STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

[FotR 1.4]: Heroes Respawn - Fall of the Republic EAWX
139 Comments
Woodyjr96 Jan 18 @ 9:19pm 
Not 100% sure it is this mod but from my process of removing it , I think this bugs out certain hero upgrades , example I had was upgrading a hero to a venator but once completed nothing happened.
CptKerion Dec 31, 2024 @ 3:38pm 
Thank you so much... I feel dumb for missing the big obvious options button on the left side of my screen.
Rebel  [author] Dec 31, 2024 @ 9:14am 
Follow the "How to Edit GameConstants" instructions for the Pathfinding Lines Submod in the 2763504686 folder
Rebel  [author] Dec 31, 2024 @ 9:09am 
It's the gear button on the far left middle above the big gold button.
god_of_gaming Dec 31, 2024 @ 8:58am 
i think this mod is not compatible with:Fall of the Republic 1.4: Pathfinding Lines Submod it either does not show Pathfinding Lines or doesnt respawn heroes depending on wich mod is loaded first
CptKerion Dec 31, 2024 @ 12:25am 
Hey, I'm trying to figure out what you mean by the "Advanced Options" tab, I've been looking through trying to figure out how to expand recruitment can be accessed, I've not been able to find it where the Thrawn's Revenge equivalent is, haven't found a page in the came called advanced options, and I am, honestly, quite confused at this point. I'm guessing I'm missing something obvious
Rebel  [author] Oct 11, 2024 @ 5:46pm 
Hero companies that actually contain multiple heroes in one won't be detected as dead until the whole squad dies. Even then, the game still may not detect their death in some scenarios, which is not fixable.
Nabster24 Oct 7, 2024 @ 8:32pm 
@Rebel Delta 38 Clone commandos has not spawn yet After 30 cycles. Wondering if this is also an exception?
Sir donks alot (rip my grandpa) Jun 27, 2024 @ 4:18pm 
just fall of the republic and this one. Im doing the clone wars map, no story. Just the large map as the republic.
Rebel  [author] Jun 27, 2024 @ 3:54pm 
In which galactic conquest map does this happen? Are you using other mods?
Sir donks alot (rip my grandpa) Jun 27, 2024 @ 2:00am 
Only downside with this mod is heroes that revive like Trench or Durge end up getting duplicated. So there's three Durge's in my game and two Trenches. One half a cyborg and one still alive
Furykuiku'l Apr 27, 2024 @ 2:10pm 
those having issues with the cap limit mod disable it and edit within the base mods factions files as this will force overwrite it within the base mod and allow you to have higher caps also you can edit the units pop cap itself within the unit files to make them 0 pop cost which means they wont take up any pop and for ground units means you wont have only 3 or 5 units on the ground but can swarm the enemy with massed troops
N11 Apr 27, 2024 @ 3:07am 
Hm I still seem to have problems, while using it with 300 Population Cap and Unlimited Heroes.
Rebel  [author] Apr 26, 2024 @ 9:25pm 
Yes, everyone respawns in story mode, except for a few special cases like scripted battle deaths.
N11 Apr 26, 2024 @ 6:52am 
Has it been fixed?
N11 Mar 14, 2024 @ 3:07am 
Does not work with 1.4 story mode.
Rebel  [author] Mar 5, 2024 @ 8:55am 
Fixed. Trench should stop spawning duplicates in your game. If you want, you can temporarily disable respawns through GameConstants.xml, kill the trench duplicates, save, and re-enable respawns.
CheifCommissar Mar 4, 2024 @ 9:28pm 
had a weird bug where all my leaders died in a space battle and they respawned but Trench kept spawning every week, so i had about 2 dozen Admiral Trenches
Rebel  [author] Feb 29, 2024 @ 10:37pm 
No, you need the mod applied before that hero dies for him to respawn.
Sir donks alot (rip my grandpa) Feb 29, 2024 @ 10:30pm 
By the way will this work despite heroes already being dead?
Sir donks alot (rip my grandpa) Feb 29, 2024 @ 10:29pm 
YES!!!!! Thank you!
Rebel  [author] Feb 29, 2024 @ 8:18pm 
Update for 1.4 is out. The main additions are an option to increase all Republic staff slots by one, and the ability to edit respawn exceptions through RespawnExceptions.lua
Sir donks alot (rip my grandpa) Feb 29, 2024 @ 5:47pm 
WOOO
Rebel  [author] Feb 29, 2024 @ 2:56pm 
Update coming!
Sir donks alot (rip my grandpa) Feb 29, 2024 @ 2:40pm 
please tell me this will be updated
SuperSeba Feb 27, 2024 @ 6:59pm 
We need an update to version 1.4
Rebel  [author] Dec 26, 2023 @ 8:42pm 
Mod location: Steam\steamapps\workshop\content\32470\2792708794\Data
The following changes will remove the "exceptions to respawn".

To allow the lucrehulk heroes to respawn, delete lines 5 to 34 in the file located at \XML\Conquests\Story_Sandbox_Government_CIS.xml

To allow your CIS mercenaries to respawn, delete or comment out lines 93 and 94 within \Scripts\Library\eawx-plugins\cis-mercenaries\Mercenaries.lua
b.hamel222 Dec 26, 2023 @ 7:18am 
Is there any way to make it so all the heroes respawn not just some? Can i change my game files?
Rebel  [author] Jul 21, 2023 @ 2:22pm 
Yes, they updated the system for choosing republic heroes. You can see a brief overview here: www.youtube.com/watch?v=vnVSypmOUl0&t=314s
matheusch37 Jul 21, 2023 @ 1:09pm 
Hey i just started playing this version of the mod and it looks like there is less heroes like i dont have ashoka, plo kon, ayla secura, yoda theres a way to unlock them now?
Rebel  [author] Jul 7, 2023 @ 2:03pm 
Click on the gold button on the left for faction government information. It will show the status of all the hero slots for each category.
PedoBear Jul 7, 2023 @ 3:21am 
where can I see the amount of admiral/commander/hero slots in resources?
Rebel  [author] Jul 3, 2023 @ 12:10am 
Possibly
Buck Henderson: Union Buster Jul 2, 2023 @ 11:22am 
Any chance of another submod with just the additional hero slots?
PedoBear Jul 1, 2023 @ 11:54pm 
Beautiful work <3 cat wait to boot it up i just got the time
Rebel  [author] Jul 1, 2023 @ 8:04pm 
I did add extra hero slots (basically doubled the max), but you need to purchase the extra ones with credits to permanently unlock new slots.
Rebel  [author] Jul 1, 2023 @ 7:56pm 
Yes, it works with the story gc's
PedoBear Jun 30, 2023 @ 12:34am 
potential of adding hero slots? i feel there is less in 1.3 compared to 1.2 at least republic side. to hire the cannon staff
Gho5tronik Jun 29, 2023 @ 12:43am 
does this work with the story gc's?
Rebel  [author] Jun 26, 2023 @ 11:50pm 
You're welcome, enjoy!
Platinum Jun 26, 2023 @ 9:58pm 
Nice catch, thank you!
Rebel  [author] Jun 25, 2023 @ 9:52pm 
I had to unsubscribe and resubscribe for it to update and work.
Platinum Jun 25, 2023 @ 9:49pm 
If the title is right, the mod should work for 1.3. But, whenever I try to run it alongside the offical submod and music mod, the game crashes during launch.
Rebel  [author] Jun 20, 2023 @ 3:59pm 
Starting heroes are based on the era selected. You may view or edit the FTGU start sets for yourself at 2792708794\Data\Scripts\Library\eawx-mod-fotr\spawn-sets\
Realest Grandpa Jun 20, 2023 @ 10:36am 
does it make all heroes spawn as you go in single planet start?
Rebel  [author] Jun 19, 2023 @ 8:22pm 
This should be updated within a week.
TheGreyOwlGamer Jun 18, 2023 @ 10:10pm 
This is an incredible submod, I hope it's updated to the latest version.
Sir donks alot (rip my grandpa) Jun 18, 2023 @ 7:19pm 
will this be updated for 1.3?
Rebel  [author] Jun 14, 2023 @ 4:43pm 
That is known but I believe those icons cannot be changed in any mod.
JohnVicres Jun 14, 2023 @ 12:58pm 
I am seeing Rebellion and Empire symbols when hovering the mouse over CIS and Republic planets respectively, is this a known issue?