Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know too much about modding, and you are still working on this mod I know, but without taking your current sphere grid design into consideration, what if you made smaller size grids and redesigned the layout to work with less nodes? I don't know if it would improve performance, but may be neat to see different size sphere grid options to use for different playthroughs. Just an idea.
Hope to see more of this!
I think the lag is something that will always be brought up unfortunately, one of those things that doesn't really effect gameplay but it's always there and people are used to smooth gameplay!
Yeah that's true, I think replacing some nodes with stuff from old tradition tree and moving it down to per 50 pops for any nodes left could make the tree feel more interesting and faster early game!
I think there's great potential here, didn't even realise you also did the fresh start mod too, loved that one too!
Also, the extra job per 100 pop is pretty tame, but the reason that those exist is because they stack, so 2 nodes of 1 job per 100 pop = 1 job per 50 pops. So a decent amount of those nodes and you are onto something. But you are still probable right that it is a bit to slow for the start.
Only issues are the lag, which you're aware of. But a main one that bothered me is that I had no way to get the things that you unlock via the old tradition tree. Such as research subsides, more trade policy options etc. Would be cool if these were added to some nodes! This would also make the tree a bit stronger early game, found a lot of nodes just gave me extra jobs per 100 pops, which wasn't useful early game.
I also for some reason couldn't get to the border nodes via spiritualist so had to go all the way to my other node (egalitarian) which then allowed me to start going round the boarder
Overall, fun mod would recommend. Lag is manageable as it's only when the screen is open!
inorder to help this i would recommend using a variable to count how far away the user has moved in each direction, this would reduce the number of checks for the main spars, and the main of shoots could have the same.
i think the tradition could be made effecitve by making there be less different directions, around the edge the traditions could be made more joined up to the main route but and less to each other so only a check need to be made for that main node.
lastly you could stop people from going more than 1 direct though the tradition so there wouldn't need to be check both ways halving the number of checks in most places.
Im not very good at explaining things so let me know if what im saying doesnt make sense
I assume correctly ther will conflict with Lots, or any tradition UI mods?
You can really shape your empire on how you wanted it to be.
thanks for this project. i find it super nice that the perk nods take in strength the more you have taken from the nods belonging to it.
would also have a screenshot of the bug.
(If you meant other tradition groups and this grid, it would be a gui rework again)