.1.*"
JU12000  [author] Sep 26 @ 11:23am 
No update is required for 4.1.3
Near Sep 26 @ 3:42am 
Update please the game are in the 4.1.3 version now
Kevin Liu Sep 24 @ 5:41am 
fantastic
JU12000  [author] Sep 24 @ 5:10am 
Updated to 4.1.1
億KiotheCloud四 Sep 23 @ 2:04pm 
this mod needs an update doing the new psonic ascension u cant progress at all cause this mod hides the Psicorps building making it impossible to ever ascend . This is to anyone wondering why the psicorps building is not a building choice even after taking the tradition.
Kevin Liu Sep 11 @ 9:01am 
That's amazing. Thanks :Asukathumbsup:
JU12000  [author] Sep 11 @ 8:48am 
Should be fixed now, caught a bug in the way Gigastructural Engineering was processing.
Kevin Liu Sep 10 @ 9:00pm 
Hi. There are currently two invalid buildings "set" and "building set" on the top of building selection pane. Also planetary shield generator showed up with an wrong icon (capital building icon).
JU12000  [author] Aug 31 @ 3:22pm 
Figured out what's going on here, I don't have a way to fix it at the moment so I"m going to disable the part of the script that's causing that problem until I can fix it properly. New update should fix it.
MrHades Aug 30 @ 7:54am 
Honestly, even though it's updated, it still performs poorly. Every time I load a save, all buildings built in suburban districts are moved to slots in the main city districts, which is unacceptable to me at this point. If you could fix this, that would be great. I could use this, essential in me opinion, mod again.
JU12000  [author] Aug 28 @ 3:11pm 
Updated to 4.0.23, all patches are also updated.
JU12000  [author] Aug 25 @ 11:03pm 
Updated: Fixed an issue with the new sorting order system. I plan on refining it some more in future. To that end I've also made a rather large change:

In the past I always waited for Stellaris updates to change the sort order in order to not mess up sorting mid-game for people. However, this update adds a sort action which fires each time the game is loaded, meaning I can change the sort order and add or update patches without needing to worry about breaking sorting for existing users!
JU12000  [author] Aug 23 @ 10:54pm 
Added compatibility patches for the following mods:

1. Ancient Cache of Technologies
2. Gigastructural Engineering and More
3. Planetary Diversity
4. Planetary Diversity - More Arcologies
5. Planetary Diversity - Ascension Worlds
6. Planetary Diversity - Unique Worlds
7. Star Wars Weapons and Ship Components

If you would like patches for any other mods please let me know. I've finally figured out a quick and reliable way of generating sorting order (read - I weaponized the laziness I've been exhibiting since 2022 when I picked this mod up).
kotalo Aug 23 @ 8:22pm 
thank you! I'll try it.
JU12000  [author] Aug 23 @ 1:30pm 
Sorry, I don't want to maintain a page for two different versions of the mod. You can find the old version here and install it manually: https://codeberg.org/JU12000/SortThoseBuildings/src/commit/ceb78615b7a8d3ffcc256e1c6f4d656d2a0e1419
kotalo Aug 23 @ 7:14am 
this mod's recent update makes building slots of 3.14 client totally broken one ....
please upload old version's mod too.
Moore Aug 22 @ 3:13pm 
LET'S HEAR A "HELL YEAH, BROTHERRRRR" thank you for updating this mod
JU12000  [author] Aug 22 @ 2:25pm 
So I'm only like 3 months late, but Sort Those Buildings is finally 4.0 compatible.
JU12000  [author] May 9 @ 7:37am 
Ya, please don't use this mod until I get a chance to update it to 4.0. I'm hoping to have some time in the next few weeks.
tilarium May 8 @ 5:26pm 
Because this mod has to alter the buildings files. Files that were changed in 4.0 to accommodate the new system and how buildings are handled. So, using this mod in 4.0 will revert those buildings files back to how they were in 3.14, which is not compatible with how they need to be in 4.0
BloB May 8 @ 4:35pm 
With the 4.0 update, this mod is preventing the capital building from being upgraded to planetary administration....I could be wrong but I think I narrowed it down to this mod
tilarium May 6 @ 1:15am 
With the changes to buildings and districts and all that, this will probably need an extensive rebuild to get working again. I could be wrong though.. hopefully
Landlocked Viking May 6 @ 12:26am 
I need this bad boy updated so badly <3
漂白脱兎 Dec 12, 2024 @ 9:46pm 
need sort fleets .:steamhappy:
JU12000  [author] Nov 16, 2024 @ 4:01pm 
I removed them, they haven't been up to date in over a year and I honestly don't have the time to keep them up to date especially now that I'm taking a break from the game. If someone wants to take them over I'm more than willing to send what I had or work with them.
austin_scott Nov 15, 2024 @ 9:18pm 
Where did the MEM and Giga patches go?
JU12000  [author] Nov 15, 2024 @ 11:50am 
Updated for 3.14.*. Still haven't had time to figure out where to sort the new buildings. I'll get around to it eventually but this at least works again now.
Beret03 Nov 7, 2024 @ 8:53pm 
If you get around to updating for Grand Archive, might look at slipping in these two while you're at it.
Looks like they were converted to use the inline script call now.
```
07_amenity_buildings: building_holo_theatres (inline script convertee)
07_amenity_buildings: building_hyper_entertainment_forum (inline script convertee)
```
DarthCain Nov 5, 2024 @ 1:18pm 
Update please ?
CEO of unemployment Sep 13, 2024 @ 12:19pm 
From a logistical standpoint, this is highly underrated. Works well with the content mods I have as well!!
양반Kim Sep 13, 2024 @ 10:58am 
Hey bro, this is greate. Can you also make a fleet sorting mode? I can't find any fleet sorting mods at all when I search, is there a structural issue in the game itself that prevents from making this?
JU12000  [author] Sep 13, 2024 @ 8:22am 
Updated to 3.13.0. Need more time to figure out sorting of the new buildings so they don't currently sort properly but the mod is still usable.
Zut0s Sep 12, 2024 @ 6:54pm 
looking forward to this for 3.13, no rush tho :Blessing:
HGFSS Sep 10, 2024 @ 11:55pm 
update plz
Domina Jun 28, 2024 @ 4:33am 
I don't usually say this but. like, holy I could kiss you right now, I've needed this to sort out my OCD for like *YEARS*, thank you!
DarthCain Jun 20, 2024 @ 11:24am 
Sort those buildings X ACOT next please ?
Benedictus Jun 10, 2024 @ 4:09pm 
It IS possible to sort buildings, after they have already been built ;)
JU12000  [author] Jun 3, 2024 @ 1:37am 
big if true
ItsDaKoolaidDude Jun 3, 2024 @ 1:00am 
@JU12000
Just maysh thej keyboard uuntil yoiur hands woerk
susually shutts them upo soon enough
JU12000  [author] Jun 1, 2024 @ 6:02pm 
*3.12.4, I can't type...
JU12000  [author] Jun 1, 2024 @ 6:02pm 
Updated to 3.13.4.
frostdillicus May 21, 2024 @ 8:24pm 
I don't know a ton about modding PDX games. It uses its own defines for the vanilla buildings.
frostdillicus May 21, 2024 @ 8:23pm 
I can look into it. It seems pretty straightforward. One question, looking through the priorities set in the mod, there are no priorities set for upgraded buildings. Is that handled automatically by the engine?

Also the mod I asked about doesn't use any vanilla files. Would it still need a compatibility mod?
JU12000  [author] May 21, 2024 @ 8:07am 
@fristdillicus - I'll add it to my backlog but I've never had as much time as I wanted to create and maintain additional patches. If you have the inclination to make and support it let me know! There's a "guide" in the description and I'm happy to work with you.

@Order Prerogative - Yes those two mods need a patch between them and will not work together, better to have PR override STB than the other way around.

Also, upgraded buildings inherit their sort order position from the buildings they were updated from. I'm not sure if this is a bug or an undocumented feature but since I want them sorted in the same place as their preceding buildings anyway I've never bothered to dig into it.
frostdillicus May 21, 2024 @ 7:44am 
Any chance at a Additional Vanilla Buildings - Unofficial patch?
Cosmoros May 21, 2024 @ 5:08am 
Sort those buildings and Production Revolution are incompatible because PR overrides STB order position.

Also noticed that upgraded buildings do not have sort order position?
At least: bioreactor 2; building bureaucratic 2,3

The files are similar, but do not have sort positions?
JU12000  [author] May 20, 2024 @ 3:34pm 
Small update for Stellaris 3.12.2, enjoy!