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Anyways, I uploaded it for you to dropbox: https://www.dropbox.com/s/qxwz01xlzfhm79i/simple_coop-example_with_lacewing.mfa?dl=0
Anyone?
I wrote an information about my example on the clickteam forums after someone mentioned this fail.
Here is the link to my post: http://community.clickteam.com/threads/91271-co-op-multiplayer-with-lacewing?p=658600&viewfull=1#post658600
I'm sorry, that the example isn't fully functional at the moment.
I'll replace it, when i have enough time for it.
In fact, you can use the "code" of the example, if you understand it (and i think, it's understandable, with all the comments), but in one line (i don't remember the number of the line) there was an fail, so the characters are buggy.
The textbox isn't neccessary for this example. It was just a visual extra. If you understand the code, you don't need to read the textbox.
I'll fix both in time (also, when i have time again for example creation, i'll make part 2).
- Alice
One quick question on this example. When I export the game to an .exe and run it twice- once hosting, once joining, I am able to see, in the top-right, the passing of messages and coordinates. However, I get two screen both containing the pink-haired female character. It's my impression that both windows should contain the brown-haired male-looking character, as well.
Is that the intent of the tutorial? Using the numbers communicated between the server, I spose it is not hard for me to assign the numbers to a character I spawn on connect, but, of course, I'd like to see if you have employed a best practice better than what I'd do.
Thanks!
Sorry, if you don't know, how lacewing basically works (connections, channels, etc.), this isn't an example for your personal needs. This example shows you, how you can send, receive and use object-data for a simple coop-game. It doesn't shows you, how to use lacewing, the editors or something else.
If you are new to fusion, you can work on the three tutorials, which are available in the software. If you already finished the tutorials, you can answer your questions by reading the community forums ( http://community.clickteam.com/ ).
The Lacewing-area in the forums: http://community.clickteam.com/forums/222-Lacewing
I read everything and everywhere he could get, but more was not. The saddest thing is that I have no idea how are the events of interest - for me it is still exotic. Accordingly, I can't catch any General principle of design, no internal connections. But that is not my understanding, for what reason I don't work that way, as it was intended.
English speak only with the help of online translator, so it is not always possible to understand what works (and often why and what exactly does not work). This time it is not easy. Run the program, leaving in the IP the default value is localhost. While the application is loading, and the gray box displays the following message: "Socket error " Error connecting". Running the application again and join the server you can see in the gray box message: "Connected to Localhost 222: #50#150", and so on, but in the server window, the second player does not appear and the error message goes away.
Please write in detail what to do, so it worked as it should.
So.. Now, I can see how!
Thanks a bunch fellow!
Frame 1 (Startscreen):
"Please run this application once before you do anything and type F1. "
"Go to the "Hosting" - frame, to start and see informations about events."
Frame 3 (Hosting):
"Check the events of objects.
This example doesn't have any frame-event."
Just click on the Lacewing Relay Server - object inside this frame, switch to "Events" and edit "Behavior #1". Do this in the "Game" - Frame, too.