Crusader Kings III

Crusader Kings III

Auto Repair Artifacts
50 Comments
Ereno Dec 6, 2024 @ 9:42am 
Due to the fact that this version of the mod is very outdated and not adapted to the current version I decided to update it and add some translations, here is the link to the latest version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3379283577
PhazezGova Nov 2, 2024 @ 6:47am 
not compatible
r.kenshiro Mar 30, 2024 @ 8:55pm 
still compatible latest update?
spygg May 22, 2023 @ 5:36pm 
I made an updated version for 1.9 here (its just the gui file switch): https://steamcommunity.com/sharedfiles/filedetails/?id=2978798781
jwy900511 Feb 3, 2023 @ 7:28pm 
in my gui floder have "window_inventory" file but in game no button....
just one mod test but no button..
Chalavanth Jan 31, 2023 @ 2:45pm 
Update ?
ScootaCross Jan 30, 2023 @ 12:51am 
@jwy900511 you need to rename a file to get it to work
jwy900511 Jan 29, 2023 @ 12:55am 
I cant see the button
jwy900511 Jan 29, 2023 @ 12:54am 
Work?
Jamesy Jan 2, 2023 @ 1:50pm 
@Vielus is correct, change that file and it works. Ty very much
Vielislav Dec 29, 2022 @ 1:35am 
change the name of file inventory_view,gui to window_inventory.gui
SeuSherbert Dec 25, 2022 @ 3:46pm 
Hey Ylow is there any chance that this mod is getting updated soon? Your mod is a must for me since I forget to repair my artifacts :( Thanks for reading and Merry Christmas!!!
SeuSherbert Dec 12, 2022 @ 8:06pm 
Not working :( The icon doesn't apperar
Tea Dec 3, 2022 @ 8:42pm 
Doesn't seem to be working as of Robe.
Max200012 Dec 3, 2022 @ 5:52am 
yo the icon doesn't show up after the latest update
Ylow  [author] Nov 4, 2022 @ 12:04pm 
I have uploaded a fix for this mod which should resolve the outstanding issue mentioned by jessechristensen0589, leteo39 and SeuSherbert.
Ylow  [author] Oct 31, 2022 @ 6:04am 
Hi everyone. In the last update I have changed the underlying variables that store the "Auto Repair" information. (made them global instead of local). That will cause existing "Auto Repair" setups to stop working. Please, try setting the auto-repair again by switching the "on-off" status and also changing the frequency. That may solve the issue.

If that doesn't solve it, then at least know I am looking into this.
jessechristensen0589 Oct 25, 2022 @ 2:14pm 
Ditto the last couple comments.
leteo39 Oct 18, 2022 @ 3:38pm 
does't seem to work right now, maybe another mod, but I'm not sure
SeuSherbert Oct 16, 2022 @ 2:30pm 
For some reason the mod isn't repairing my artifacts anymore :/ It's saying that the mod is for the 1.7.2 game version but my game is only going to 1.7.1.
Any idea of what's going on or how can I fix it?
765611982776584764 Oct 9, 2022 @ 12:43am 
it‘s not compatible with the mod named Distribute Artifacts.
Ylow  [author] Oct 3, 2022 @ 1:30pm 
Added an update which sets the "Auto Repair" configuration to global. This allows the configuration to persist when you undergo a succession. Previously, this was a per-character setup.
FunGaming44 Sep 18, 2022 @ 4:53pm 
Works perfectly now, thanks for the update friend
FunGaming44 Sep 18, 2022 @ 4:14pm 
Thanks for the update, the toggle option always only worked for turning it on it never allowed it to click it again to turn if off for some reason. Will try the new update.
Ylow  [author] Sep 18, 2022 @ 4:11pm 
BTW, you can turn-off the auto-repair by clicking again in the very auto-repair icon. The icon toggles between being off, auto-repairing all artifacts, and auto-repairing only equipped and exhibited artifacts.
Ylow  [author] Sep 18, 2022 @ 4:10pm 
I have uploaded an update to this mod which now allows you to select how often the game will "auto-repair" your artifacts. When activating the functionality, a new icon indicating the frequency in years will pop. Clicking in this icon changes the frequency. The possible frequencies of auto-repair are: quarterly, yearly, every 3 years, and every 5 years.

Also, added the localization files that have been requested.
FunGaming44 Sep 17, 2022 @ 3:07pm 
Hey are you able to make it possible to turn it off also, because right now we can only turn it on so an off button would be great. Also as asked by others an option to choose the frequency of repair would also be great.
FunGaming44 Jul 3, 2022 @ 8:50am 
Hope you can make an update with the requested options, like turning it off and maybe allow us the option to choose the frequency of the repair
FunGaming44 Jun 1, 2022 @ 5:24pm 
can you maybe make it so we can also turn it off ??
Sarnen May 29, 2022 @ 1:36am 
omfg thank you why wasn't this built into it
leteo39 May 5, 2022 @ 10:02pm 
Let's hope for an update that allows us to choose the frequency of repair... first time using this I didn't realise but my treasury went from 900 to 0 in like 4 months... and I didn't even have a any purples LMAO
다다 Apr 10, 2022 @ 5:44am 
Thanks for the mod! I really need this:-)
FunGaming44 Mar 21, 2022 @ 12:43pm 
@LegionRIP Included in the royal courts mod collection https://steamcommunity.com/sharedfiles/filedetails/?id=2766931815
LegionRIP Mar 20, 2022 @ 11:58am 
is this mod compatible with the auction artefacts mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2747305366

If it isn't does anyone know if there is an compatibility patch to make both of these mods work together?
Lev Callahan Mar 15, 2022 @ 11:59pm 
This is pretty handy, but it's a bit troublesome if you have an equippable artifact like armor that happens to be illustrious. Illustrious artifacts tend to have a flat-fee repair cost, no matter how run down they are.

For example, I have illustrious-grade armor and an illustrious-grade mace. It costs 125 gold to repair either of them no matter what. At 10% disrepair: 125 gold. At 75% disrepair: 125 gold. So shelling out 125 gold every year when you can just do it once every 50 years seems a bit needless. Regardless, if you don't have an illustrious equippable artifact, this mod is excellent.
Mao on My Ze Dong Mar 14, 2022 @ 10:59am 
Hope this mod gets updated. Thanks in advance!
JtVast Mar 11, 2022 @ 4:51am 
repair yearly too often,could being repaired every 3or5 year?
Rhetoric Mar 10, 2022 @ 4:16pm 
bro holy fuck i didnt think this existed, i could only dream of it
TheGib770 Mar 5, 2022 @ 3:08pm 
Hello would you mind adding a start up variable like here: https://github.com/Gr770/UnifiedUICK3/wiki/Global-Variables ?

This would allow me to pull your mod when loaded with UniUI avoiding UI comp issues down the line
♥♥♥♥♥♥♥♥♥ Mar 4, 2022 @ 1:27pm 
compatible with the auction off artifacts mod?
DzHicham Mar 4, 2022 @ 6:27am 
nice
A Selection of Draculas Mar 2, 2022 @ 6:41pm 
@TWrecks It is not. I tried it myself.
TWrecks Feb 27, 2022 @ 6:33pm 
Is this compatible with the auction off artifacts mod?
FunGaming44 Feb 27, 2022 @ 10:36am 
Good to know, thanks for an awesome and very usefull mod
Ylow  [author] Feb 27, 2022 @ 10:26am 
I've added a toggle to allow for the auto-repairing only of equipped or exhibited items.

FunGaming44 - This mod auto-repairs all artifacts, be they "inventory" or "court".
FunGaming44 Feb 26, 2022 @ 10:35pm 
Btw @Ylow does this also auto repair all artifacts in your court room inventory or just the artifacts in your character inventory ??
FunGaming44 Feb 26, 2022 @ 9:41pm 
@Black Chungus I'm currently working on a Royal Courts Mod Collection that will have all these mods in 1 because there are already so many out and all edit the same files so I'm combining them all in 1 package and giving credits to all mod makers that made the seperate ones. Will be up in like an hour or so on my workshop. Credits also to Ylow for another awesome Royal Court mod.
subhuman connoisseur Feb 26, 2022 @ 7:35pm 
yeah, I was happy at first this mod was made but it conflicts with auction off artifacts :adulterer:
Lucas182 Feb 26, 2022 @ 12:41pm 
Making this compatible with auction off artifacts is really easy.

i just merged both inventory gui files with kdiff.
Cairsiden Feb 26, 2022 @ 7:57am 
This is perfect timing for me. Only just realized last night that I needed something like this >.< Losing artifacts and didnt realize why.