Cities: Skylines

Cities: Skylines

Tram - Promenade Road #01
57 Comments
StayHungryStayFoolish Sep 17, 2023 @ 1:38pm 
@sh_nick nope. It is broken all the time. It is rehabilitated if I touch it with NCR.
sh_nick Sep 17, 2023 @ 12:01pm 
@StayHungryStayFoolish Did you find solution with broken junction after reload save?
StayHungryStayFoolish Jun 2, 2023 @ 1:34pm 
I updated the section (on the right side) with Move it!, renewed the AN setup, and saved it. On the left side, I left it as it is. See here: https://ibb.co/svzzjG2

Then I reloaded the game and tada, the updated junction is broken again: https://ibb.co/H4NSzgn
clus  [author] Jun 2, 2023 @ 12:49am 
@✭TheHighwayman✭(TippmixPro) that's good news ! :) if you find something else, a pic will always help me to identify the issue much easier, than via a written description. thanks.
@StayHungryStayFoolish Sadly, this seems to be the only solution for the moment ... :/ sry.
StayHungryStayFoolish May 30, 2023 @ 1:37pm 
Hmm. I will try to refresh the sections with Move it!
✭TheHighwayman✭(TippmixPro) May 30, 2023 @ 1:27pm 
@clus Somehow it's okay now. Probably the error was with my game
clus  [author] May 29, 2023 @ 11:10pm 
@✭TheHighwayman✭(TippmixPro) hi. Can you pls provide a pic, so that I can see exactly what doesn't fit at your end.
@StayHungryStayFoolish hi ... sry, but I am still also unable to "fix" that ... certain "issues" (not all ofc) are mod related and can't be fixed at my end.
StayHungryStayFoolish May 22, 2023 @ 9:40am 
@clus As I learned Continues Junction median V2.7 is causing blue nodes. I still have the issue only with this Promenade Road.
✭TheHighwayman✭(TippmixPro) May 10, 2023 @ 5:34pm 
I subbed to everything from your LRT pack. The road texture is flickering and glitching. How can I solve that?
Egoist Mar 4, 2023 @ 12:43pm 
is that only me ? Tire fenders does not appear , i subscribe Avanya´s tire fenders
Egoist Mar 4, 2023 @ 11:24am 
how to put tree on planter? network skin does not have tree option
sorry if i miss something you say above
clus  [author] Jan 17, 2023 @ 11:11pm 
Hi. I'll look in to that ... maybe I could change something ...
StayHungryStayFoolish Jan 12, 2023 @ 1:08pm 
Thank you for the update. The piers are still only appearing only the node if I bend the node with NCR (no middle or no custom).
clus  [author] Dec 27, 2022 @ 9:23am 
There are additional dependencies ... they´re linked in the description.
mox Dec 15, 2022 @ 7:46am 
I have subbed to this asset and everythign on the right. My loading screen mod shows 5 dependencies that were not loaded:
Tire fenders
R69 Docks Tie Pole 2
R69 Docks Ladder
Stilt #01
Stilt #02
clus  [author] Dec 9, 2022 @ 11:17pm 
hi. Nope, I didnt use that decal by Avanya, but I know where she got the texture for it ;) I´ll consider releasing a decal version in the "color - scheme" of this road ...
StayHungryStayFoolish Dec 4, 2022 @ 9:04am 
Yes, I found it, but the texture needs a negative stretch, but PO says that it has no changeable texture. I am pretty sure, that when you made the road in the editor you might have the original decal changed. Would you be kind and save this as a separate decal and share it in the workshop?
StayHungryStayFoolish Dec 4, 2022 @ 8:10am 
@clus I see that the props were updated, so I unsub/resub, and now the nodes are working just fine. I would fill the junction with the cobblestone decals, but the node has no AN, so I have to place it manually. I think I found it in the workshop. I will have a video celebrating your promenade tram toad with nice ferry stops.
clus  [author] Dec 4, 2022 @ 7:51am 
@ StayHungryStayFoolish - that should have been fixed now... fingers crossed. ;)
StayHungryStayFoolish Dec 2, 2022 @ 5:46am 
I am still checking why I see broken (invisible) junctions on certain roads (like clus's promenade tramroad). I do not think that NCR only causes this.
clus  [author] Oct 22, 2022 @ 10:21pm 
Well, I was planning to release something like this for PP... but sadly, the patch "broke" the network system in the game and for example, new PP networks can't be created until CO releases a patch to fix the whole mess ... :/
John in SC Oct 22, 2022 @ 9:30am 
Thanks for the answer. I would love to see the promenade available by itself. Probably the best looking promenade in the game for American cities. Very realistic looking.
clus  [author] Oct 22, 2022 @ 8:43am 
@John in SC You can deactivate the tram meshes via an AN - Segment End flag. After the update, on which I am currently working on, you will be able to do that via a Segment Flag.
John in SC Oct 21, 2022 @ 7:07pm 
Who do I have to kill to get a version of this without the tram??
clus  [author] Oct 2, 2022 @ 8:43am 
@Brokando haha ... thanks for doing the work for me! ;) I couldnt have figured out that myself ... don´t use that mod. I´ll look in to that and will talk about it with Kian.
mrclrchtr Oct 1, 2022 @ 2:21pm 
I may have found out what is causing the missing tracks. When I disable this mod they are there: https://steamcommunity.com/sharedfiles/filedetails/?id=2104976832
mrclrchtr Sep 21, 2022 @ 11:39am 
@clus thank you very much.
clus  [author] Sep 19, 2022 @ 3:26am 
@Brokando hi ... whats shown on your first pic (crossing node) can't be changed ... that's the nature of this asymmetrical road in combination with how the game works.
Whats causing the missing tracks ... idk yet, but I'll investigate.

@pbilk take a look at the description.
mrclrchtr Sep 18, 2022 @ 5:23am 
Hi, thanks for this great road. Unfortunately, I have a few problems and do not know why... when I add crosswalks, it creates such a nook. And at intersections the tracks disappear. Some options in AN also have no effect at all. Does anyone know why? https://imgur.com/a/V44yNYC
Gomk Sep 10, 2022 @ 3:58am 
Can anybody recommend a Ferry dtop that goes well with this road?
clus  [author] May 29, 2022 @ 6:49am 
Thanks ! The network comes without any trees .... you have to place them manually. ;)
xLecon May 29, 2022 @ 5:55am 
Hey, I love the mod but I have a problem. The trees do not appear to me even if I activate them in the adaptive networks, only the planters. Do you have any idea why?
clus  [author] Apr 28, 2022 @ 1:43pm 
Thanks for sharing that ! I really love it to see, when peoples using my stuff ! :) Nice city btw ... I also should be able to fix the "platform entering" issue you pointed out in your video...
BierPizzaChips Apr 28, 2022 @ 12:57am 
This Promenade is a true beauty. Looks just awesome in-game and works very well in my City, see: https://youtu.be/X3UuBel4N-U
clus  [author] Apr 27, 2022 @ 12:25pm 
@top.ping ... Yeah... I actually started a road with a similar design , BUT even AN can t solve some "issues" with that design unless its get updated with certain feature that are needed. I will come back to that project, because I think that I might have found a solution ... but that also will still take some time, because I want to finish some other projects first....

@Connor Maybe... I'll take a look at the road and if I find a way, then I'll do an update. But that also may take some time ... in other words, it won't happen tomorrow or so ;)
Connor | RIMapping Apr 27, 2022 @ 8:19am 
Is it possible to make the wall toggleable? I really like the layout of this and want to use it in other areas with buildings on both sides but the wall makes it less appealing to use.
top.ping Apr 26, 2022 @ 4:37pm 
Hi clus, do you happen to have any plans for/have tried to make a 3 Lane road that is 2 Trams and 1 normal lane? The layout would ideally be Curb/Platform, Tram, Tram, Center Median/Platform, Car Lane, Car Parking, Curb. I tried editing my own in the road editor but can't figure out how to edit the tram track mesh's to be asymmetrical. And was then told that it might not even be possible to have the tram off-centered like that.
clus  [author] Apr 20, 2022 @ 3:58am 
Hi. Regarding the "over stretching" of nodes ... there are vanilla game limits regarding road/junction widths (pathways lengths etc) ... when these limits are reached, then the pathways break. The result is stuck cims. :/ I think that there currently isn t a solution for that issue. :/
clus  [author] Apr 3, 2022 @ 11:18pm 
No problem ! ;) I am glad that it works now.
PEDRO_PUJOLS Mar 31, 2022 @ 8:41am 
Huge thanks!!

It works, sorry I was fixing my PC and did not have chance to try it. Donation for a cup of coffee will be on the way soon.
clus  [author] Mar 25, 2022 @ 1:43pm 
Many thanks! :)
In order to activate the piers you have to "alt" - click on the segment ends. This activates the menu for the segment end flags, where you can find the piers. ;)
PEDRO_PUJOLS Mar 25, 2022 @ 8:24am 
Hello, let me tell you that this is a great job, Im subscribed to almost all yur assets. Thank you so much.

But I have an issue with this one. It doesn't show the piers, the AN mod does not show me the options "wooden pier - segment #01 nor wooden pier - segment #02" on "AN custom segment flags or "Pier #01 node or #02" on "AN custom node flags" I mean, I cannot see any option to enable the piers and I subscribed all the dependencies. I cannot even find those piers in Find It mod. I will really appreaciate any help.
clus  [author] Mar 22, 2022 @ 12:26am 
Sry ... my mistake ... I meant NS 2 ;) I didn t test it with BOB, but I'll keep that in mind for future projects. Regarding the node issue ... thats something I also have in my save, but tbh I absolutely don't know what's causing this ... it of course could be somehow related to the "asymmetric road design" with different walkway widths ... the game wasn't designed for that and only AN provides the feature to realize that in the game. Maybe that's something we have to live with when we want to use such roads. If you're somehow able to find another explanation, pls share it with me. Thanks ;) btw ... I always fix it with a little MoveIt - kick;)
Covalence Mar 22, 2022 @ 12:01am 
@clus I actually didn't know NE2 included a tree replacer but the road seems to work with BOB so if you added trees you should be able to change them with that.
I've also noticed a bug where parts of nodes will appear bugged when reloading a save [i.imgur.com] (and it's not specific to the other mod road as other intersections with it were fine) but using a mod like Node Controller that updates it fixes it and the surrounding ones.
clus  [author] Mar 21, 2022 @ 5:19am 
Many thnx again ! ;)
@T.J.Shi yep... did that already, BUT I won t release any of those, because it doesn't work in a vanilla enviroment and even the Adaptive Networks Mod does not have options to get it working. I think it could be possible with a slight addition to some of AN's "options", but I am no modder nor have I any idea about how to write/read code. :P
@Chrarles.f You can deactivate the tram tracks via the segment end flags.
@Covalence well ... great that you've checked the report ;) and you're correct, there is no tree missing, because I didn t include one. ;)
I've tested it with the NE 2 mod and wasnt able to change the trees... therefore I decided to upload the road without any. This way everybody can put in their own trees.
Covalence Mar 19, 2022 @ 7:42pm 
Absolutely amazing road, but how do i get the trees? When I enable the planters they're empty and LSM doesn't show any missing tree assets.
Alban.f Mar 19, 2022 @ 10:15am 
This is great! Can you do the same road without tram, please?
bloody he l l Mar 19, 2022 @ 10:12am 
bloody hell!
T.J.Shi Mar 19, 2022 @ 4:14am 
This is simply brilliant! I can't wait to use it on my dockland area tramways, BTW is there any chance of making roads with dedicated tram on one side and car roads on the other? I'm a bit worried about shared lanes causing congestion.