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Rapporter et oversættelsesproblem
You'll keep the same appearance and won't heal from poison, but I wouldn't recommend using the magic mirror, because it might mess up your colors.
There IS one pretty big and persistent negative effect that is also a relatively early game spoiler:
1) Human Fane is guided by god Rhalic instead Amadia, so you miss out a huge chunk of Fane story lore, possibly quests ;
2) I have tested saving before those scenes, disabling the human-Fane mod mid-campaign and going into the god events - it works and lets you play the Amadia scenes correctly. You will need to re-enable the mod afterwards ;
1.After the mod was loaded Fane looked Human and I was able to use the mirror to customize him further using human options.So thats definitely a win.
2.He still heals from poison and has the "undead" tag, which is also a win in my book:)
3.He takes damage from regular healing(restoration etc.)
4.Most importantly: I loaded an earlier save, where you first go to Hall of Echoes to meet your god. There are no unintended changes there, the one who greets you is still Amadia.
I thank you again for this mod, it made my roleplaying experience so much richer:)
As far as I'm aware there isn't a mod that changes Fane's visuals to human while keeping everything else as it is; I've been searching the site for a while to find exactly that, no success so far:)
2. I don't know for sure, since Fane is literally the only character that works a bit different than the rest. I didn't change any "tags" (what the engine uses to identify stuff) besides the removal of the "undead" tag. It should remain the same, but no garuantee ( can't test everything, takes time :[ ).
3. Yep. If there isn't already one I can upload one.
1. Can I install this mid play-through?
2. Does it effect Fane's god being Amadia or does it change it to the human god?
3.Would it be possible to keep him undead while using human visuals?
I could also write a guide, modding characters isn't too hard but there are some things that make it not so intuitive