Conquest of Elysium 5

Conquest of Elysium 5

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358 Comments
Xelos  [author] Oct 9 @ 12:40pm 
@Raistlain Made the github repo public and added the link to the end of the mod description.
Raistlain Oct 5 @ 4:53pm 
Oh I really like that idea. Do you know if the overall game ritual limit is still fairly tight or if it was increased a lot in coe5? I recall that being a concern in the coe4 version.

Also, do you have a GitHub? I've been thinking about a few other ideas. Could potentially be a good option to have a different dev branch and then have a pull request for your review if it works well
Leud De Grace Oct 4 @ 1:09pm 
@Xelos thanks!
Xelos  [author] Oct 4 @ 1:08pm 
Yes, I'm probably going to connect the various ways for people to become dragons to create the various flavors of Kobolds. Haven't had the time for any major additions.
Raistlain Oct 4 @ 12:04pm 
Have you considered a way to get Kobolds as other factions? Maybe something that might synergize well with the Dwarves such as by adding "Head Hunting" in greater mines to have a chance to summon a kobold sorcerer?
Xelos  [author] Oct 4 @ 10:51am 
@Moredakka Raise conscripts and turn them into Footman.
@Abyssien Fixed.
@Leud Probably the most flexible start. Use extra Heroes legitimate power to become new Tribunes at new settlements of a certain size. Turn tribunes into Legates for more military power or upgrade the settlement then the Tribune.
MOREDAKKA Sep 29 @ 6:26am 
I am playing as monarch and a bunch of my training calls for Footmen I started with a bunch but havent found a way to get more. Any ideas?
Abyssien il Senz'anima Sep 25 @ 1:16am 
It's intended that Barbarian's Crystal Priestess doesn't allow for gems gathering while requiring them? Just sacrifice
Leud De Grace Sep 23 @ 4:12pm 
Any idea on how to play Republic (Senator) in this mod? Need some help after playing and getting the hang of Monarchy (Baron).
[Mi.Sa]Skullduggery Sep 19 @ 10:35am 
@matt you can get princess's through the cheapest inn recruit in a market village (probably in towns and cities too) possibly from a barons court ritual as well.
Xelos  [author] Sep 19 @ 8:40am 
I'll update the description for those rituals to be more explicit.
mattf9876 Sep 19 @ 8:38am 
I did not have a princess and know I need to figure out how to get a princess.
Xelos  [author] Sep 19 @ 7:45am 
Can't have a Dvala already present. You need to have a Princess or Ordinary Princess present at the location as well. I'll test it out anyways and double check something didn't break during an update.
mattf9876 Sep 19 @ 7:36am 
sorry I still can't figure it out. I have a baron and a master inorganic enchanter in an iron mine. do I need a third person? sorry for the bother.
Xelos  [author] Sep 19 @ 7:11am 
@mattf You need to have any master enchanter variant present at the location: Alteration Doyen, Master Organic, Master Inorganic, Svartalf Enchanter. I'd recommend "Buy a round for magic-users." from the Inn on library level 1 is usually the best way to get various starter Hedge Wizard variants to branch out.
mattf9876 Sep 18 @ 9:26pm 
how is the greedy bethrothal suppose to work/ how do I get a master enchanter, I have gotten many enchanters before but can't figure out how to get a master?
Xelos  [author] Sep 18 @ 2:34pm 
@Senz Abysian Trainee's take 13 years (~156 turns) to grow into their final variants.
@Dragonwrath yes, about 5 years and they become an Ent
Dragonswrath18 Sep 18 @ 11:28am 
what do I do now that my druid is ensouled? do I just need to leave him alone or something?
Abyssien il Senz'anima Sep 14 @ 3:10am 
For "Very long time" it means? Because after 100 turns they didn't grow yet
Xelos  [author] Sep 13 @ 6:29pm 
@Skull I can adjust that.
[Mi.Sa]Skullduggery Sep 13 @ 1:56am 
Are satyr warriors supposed to have less health than the javelin ones?
Xelos  [author] Sep 12 @ 6:34pm 
@Senz The chest should have the crafted item equipped. Offsprings grow into troops but it takes a very long time. It is a way to grow an army of powerful units for late game.
Xelos  [author] Sep 12 @ 6:33pm 
@gordon In the unit description each of types needs to be on a certain terrain to acquire a new mount and grow into the mounted version.
gordon121 Sep 9 @ 3:51am 
How do you get Beast Riders? New riding animals.
Abyssien il Senz'anima Sep 8 @ 6:53am 
Hello, I'm playing with the High Priest and to be honest, I'm a bit confused. I don't understand the offsprings what they do (and how long they take to reach adulthood), plus the Annointed Priest has a ritual to create a Chest - Atameh of High Sacrifice, but the only thing I get is a chest with the power to destroy itself with no description. What I'm missing?
Xelos  [author] Aug 25 @ 5:51pm 
@Shrub The Inquisitor and High version are stupid in vanilla game. The Voice of El hasn't really been given similar treatment and rework relative to the others. Voice of El is a weird faction to mod as well since it has built in special events. I also was never much a player of the class either in vanilla. If you have some ideas please let me know on discussion.
Shrub Aug 25 @ 3:33pm 
(Sorry for suggestions and bug reports in comments by the way, didn't occur to me to check discussions).
Shrub Aug 25 @ 3:32pm 
Great mod by the way, love the quick fixes too. I've been playing a match as Voice of El and noticed that the inquisition and crusade leaders have greedy now (I don't think they do in base). This feels a bit bad since getting the items to kit out your weakish human commanders is half the fun of the faction. The stupid armies are just to suicide into the enemy so you end up gifting these items to the enemies. I don't think the items have a great effect on a factions power but are more of a fun flavour thing, so losing that just feels kind of bad.
Xelos  [author] Aug 24 @ 11:03am 
@Krajca Good catch, fixed.
Krajca Aug 24 @ 8:00am 
Why doesn't Enchanter have different categories of gems despite having rituals with a concrete category? i.e. I don't know how many emeralds I have and I cannot buy them to build another coal mine.
Xelos  [author] Aug 22 @ 6:12pm 
@Shrub. Thank you, fixed.
Shrub Aug 17 @ 5:56pm 
Noticed a bug when playing as the Pale Ones. When I use the King of the Deep to "develop a proper mine" on a coal mine he vanishes and nothing happens.
Arkaethen Jun 17 @ 8:53am 
The most recent update to CoE5 added in a trade town for guildmaster if they don't start on the water, it is unaffected by this mod.
Lettin you know, seems an easy fix.
Xelos  [author] Jun 7 @ 4:30am 
Yes it will grow naturally but it is a low chance per year based on various settlement sizes a human player needs to own.
forrestomintero Jun 6 @ 7:44pm 
does population grow slowly/randomly over time or do I need to kill something somewhere else on the map to trigger immigration?
Xelos  [author] Jun 3 @ 4:22pm 
@GG Heavy Infantry and Footman (From Baron)
Green Ghost Jun 2 @ 4:39am 
Just found out that crossbowmen can also be turned into ebonsteel versions, not just heavy infantry. Are there any other troops that can be equipped with ebonsteel?
Xelos  [author] May 29 @ 11:47am 
@GG I changed up to allow the grand wizard to also become an archmage (they have same ritual power level now); but the Grand wizard is much more expensive (being a thematically younger version of the grand wizard). Hopefully that works for now. The previous ritual to link the grand and old wizard was removed and I forgot to fix something so this is a patch.
Green Ghost May 29 @ 3:44am 
How do I promote an old wizard to archmage? I had a grand wizard grow into an old wizard but he didn't gain any new rituals.
Xelos  [author] May 28 @ 1:57pm 
@GreenGhost The player is converting time to summons with no resource cost so the chances are much lower. You should have a 6% chance to summon a normal elemental, then if that fails a 50% chance to summon 1-2 lesser version depending on elemental type. Otherwise it fails.
Green Ghost May 28 @ 8:39am 
Is it on purpose that the fabricate elemental rituals fail most of the time?
axxis32 May 25 @ 4:51pm 
Really like this mod, cant play without it anymore :). I like the look of the new amazons. Also, thanks for the speedy updates
Xelos  [author] May 25 @ 4:11pm 
@ GreenGhost Fixed.
Green Ghost May 25 @ 3:44pm 
Are the new bards meant to be stupid? Seems weird considering they're ritual casters, not moving and drains money without an obsious way to get rid of them.
Gopher May 24 @ 7:36pm 
Thanks for the update!
Gopher May 24 @ 7:36pm 
It just felt weird due to how the various tooltips make it clear that we should be able to build a thieves guild on pirate bays, as there is some synergy between the different guilds.
Xelos  [author] May 24 @ 7:22pm 
@Gopher Any trade 1 will allow Thieves guild. But I fixed this adding 1 trade to pirate ports since that seems fair.
Gopher May 24 @ 6:28pm 
Weird... how do Guildmasters build Thieves Guilds on them, then? lol
forrestomintero May 24 @ 6:24pm 
Pretty sure that's vanilla
Gopher May 24 @ 6:21pm 
Question: Does this mod remove trade value from Pirate Ports or is that a vanilla thing?