Europa Universalis IV

Europa Universalis IV

Anbennar - Dwarven Monuments
198 Comments
Sorge_  [author] Jun 11 @ 2:45pm 
@Manol0lo oh thank you I didn't know why those weren't working. I'll update with suggested fix
Manol0lo Jun 11 @ 6:57am 
Love your monument mods and thank you for making them!
Hey noticed a small bug in the orghelovar and mithadum monuments, you use an effect to change ruler stat but you use
change_ruler_stat = {
stat = dip
amount = 2
}
when it should be:
type = dip
The mitrhandum one is the same just mil instead of dip.
Sorge_  [author] Jun 11 @ 3:06am 
FreakingNerd Jun 11 @ 12:30am 
hey, im running a dnd campaign set in anbennar and would love to use ur hold photos for my campaign, any chance you have them somewhere that i could download and use? thanks! love the mod!
Sorge_  [author] Apr 23 @ 11:35am 
@Raden could you provide more information? What specifically isn't working?
Raden Apr 23 @ 8:35am 
Just a heads up currently does not work with bitbutcket, it seems they touched stuff in cannor with monuments so that could of messed with it
Sorge_  [author] Apr 7 @ 1:37pm 
@qgmo2009 yeah the picture is kinda ass it's my least favorite but I'm too lazy to find/make a better pic
qgmo2009 Apr 7 @ 12:46pm 
the picture for the tunel of love looks like a sewer ngl
Baka Racker Mar 5 @ 7:15pm 
Yeah, it's an awesome mod and really helps if you're going for Aul-Dwarov and want EVERY DWARF HOLD.
Sorge_  [author] Mar 5 @ 5:56pm 
Oh, that's unfortunate to hear. Hopefully the developer returns to update it at some point.
Baka Racker Mar 5 @ 3:53pm 
@Sorge_ I'd guess TheLonelyWarrior is asking because that mod is out of date and from the comments, doesn't work with current Anbennar.
Sorge_  [author] Mar 5 @ 3:21pm 
No because the scope of that mod is outside the scope of this mod, I have never interacted with the mod author (I'm sure they're pleasant though), and because both are compatible as far as I'm aware so the status quo is fine.
TheLonelyWarrior Mar 5 @ 1:26pm 
Any possibility of incorporating Dwarven Tunnels for Anbennar into this mod?
Baka Racker Jan 27 @ 3:49pm 
@Sorge_ That's understandable, and I appreciate the answer.
Sorge_  [author] Jan 27 @ 11:35am 
@Baka Racker Bitbucket updates frequently enough that it is impossible for me to keep up with all the changes. With that said, it is comparatively rare for a bitbucket change to affect this mod or any of the other monument mods. Try it out on bitbucket and if it works, it works.
Baka Racker Jan 26 @ 3:59pm 
Would this work with the bitbucket version?
pigeonpoop Jan 4 @ 7:28am 
thanks a lot for making all of these, adds some great flavor and lore bits to many regions
Mestre d'Avis Dec 13, 2024 @ 11:52am 
A suggestion: Orcish cultures should be counted as having a subterranean culture present to use the monuments, since orcs canonically come from the Serpentspine (more specifically from Hul-Jorkad).
Krille Oct 29, 2024 @ 1:35am 
No worries! I really love this mod since each hold hets something unique, the art looks so good and the lore desc is great t read up for a bit of lore
Sorge_  [author] Oct 28, 2024 @ 9:27pm 
@🦊 Krille 🦊 thank you for pointing that out, the province modifier is supposed to refer to just the Emerald Spire province itself, it has been fixed now.
Krille Oct 28, 2024 @ 4:04am 
Hello!
I'd like to ask... Does the Tier 3 of the Emerald Spire do anything? It says that "Province(s) gets Large Emerald Desposit Beneath the Spire" but it's not listed anywhere in the production menu or which provinces that gets it.
Krille Oct 25, 2024 @ 5:42am 
As a fellow dwarf, this mod is great and I love the images on them.
Sorge_  [author] Aug 27, 2024 @ 6:02pm 
@EarthRat I am not sure I understand your question. The monument (from this mod) that goes in Marrhold does not replace or in any way interact with the Marrhold tunnel monument (which is from anbennar and is completely untouched by this mod).
EarthRat Aug 27, 2024 @ 3:08pm 
Love the mod! However, I encountered a small problem where the Marrhold mission tree wants you to build the marrhold tunnel or own the other side of it. That's kind of unreasonably hard to do with the new monument replacing the tunnel! Any chance that could be fixed?
Droog Jul 20, 2024 @ 2:25pm 
Like for Battler
kramarczuk Jun 23, 2024 @ 11:57am 
How this isnt part of the main mod I'll never understand. Never play Anbennar without it! Amazing work!
NoobLord Jun 15, 2024 @ 3:50pm 
@Firestarter no, you're not the only one, Dwarven monuments don't show up for me either :/
Firestarter Jun 1, 2024 @ 4:40am 
its just the dwarven ones idk if this is on my end or what
Firestarter Jun 1, 2024 @ 4:40am 
the monuments dont show up when i add them maybe it needs to be updated?
Underrated Character May 25, 2024 @ 7:49pm 
Damn, thanks
Sorge_  [author] May 25, 2024 @ 7:44pm 
@Underrated Character restart is the only way if you want monuments to appear in game
Underrated Character May 25, 2024 @ 5:37pm 
Want to try this mod but was an idiot and didnt download it until halfway through my Amldihr run and the monuments aren't showing. Any way to fix that mid-run or do I need to restart?
Sorge_  [author] May 21, 2024 @ 2:34pm 
@Gladiator some of the Bulwar images are vanilla monument images, you might be able to find higher resolution version on the eu4 wiki (maybe). As for the others, if the full size of the image isn't in the google drive it means I don't have it. Apologies!

@neko02 just run eu4 with whatever anbennar's correct version is. I "updated" the mod to 1.37 by changing the descriptor file used by the eu4 launcher. There is no actual substantive difference between the current version of this mod and the 1.36 version. The update was purely to remove the wrong version warning when anbennar does eventually update.
neko02 May 17, 2024 @ 7:16pm 
how can i go back to the older version? I think my game keep crashing because of mod and game have diffirent version
Dino153 May 17, 2024 @ 9:53am 
Bro updated the mod to 1.3.7 before even Anbennar itself was ready, chad(?) move
Gladiator May 10, 2024 @ 11:12am 
Sorry to bother once again sire, but would it be possible to also get the images for the great projects in Bulwar? Our campaign is actually going to be set in Bulwar so those images in legible resolutions would be immensely useful.
Gladiator May 10, 2024 @ 8:02am 
You are a Gentleman and a Scholar
Gladiator May 8, 2024 @ 5:13pm 
Hey, is there any place where the images for the great projects can be accessed with greater resolutions? I'm doing a dnd campaign and would like to use a lot of these images for context and nice things to look at but all the images I have are super blury and small. Thnx
Fdsbo Apr 20, 2024 @ 11:28am 
@Sorge No the steam version. managed to power through it and stability is back with the 1490's but I crashed like 8 times with crashes every 1-2 yrs
Sorge_  [author] Apr 19, 2024 @ 8:31pm 
@Fdsbo I have never heard of this happening before. Are you running steam Anbennar or Bitbucket anbennar?
Fdsbo Apr 19, 2024 @ 5:57pm 
Why does this mod cause almost yearly crashes around the 1470's if it literally just adds monuments lmao. Yes it doesnt happen with just base anbennar so has to be something w the mod
Sorge_  [author] Feb 19, 2024 @ 5:30pm 
@Hell's Traffic Accident tell the sebennar dev to update his mod then, the reason I removed the heroes gate monument from this mod was because the anbennar devs made their own heroes gate monument, and having 2 of the same monument in different locations would be nonsensical
Hell's Traffic Accident Feb 19, 2024 @ 4:44pm 
Found this mod through its integration in Sebennar: Moving the Hero's Gate from Hero's Vale to Verkal Gulan seems to break one of Verkal Gulan (the tag)'s mercenary missions, since it checks to see whether Hero's Vale has a level 2 monument.
Bronthosoplex Feb 9, 2024 @ 11:11am 
@Sorge_ allright i can understand that. thank you anyways!
Sorge_  [author] Feb 9, 2024 @ 10:42am 
@Bronthosoplex no, I do not have the time nor the patience to create and maintain a compatibility patch between my mods and a mod that I do not use and have zero familiarity with. If a third party wishes to create such a compatibility patch and maintain it themselves they are free to do so.

@SpacePoon do you have any specific feedback about any specific monuments, or are you merely making unsubstantiated broad generalizations?
Bronthosoplex Feb 9, 2024 @ 6:05am 
@Sorge_ hey your mod is essential for all my campaigns, but they lead to a ctd while using flogis ideas for anbennar https://steamcommunity.com/sharedfiles/filedetails/?l=danish&id=3141790295
might it be possible for you to work a compatch out?
SpacePoon Feb 8, 2024 @ 5:50am 
Cool but some of these are just ridiculously OP
The Strategist Jan 7, 2024 @ 5:31am 
I reinstalled, it fixed the problem! Amazing mod btw, I love the lore, also would it not make sense that maybe the artificer estate would already be unlocked by upgrading certain monuments?
Sorge_  [author] Jan 6, 2024 @ 9:56am 
@The Strategist reinstall anbennar itself and if that doesn't work verify game files and if that doesn't work pick the nuclear option and reinstall eu4. reinstalling eu4 will always work to fix this problem, it's just a pain in the ass