STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0.9 – Submod: Easy Rebellion (GC & Skirmish)
123 Comments
masongd17 May 30 @ 3:00am 
hey i hope that someday you will get the time to update the cheat mod for the zann consortium or whatever it was called
chriscrushm May 5 @ 5:19am 
Rebels regiments have a unit cap, landing zones are still limited.
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Mar 29 @ 10:02pm 
@MintMangoz
Unfortunately, I hardly have any time left, so the answer to your question is "no."

...

@drbest5
It's been quite a while since I used the mod; actually, almost all ships are supposed to be built quickly.
I don't remember whether I deliberately omitted this quick-build feature for the Viscount.

...

@Krusher99
This is probably due to the engine or the old game programming, or perhaps the main mod.
I can't fix this with my little mod.
IRyS#1 Mar 28 @ 8:02pm 
whats with the lag lately?
drbest5 Feb 23 @ 7:19pm 
Just curious, some of the ships like the viscount, and any base game ship in the galatic conquest dont have the "Easiness" applied to them, the viscount doesnt have it at ALL and the normal ships like the MC 80 class dont have the quick build to them? Is this normal?
MintMangoz Feb 21 @ 3:13pm 
Could you please make a version of these mods for FotR??
I would actually scream if you did,,
Imperial splinter brandon empire Nov 3, 2024 @ 4:02pm 
Empire at War: Remake 4.0.75 NEW ONE OR OLD ONE
ŁYNX Aug 2, 2024 @ 11:21pm 
Is this useable alongside the holdout factions mod?
seli0046 Jun 10, 2024 @ 10:15pm 
unit cap on ground doesnt work
Cristianmrvzla May 21, 2024 @ 10:31am 
update pls
techstepman May 8, 2024 @ 11:21am 
thank you!
Paatu May 3, 2024 @ 11:06pm 
dosen´t work for gc
The Playground General Mar 27, 2024 @ 1:52pm 
Could you do the same thing, but for the fall of the republic mod? I would be happy to chip in a couple bucks!
=GT=RedspyFranks=GT= Mar 11, 2024 @ 11:49am 
Can I ask you to make a mod, just for construction speed?
Jaxx Numinar Feb 1, 2024 @ 1:01pm 
your mod isnt working for me at all is there a specific version i need to use?
Jeri Jan 20, 2024 @ 1:57pm 
would it be possible to just add like massive cred buffs for the empire and rebellion? The upkeep values are just draining
w Dec 12, 2023 @ 7:01am 
excellent
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Dec 4, 2023 @ 3:08am 
Updated .. - you need unsub and resub again
-changed unitcap, buildtime and fow reaval range for ground units.. again.
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Dec 3, 2023 @ 4:12am 
I also accepted your request and wrote to you briefly.

the file of the Tide class is called: "Units_Space_Rebel_MC50.xml".

I didn't want to accuse you of being malicious, and I also confirmed the part about the ground units. :happystar2022:

We can write everything else via pm.
have a good time!
Heartbreak One Dec 3, 2023 @ 3:09am 
I added you so I could PM you. That was my bad for saying all ships, when in reality it wasn't. I only first noticed the issue a few battles in as I wasn't paying attention. I had only suspected the Tide Class, as there are still a few ships that I could not pin point, and I was unable to locate the file for the Tide Class. It wasn't my intention to come off as dickish, I was just informing you that some files were missed, but most notably the ground units. Off the top of my head I do remember having to fix one or two of the Mon Calamari cruisers and possibly the Nebulon B, but don't quote me on that. Another thing I haven't checked are the hero and commander ships, as I have also not located those yet either. Thank you for making your mods and taking the time to respond to me. :)
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Dec 3, 2023 @ 2:19am 
hello again Mr. Heartbreak One.
I am a little bit confused. First you write that none of the ships have a changed unit cap. Now you say that it only affects a few smaller ships. :s_no:
Since I won't explicitly check every ship, I don't want to rule out the possibility that this could be true.

However, you say that the tide class is also affected. I took a quick look at this ship and found my changes there

Here is the excerpt from the file (change concerning GC & Skirmish):
" <Affiliation>Rebel</Affiliation>
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Dec 3, 2023 @ 2:19am 
...

<Population_Value>1</Population_Value>
...

<Build_Cost_Credits>850</Build_Cost_Credits>
<Build_Time_Seconds>1</Build_Time_Seconds>"

<Tactical_Build_Prerequisites></Tactical_Build_Prerequisites>
<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds>

The tide class has received changes from me regarding construction time, construction costs and unit cap.

If you have anything else to tell me, you can do so via PM.
Nevertheless, I will of course keep my fingers crossed for any changes you make. :dracocute:
Heartbreak One Dec 2, 2023 @ 2:04pm 
I went through the code myself and had to change the unitcap on several ships. It was a couple of the smaller ones, and then the larger cruisers. It's a lot of files so I understand how they may have gotten missed lol. There are a couple more that I suspect may need fixed, but I wasn't able to find their files, notably the Tide Class.
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Nov 26, 2023 @ 3:04am 
I can only confirm your comment with the ground units.
Otherwise we probably don't play the same game, just wanted to point it out xD
Heartbreak One Nov 25, 2023 @ 7:02pm 
And Land units still add to unitcap in ground battles.
Heartbreak One Nov 25, 2023 @ 6:58pm 
Just wanted to let you know only about half of what you say in the description actually works. Rebel Land units are full price and take full build time, none of the ships have reduced unitcap. Just wanted to point it out XD
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Nov 25, 2023 @ 1:09am 
@padawan
Thank you very much for your nice comment :dracocute:


@Modern Spartan
Unfortunately, this probably won't happen


@REDNECKREAPER
My improvements apply to the Rebellion in both the Galactic Campaign and the Skirmsh Battle.
although there are certain differences there.

Logically, you should play as a rebellion, and not as the opponent of the rebellion
Duck Nov 24, 2023 @ 4:50pm 
is this limiting the empire or rebellion?
Modern Spartan Nov 22, 2023 @ 5:55pm 
YESSS!!! Bring the easy underworld up to date and my life is great again :D
padawan Oct 25, 2023 @ 1:45pm 
Holy crap this was updated? Nice.

Fr tho, thank you for updating it!
Berenjena Oct 22, 2023 @ 3:00am 
Vicky can you made a submod like these for the republic in clone wars holdouts?
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Oct 4, 2023 @ 12:50am 
@_Veiron_ & @trent_c
You're welcome. :meadowrabbit:
AntiaLeo2 Oct 1, 2023 @ 3:36am 
OMG, its finally updated! Thanks Vicky! :steamhappy:
Pinhead Sep 16, 2023 @ 10:37am 
I thank you for taking your time to update the mods again
w Sep 9, 2023 @ 1:59pm 
:steamhearteyes:
w Sep 8, 2023 @ 9:15am 
:steamthumbsup:
Kavac Sep 5, 2023 @ 7:21pm 
Thank you
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Sep 5, 2023 @ 3:05pm 
Updated .. - you need unsub and resub again
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Apr 29, 2022 @ 4:10am 
I've been thinking for a long time for the past few days whether I want to continue my two modifications (rebels and underworld), and I've come to the decision that if another update of the main modification comes out, I'll put my modifications on hold

this will also affect the menu modifications for both factions

this gives me more time for my empire modification

I wanted to let you know ahead of time, please don't be angry with my decision
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Apr 22, 2022 @ 5:56am 
Updated for 4.0.75 - you need unsub and resub again

Added New Buildable for Skirmish (Rebellion)
- StarViper (Squadron)
- Miytil Bomber (Squadron)
- MiyTok (Squadron)
- Acclamator II (Frigate)
- Jehavey (Frigate)
- Kandosii (Capital)
- Kedalbe Battleship (Capital)
- Kyramud (Capital)
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Apr 19, 2022 @ 7:52pm 
it makes no sense to update this modification as well..
until the next update for the main modification comes out.

as long as this is not the case, my modification will not be updated and will remain obsolete
Sterl-GC Apr 14, 2022 @ 12:27pm 
Hey I can built the other unites now! Save for the republic tank regiment, but that's fine. I can see the other regiments.
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Apr 14, 2022 @ 1:26am 
Updated for wrong foreign regiment variable - you need unsub and resub again

- fixed wrong foreign regiment variable


@Sterl-GC
you are right, the error was in my file
it should work now
thank you for your hint
Sterl-GC Apr 13, 2022 @ 11:58pm 
I can get the special units from the empire mod, but not from this mod. How utterly strange.
Sterl-GC Apr 11, 2022 @ 2:01pm 
And where would I find that?
TheRealReineDeL'Eau Apr 11, 2022 @ 3:15am 
Clear content folders @Sterl-GC
TheRealReineDeL'Eau Apr 11, 2022 @ 3:14am 
No problem, take your time.
Sterl-GC Apr 10, 2022 @ 10:31pm 
Well. I've tried unistalling, unsub, resub, and such. But... Just can't seem to get the units.
🌺 𝓥𝓮𝓻𝓪 🌺  [author] Apr 10, 2022 @ 2:10am 
@Sterl-GC
you only need the normal rebel factories, then you should also be able to build the regiments


@TheRealReineDeL'Eau
Actually, that's not a problem at all, but since I'm currently experimenting with a ship (Supremacy), this is my priority :crazy_lif:
TheRealReineDeL'Eau Apr 10, 2022 @ 1:51am 
Kind of a weird request, but would it possible to upload a foreign regiments submod? Just them alone?