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Unfortunately, I hardly have any time left, so the answer to your question is "no."
...
@drbest5
It's been quite a while since I used the mod; actually, almost all ships are supposed to be built quickly.
I don't remember whether I deliberately omitted this quick-build feature for the Viscount.
...
@Krusher99
This is probably due to the engine or the old game programming, or perhaps the main mod.
I can't fix this with my little mod.
I would actually scream if you did,,
-changed unitcap, buildtime and fow reaval range for ground units.. again.
the file of the Tide class is called: "Units_Space_Rebel_MC50.xml".
I didn't want to accuse you of being malicious, and I also confirmed the part about the ground units.
We can write everything else via pm.
have a good time!
I am a little bit confused. First you write that none of the ships have a changed unit cap. Now you say that it only affects a few smaller ships.
Since I won't explicitly check every ship, I don't want to rule out the possibility that this could be true.
However, you say that the tide class is also affected. I took a quick look at this ship and found my changes there
Here is the excerpt from the file (change concerning GC & Skirmish):
" <Affiliation>Rebel</Affiliation>
<Population_Value>1</Population_Value>
...
<Build_Cost_Credits>850</Build_Cost_Credits>
<Build_Time_Seconds>1</Build_Time_Seconds>"
<Tactical_Build_Prerequisites></Tactical_Build_Prerequisites>
<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds>
The tide class has received changes from me regarding construction time, construction costs and unit cap.
If you have anything else to tell me, you can do so via PM.
Nevertheless, I will of course keep my fingers crossed for any changes you make.
Otherwise we probably don't play the same game, just wanted to point it out xD
Thank you very much for your nice comment
@Modern Spartan
Unfortunately, this probably won't happen
@REDNECKREAPER
My improvements apply to the Rebellion in both the Galactic Campaign and the Skirmsh Battle.
although there are certain differences there.
Logically, you should play as a rebellion, and not as the opponent of the rebellion
Fr tho, thank you for updating it!
You're welcome.
this will also affect the menu modifications for both factions
this gives me more time for my empire modification
I wanted to let you know ahead of time, please don't be angry with my decision
Added New Buildable for Skirmish (Rebellion)
- StarViper (Squadron)
- Miytil Bomber (Squadron)
- MiyTok (Squadron)
- Acclamator II (Frigate)
- Jehavey (Frigate)
- Kandosii (Capital)
- Kedalbe Battleship (Capital)
- Kyramud (Capital)
until the next update for the main modification comes out.
as long as this is not the case, my modification will not be updated and will remain obsolete
- fixed wrong foreign regiment variable
@Sterl-GC
you are right, the error was in my file
it should work now
thank you for your hint
you only need the normal rebel factories, then you should also be able to build the regiments
@TheRealReineDeL'Eau
Actually, that's not a problem at all, but since I'm currently experimenting with a ship (Supremacy), this is my priority