Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2216850785
https://steamcommunity.com/sharedfiles/filedetails/?id=2216850785
new sheme modifieres
new lifestyle traits
admin realm stuff for ai
landless play balance for ai
i think thats about it for now , i will update my mod as fast as possible as always, enjoy and have a great time!
reduced lifestyle trait xp gain bonus to 40/60/80%
reduced accolade glory gain to 40/60/80%
added legitimacy gain bonus 40/60/80%
added court grandeur baseline 5/10/15
added scheme secrecy 5/10/15
added county opinion bonus of 5/10/20
added monthly county control growth 0.4/0.6/0.8
-AI war cooldown reduced by %25/50/75 yet again. This does not mean the ai will declare wars. Just opens the possibility for it.
- AI war chance increased by % 5/10/10
- removed not working winter supply modifier
- reintroduced Vassal Levy contribution % 10/10/15
- reduced ai vassal contribution for taxes and levies on extremely hard to very hard level
- reduces tax income bonus on extremely hard to very hard level
- reduced most bonuses on very hard and extremely hard slightly
- vassal opinion and realm priest opinion reduced
- adjusted player penalties for court grandeur and personal sheme power penalty
Unofficial fixes https://steamcommunity.com/sharedfiles/filedetails/?id=2871648329
new player penalties:
- stress gain increased by 10, 20, 30 % (based on difficulty)
- court grandeur baseline reduced by 3, 5, 10 (based on difficulty)
Added icon to show 'not achievement compatible' when setting game rules
Made it so that if you first start up this mod the default difficulty setting is set to hard automatially
- removed the plot armor changes to be more compatible with further base game updates.
The mod should work with future updates even if it says it is outdated !
I have to remark, from a mathematical standpoint increasing and decreasing with 80% seems a bit asymmetrical. An 80% increase is to multiply with 1.8, while to decrease with 80% is to divide by 5. I would intuitively think that the game's native mechanics would be better preserved by a more proportional take. For example you could both multiply and divide by 2 (in other words a 100% increase and 50% decrease).
I hope this makes sense to you and that you are not offended from me commenting before actually trying the mod.
increased ai realm priest opinion
increased ai piety gain
increased men at arms on extreme, increased vassal limit on hard
changed general opion to opinion of vassals but buffed the amount.