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it was a mistake! I have multiple pages and updated the wrong one. Sorry!
это было ошибкой! У меня есть несколько страниц, и я обновил не ту. Извиняюсь!
Of course!!! I sent an invite!
After I post this i'll get to updating the rulebook to clarify more on these rules!!!
1) Floors are set out in a tower, yes. It's assumed after each floor that you clean-up, and create a new floor from scratch.
(The police assumes that you reach the beginning of that current floor.)
When you clear out a floor of all enemies, you can progress to the next floor when you're ready.
2) Refer Ans 1, it's assumed that you clean-up your previous floor to create a new one
3) Refer Ans 1
4) You can pick up weapons on your turn as long as you're in the same cell, but Rewards can only be picked up once room is cleared.
5) Even if the adjacent room has enemies shooting at you through a window you get to collect rewards because that room is left with no enemies.
6) Yes
7) This!!! I'm going to be adding new tokens to the game that serve the purpose of tracking enemy health, and other stuff. This is my fav question
Thank You!!!
1) Are the floors set out in a tower arrangement (like in the manual)? So for two floors, you'd have two towers? Or do you build a floor out in a row, with the second floor on top?
2) If it's a tower arrangement, wouldn't we require multiple 'End' cards to cap off each floor?
3) If it's the row arrangement, how do we transition between different rooms and/or go upstairs to the next floor?
4) Can you pick up a weapon on your turn or does this have to wait until the phase were rewards are distributed?
5) If you've cleared the room, but are still being shot at through a window, do you still get the rewards for the room?
6) It is assumed you can only carry one weapon at a time (like the game), is this correct?
7) Any suggestions for tracking enemy health?