Clickteam Fusion 2.5

Clickteam Fusion 2.5

Simple Coop-Example with Lacewing
23 Comments
Mike Hunt May 4, 2019 @ 2:28am 
Nvm it wokin nie
Tomie  [author] May 4, 2019 @ 2:28am 
@Roki I doubt there is anything I could do about this. For me it shows normally there.
Anyways, I uploaded it for you to dropbox: https://www.dropbox.com/s/qxwz01xlzfhm79i/simple_coop-example_with_lacewing.mfa?dl=0
Mike Hunt May 3, 2019 @ 1:50pm 
Does not show up in steam workshop thingle
Tomie  [author] May 9, 2015 @ 1:26pm 
@Lenchantin: The events are in the object behaviors. Just click on the marked objects and the event-section in the properties window (there are also the qualifiers).
Lenchantin May 9, 2015 @ 12:47pm 
Running into some issues. There is absolutely nothing in the event editor. The game runs, but there are no events at all. I can see the objects, but that's about it.

Anyone?
Tomie  [author] Apr 23, 2015 @ 4:01pm 
Hello keepingitmetal!

I wrote an information about my example on the clickteam forums after someone mentioned this fail.

Here is the link to my post: http://community.clickteam.com/threads/91271-co-op-multiplayer-with-lacewing?p=658600&viewfull=1#post658600

I'm sorry, that the example isn't fully functional at the moment.
I'll replace it, when i have enough time for it.

In fact, you can use the "code" of the example, if you understand it (and i think, it's understandable, with all the comments), but in one line (i don't remember the number of the line) there was an fail, so the characters are buggy.

The textbox isn't neccessary for this example. It was just a visual extra. If you understand the code, you don't need to read the textbox.

I'll fix both in time (also, when i have time again for example creation, i'll make part 2).


- Alice
keepingitmetal Apr 23, 2015 @ 3:44pm 
Hello Alice. I am so, so, so excited for what both this part and the second part of your tutorial (game lobby!!!! yes please! Amazing!) will offer to MMF developers. Making online games is sort of the "final hurdle" for this software, iny my eyes,as a truly omnipotent 2D solution.

One quick question on this example. When I export the game to an .exe and run it twice- once hosting, once joining, I am able to see, in the top-right, the passing of messages and coordinates. However, I get two screen both containing the pink-haired female character. It's my impression that both windows should contain the brown-haired male-looking character, as well.

Is that the intent of the tutorial? Using the numbers communicated between the server, I spose it is not hard for me to assign the numbers to a character I spawn on connect, but, of course, I'd like to see if you have employed a best practice better than what I'd do.

Thanks!
Tomie  [author] Jan 24, 2015 @ 10:45am 
Yeah, same here. I'm using fusion to create little projects faster than coding all by myself.
Maestro Jan 24, 2015 @ 10:18am 
Thank you so much for your efforts! I purchased the clickteam fusion 2.5 Developer not to make it easier to develop games but to make it faster. I don't have the time any more to write code from scratch for my hobbies. I really appreciate people that are willing to release these examples so others don't have to figure it out completely on their own.
Слава Демонов Aug 21, 2014 @ 6:19am 
I understand You, thanks that have paid attention.
Tomie  [author] Aug 21, 2014 @ 5:59am 
It's a full commented example. There are many rich-text objects in the frames itself and comments in the event-editor. I don't know, what else i have to add to explain every little detail in this example.

Sorry, if you don't know, how lacewing basically works (connections, channels, etc.), this isn't an example for your personal needs. This example shows you, how you can send, receive and use object-data for a simple coop-game. It doesn't shows you, how to use lacewing, the editors or something else.

If you are new to fusion, you can work on the three tutorials, which are available in the software. If you already finished the tutorials, you can answer your questions by reading the community forums ( http://community.clickteam.com/ ).

The Lacewing-area in the forums: http://community.clickteam.com/forums/222-Lacewing
Слава Демонов Aug 21, 2014 @ 4:33am 
I just started to learn Clickteam Fusion, and the fact that they see Your creation is for me something supernatural. Fear that I will not be able to understand yourself, that's what. Not difficult if You write a small guide to explain in detail for ignoramuses like me, how does this cantenna thing?

I read everything and everywhere he could get, but more was not. The saddest thing is that I have no idea how are the events of interest - for me it is still exotic. Accordingly, I can't catch any General principle of design, no internal connections. But that is not my understanding, for what reason I don't work that way, as it was intended.
Tomie  [author] Aug 20, 2014 @ 5:08am 
S.E.L.F: Before i'm writing a long answer to your first problem, have you read the rich-text objects in the startframe? If you go to the hosting-frame, the example explains you, that there aren't any frame-events. I've used the behaviors of the objects to organize the events. I'd explained it in my first comment on this workshop-entry.
Слава Демонов Aug 19, 2014 @ 11:10pm 
I don't understand how it works, taking into account the fact that for all frames of the event editor is completely empty! How to operate the buttons and stuff? I'm probably just stupid, explain, please.
Слава Демонов Aug 19, 2014 @ 8:44am 
Again I apologize for the inconvenience.

English speak only with the help of online translator, so it is not always possible to understand what works (and often why and what exactly does not work). This time it is not easy. Run the program, leaving in the IP the default value is localhost. While the application is loading, and the gray box displays the following message: "Socket error " Error connecting". Running the application again and join the server you can see in the gray box message: "Connected to Localhost 222: #50#150", and so on, but in the server window, the second player does not appear and the error message goes away.

Please write in detail what to do, so it worked as it should.
Слава Демонов Aug 18, 2014 @ 6:59pm 
Thank you, I downloaded the link on the website, will explore.
Tomie  [author] Aug 17, 2014 @ 8:56am 
You can download and launch the file via the steam workshop tool in fusion 2.5. If it don't work, you can download it via one of the listed sources on my website: http://www.alicepeters.de/en/dev/simple-coop-example-with-lacewing/
Слава Демонов Aug 17, 2014 @ 8:46am 
I'm sorry, but where exactly is the mfa file?
Xenon R. Aug 1, 2014 @ 3:46am 
All thumbs up! Thanks a lot.
Djam Jul 17, 2014 @ 10:53pm 

._.Stashed Girl._. Jul 12, 2014 @ 11:54pm 
Really useful, I wanted always knowing how Lacewing worked..

So.. Now, I can see how!

Thanks a bunch fellow!
Tomie  [author] Jul 9, 2014 @ 12:47pm 
The text-hints in this example are not there for fun.

Frame 1 (Startscreen):
"Please run this application once before you do anything and type F1. "
"Go to the "Hosting" - frame, to start and see informations about events."

Frame 3 (Hosting):
"Check the events of objects.
This example doesn't have any frame-event."

Just click on the Lacewing Relay Server - object inside this frame, switch to "Events" and edit "Behavior #1". Do this in the "Game" - Frame, too.
games4quest Jul 9, 2014 @ 11:21am 
Instructions NOT are in the *.mfa-file. Where?