Stellaris

Stellaris

Strega 3.x
59 Comments
♠Meillohi♠ Jul 30 @ 7:31pm 
Strega special ships are available to empires not using the shipset, and its frigate overwrites the vanilla frigate
mubi May 13 @ 9:33am 
Currently, this mod classifies ships as biological ships, and no ships will appear in the game. How can this issue be resolved, and is it possible to update it?
Solodon Dec 5, 2024 @ 11:45pm 
if you ever get back into this could you strip down the features to just the models so that is more compatible with NSC and ESC
GlitchFling108 Aug 19, 2024 @ 5:50am 
@Pury You can manually remove templates from files
Pury May 25, 2024 @ 1:19am 
I wish the mod was just graphic and not a bunch of new templates.
Elden Ring 2 when? Feb 23, 2024 @ 1:18am 
causes this ships frigates to spawn and overlap ALL frigates
Ciaphas Cain Jul 14, 2023 @ 3:46am 
Could you update this please? I've never used this before and would love to!!! :(
01A3-91C-2789B11F "Vala" Feb 22, 2023 @ 4:22pm 
Does this work with the frigates?
Grunt4life Feb 7, 2023 @ 8:18pm 
update PLS?
n.pedrazalis Nov 5, 2022 @ 7:44pm 
than you
Grant Kendrall Oct 18, 2022 @ 10:16am 
I'll be very glad if you can post a version of this without the NSC ships and tech, but take your time, I can wait.
Fenious  [author] Oct 18, 2022 @ 10:13am 
To be honest I have no idea. This is the first time I have written anything and publish it. I will have to look into this.
Grant Kendrall Oct 18, 2022 @ 9:57am 
Hey, uh, quick question. Is there a version of this without the new ship classes? I think it's interfering with the AI in my games as they can't build colony ships (result is them having a single colony for the entire game; probably due to the necessity of separate tech to research to unlock said NSC classes - but I'm no programmer so take my thoughts with a mine-full of salt) without me switching over to them and make them do it, and yet even then they sometimes cancel the colonization after I switch back to my faction.

The other solution that I can think of is playing *with* NSC, but I kinda don't want to because I'm still a newbie at this.
Devil_Devonaire Sep 8, 2022 @ 9:15pm 
Got a Habitat Model?
Fenious  [author] Sep 4, 2022 @ 5:35pm 
Yeah I need to update quite a bit. As soon as i have some time I will schedule it.
Fatetaker Sep 4, 2022 @ 3:06pm 
@Fenious looking forward to an update to include the NSC latest changes <3 <3 <3
Fenious  [author] Jul 7, 2022 @ 8:58pm 
Ah I just had to rebuild my computer. AS soon as I can I will try changing it up.
Scythe Jul 6, 2022 @ 1:51am 
Hey friend! Im using this with a lot of other mods and I just wanted to pass along that the reason some of the sections cannot be selected for the battlecruiser when using NSC is because your keys are not unique for the ship_sections. Same problem with the issue of unasignable reactors and thrusters. Easy fix :). I just went in and added a couple letters to each key and boom. All working with like 50 other mods. Cheers!
Fenious  [author] Jul 2, 2022 @ 4:41am 
no
Tabris Jul 1, 2022 @ 8:29pm 
Is there a version without the extra ship types?
Fenious  [author] Jun 11, 2022 @ 2:11pm 
No problem. I was trying a few mods to figure it out.
Vassteel Jun 11, 2022 @ 1:10pm 
Looks like its a conflict with ESC Next's mod being installed. seems the issue was persisting in this game but works fine in a new one. sorry bout that really thought they just wernt workin lol
Fenious  [author] Jun 11, 2022 @ 3:22am 
What other mods are your using?
Vassteel Jun 10, 2022 @ 9:42pm 
if ya need any more info onnit just poke me thru steam would be happy to help
Fenious  [author] Jun 10, 2022 @ 3:45pm 
Hmm let see if I can fix it this weekend
Vassteel Jun 10, 2022 @ 1:37pm 
[component.cpp:512]: Country Star League. cannot build any component in the component set power_core for design Battlecruiser

[component.cpp:512]: Country Star League. cannot build any component in the component set thruster_components for design Battlecruiser

seems to be roughly the same error for all the shiptypes with a broken component slot.
Vassteel Jun 10, 2022 @ 12:44am 
seems like the Strikecruiser, Battlecruiser, Dreadnought, and Carrier are having fitting issues. wont let me fit the first and third equipment slots. the frigate and all of the other base strega ships work just fine
Elskral Jun 8, 2022 @ 2:14pm 
Does this Mod work on 3.4.3? I love the Design and would like to play it in my current playset.
Raxos149 May 28, 2022 @ 8:39pm 
Thanks for what you are doing. The dreadnought in particular is fantastic to me. Are you willing to potentially work on a mod that introduces dreadnoughts and other superheavy ships? Maybe some sort of supercarrier that keeps spitting out corvettes and cruisers to distract enemy fleets?
Fenious  [author] May 28, 2022 @ 7:51pm 
Yeah it's not perfect. First time I have made any mod so I am my surprised its even working. Also, I don't have much spare time right now. Working on it when I can.
Raxos149 May 28, 2022 @ 7:38pm 
Another amusing thing i found is that all ship sets available to me aside from the Strega shipset had access to the non-vanilla ship types.

Ex. I had humanoid shipset contain the "carrier", "dreadnought", and "frigate" types.
Fenious  [author] May 28, 2022 @ 1:17pm 
hmm, let me look into this...
Raxos149 May 27, 2022 @ 7:26pm 
I love this mod... but there is one issue.

The dreadnought does not allow for parts introduced by similar mods. I specifically had an issue where I could only use vanilla specific reactors and had to limit my weapons on the ship until I got darkmatter reactors.

Is there a way for Dreadnoughts in particular to get the reactors and parts introduced by mods like "Ancient Technologies"? And all the non-vanilla ships in general?
RiceStory_BulNagJug May 24, 2022 @ 10:38am 
nice ship
Gamerdoc7 May 13, 2022 @ 7:19pm 
great, thanks. I will try.
Fenious  [author] May 12, 2022 @ 11:53pm 
Should be. Just updated last night
Gamerdoc7 May 12, 2022 @ 7:42pm 
Would this work with 3.4?
Fenious  [author] Apr 19, 2022 @ 4:43pm 
Yeah it won't work with NSC. Like I said before. i am not trying to make compatible. Use at your own risk.
Warlord Apr 19, 2022 @ 3:21pm 
hmm had a strega cruiser explorer in NSC and now with this update its a humanoid ship
Baka Racker Apr 18, 2022 @ 1:50pm 
But of course it did, classic Paradox. It's kewl you've made progress so far. I agree that integration is a huge step beyond just getting it to work with vanilla. Good luck and thanks again!
Fenious  [author] Apr 17, 2022 @ 12:50pm 
Yeah, 3.3 changed the file layout. Been matching what others have been doing. Not trying to integrate with other mods right now. Have not done this before so its a bit much. Just trying to get it working with the base game. I'll then try to make it work with others. I have verified my tech branch for the advanced ships work. Dreadnought, Strike Cruiser, Battle Cruiser, and Carrier designs show up just broke for building.
Baka Racker Apr 17, 2022 @ 9:49am 
@Fenious Have you tried poking around in the guts of other shipset mods [if there are any that do what you are trying to do]? Just an idea that you may already have tried.
Fenious  [author] Apr 16, 2022 @ 5:14pm 
Working on it. I don't know enough about how NSC or the other fleet mods. I am not sure I can make them compatible with the updates to file structure and what not. Might be beyond my skill level. Currently setting up the file structure to match 3.3. I a trying to add a technology to build the advanced ships at the moment without NSC etc.. What I do know is that many people have edited these ships to be almost good like. One of them had 20+ guns. Trying to do a balance pass as well. Another update will take a bit. As I stated I think its playable with base game at the moment. Still testing.
Baka Racker Apr 16, 2022 @ 11:32am 
This'll be a great mod to have updated. Thanks for the work and hopefully you don't have too much trouble with it!
Violen Apr 14, 2022 @ 9:38pm 
Wish you luck on the work :D
Thank you for updating this mod <3
Locket Apr 12, 2022 @ 8:11pm 
Definitely going to be watching the progress of this. These ships are too good not to use. Hopefully everything goes relatively smoothly for you!
Fenious  [author] Apr 12, 2022 @ 6:04pm 
Not yet, having trouble with the station models loading in game. Star base models seem to be fine, but the others not some much. I as able to get a place holder model for the Colossus to load up. I have not uploaded that however. I believe its defaulting to humanoid colossus atm as are the stations. Funny thing is if you look close enough at the stations the Strega models are there too. They appeared to be stacked.
Devil_Devonaire Apr 12, 2022 @ 5:15pm 
Have Habitats been added?
Fenious  [author] Apr 12, 2022 @ 1:27pm 
Kinda, having some trouble with the meshes, and I have no idea how NSC works into this.
BHL.Kriminel Apr 12, 2022 @ 1:20pm 
Yeeeeeeeeeeeeeee Strega is back !!
:aoainfantry: