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you need to edit the solar_system_initializers.txt and change the names to text only as you want it to be displayed in game. their displaying as their key name type from the code. Should do the trick
Also many FE spawn with no empire name, they have civics, ethics ect just no name, this im not sure about how to change
Working like right now?
[11:11:58][effect_impl.cpp:13132]: Trying to add_opinion_modifier on oneself at file: events/FEE_opinion_modifiers_events.txt line: 255, don't do this!
Happened about ~50 years into the game.
Also, with this mod, none of the FEs (or their stars) have names in my games; they're all the key names (fallen_empire_xenophobe_name). That might just be due to load order or something, though.
I found out that when using the new Origin Teachers Of The Shroud together with this Mod an issue is caused. You won't get the benefit of the Shroud Teachers Enclave.
Thank you very much for your great work here with the Mod. It is realy fun and I hope you will get to find some time to update this Mod to the newest version.
BR
@Ultragrunt777: there was only a conflict in the fleets effects - solved it.
@IDHAGN: ty, fixed all this and some more (mostly wrong loc keys).
@Magnus: no idea
@Spatzimaus: Changelog is indeed missing (it's been a while since I've done that). Mainly updating syntax and adding compatibility (s. desc). Also completing some missings and I will actively develop this mod further.
Otherwise, thanks everyone for the feedback.
> The hive FE has no navy, so gets war declared on it by its neighbors who think they have a fleet power advantage, and the wars never end until someone (usually me) finally amasses enough ground troops to conquer it.
> When an FE starts adjacent to a leviathan, they'll often decide to destroy it before anyone else has a chance.
There was also a compatibility issue with NSC, I think