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Lets say you have
min hyperlane distance = 10
max hyperlane distance = 50
empire distance 100 - 250
So you end up with empires 25 to 2 jumps apart. My mod just just increases the empire distance to get more like 4-25 jumps apart. I tried getting the min 4 jumps higher but when min_sq_dist_between is too high it bugs out and puts 3+ empires within 4 jumps.
The only way to make sure players are exactly spaced evenly is to make a custom map, which would remove all randomness from galaxy gen.
The documentation isn't the best on paradox's side.
Original Values
ideal_sq_dist_between = 5625
min_sq_dist_between = 2500
My version
ideal_sq_dist_between = 90000
min_sq_dist_between = 60000
These 2 variables took some trial and error figuring out how they work. I think the number is the area of a circle and not a square.
After doing some math to figure out the radius of the circle. A=pi*r^2
Original Values (radius of circle)
ideal_sq_dist_between = 42
min_sq_dist_between = 28
My version
ideal_sq_dist_between = 169
min_sq_dist_between = 138
Although the areas of my mod are much bigger than the original, they seem more normal when looking at the radius.
In the files for each galaxy size there are two values we can use to determine the scale of the radius.
From huge galaxy
radius = 450
max_hyperlane_distance = 50
After some testing I think the max_hyperlane_distance is on the same scale as ideal_sq_dist_between and min_sq_dist_between. Galaxy radius seems to be it's own thing and deals mostly with graphics and is not related to the galaxy's coordinates at all.
So in essence my mod my mod tries to push empires to at least 3 jumps away (since each hyper-lane can be 50 long), from the base games minimum of 1.
Let me know if you have more questions.
(side note nothing in the galaxy folder changed with the expansion so the mod should work with overlord)
I am surprised the numbers are so high in base.txt . 400x400 square, is that not like a quarter of a huge galaxy ?
Only mods that change galaxy generation will conflict with this mod. If a mod changes empire spawns, nebula generation, or fallen empire placement it might conflict. Everything else shouldn't conflict.