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Then I reloaded the game and tada, the updated junction is broken again: https://ibb.co/H4NSzgn
@StayHungryStayFoolish Sadly, this seems to be the only solution for the moment ... :/ sry.
@StayHungryStayFoolish hi ... sry, but I am still also unable to "fix" that ... certain "issues" (not all ofc) are mod related and can't be fixed at my end.
sorry if i miss something you say above
Tire fenders
R69 Docks Tie Pole 2
R69 Docks Ladder
Stilt #01
Stilt #02
Whats causing the missing tracks ... idk yet, but I'll investigate.
@pbilk take a look at the description.
https://steamcommunity.com/sharedfiles/filedetails/?id=1136492728
https://steamcommunity.com/sharedfiles/filedetails/?id=1368464654
@Connor Maybe... I'll take a look at the road and if I find a way, then I'll do an update. But that also may take some time ... in other words, it won't happen tomorrow or so ;)
It works, sorry I was fixing my PC and did not have chance to try it. Donation for a cup of coffee will be on the way soon.
In order to activate the piers you have to "alt" - click on the segment ends. This activates the menu for the segment end flags, where you can find the piers. ;)
But I have an issue with this one. It doesn't show the piers, the AN mod does not show me the options "wooden pier - segment #01 nor wooden pier - segment #02" on "AN custom segment flags or "Pier #01 node or #02" on "AN custom node flags" I mean, I cannot see any option to enable the piers and I subscribed all the dependencies. I cannot even find those piers in Find It mod. I will really appreaciate any help.
I've also noticed a bug where parts of nodes will appear bugged when reloading a save [i.imgur.com] (and it's not specific to the other mod road as other intersections with it were fine) but using a mod like Node Controller that updates it fixes it and the surrounding ones.
@T.J.Shi yep... did that already, BUT I won t release any of those, because it doesn't work in a vanilla enviroment and even the Adaptive Networks Mod does not have options to get it working. I think it could be possible with a slight addition to some of AN's "options", but I am no modder nor have I any idea about how to write/read code. :P
@Chrarles.f You can deactivate the tram tracks via the segment end flags.
@Covalence well ... great that you've checked the report ;) and you're correct, there is no tree missing, because I didn t include one. ;)
I've tested it with the NE 2 mod and wasnt able to change the trees... therefore I decided to upload the road without any. This way everybody can put in their own trees.