Crusader Kings III

Crusader Kings III

Battle Captives FIX 1.13.0
61 Comments
o7
Dunno if it works or not but there seems to be alternative:
https://steamcommunity.com/sharedfiles/filedetails/?id=2905688600
Danman Sep 28, 2024 @ 3:18pm 
Is it 1.13 comp?
Katran Sep 26, 2024 @ 2:51am 
Hello, Malpelo. It's Work?
Malpelo  [author] Apr 5, 2024 @ 6:09am 
Yes, it's 1.12 compatible
Sinner Apr 4, 2024 @ 4:10pm 
is the mod still working with the 1.12 game update?
Crusader Kings 3 Mar 19, 2024 @ 5:29am 
Ok, i found a way i edited war_values.txt to raid_base_capture_change it works thanks for your reply
Crusader Kings 3 Mar 19, 2024 @ 3:56am 
I can't quite understand how that is work i never modded any game before can you help me to which value should i change or add please?
Malpelo  [author] Mar 19, 2024 @ 3:20am 
C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\events\siege_events.txt
The event responsible for it is called "siege.0001"
Crusader Kings 3 Mar 19, 2024 @ 12:18am 
Is there a way that i can mod to capture everyone in the court after raiding?
Malpelo  [author] Mar 7, 2024 @ 6:06am 
Happy to help
PhazezGova Mar 6, 2024 @ 1:42pm 
I didn't know that, thank you very much for the information
Malpelo  [author] Mar 6, 2024 @ 6:11am 
It should be compatible, although game launcher may show that the mod was created for a different version of the game.

The mod overrides only one file witch hasn't been touched by the latest game update.
PhazezGova Mar 6, 2024 @ 4:01am 
I'm not sure if the mod is compatible with the latest patch. I don't know how to test it, at least it doesn't crash :)
PhazezGova Feb 17, 2024 @ 3:54pm 
Great, thank you
Malpelo  [author] Feb 17, 2024 @ 12:11pm 
I botched the file path, so the file wasn't overridden.
The mod has been updated and should work now.
Malpelo  [author] Jan 9, 2024 @ 6:08am 
You're welcome
PhazezGova Jan 8, 2024 @ 2:43pm 
I loved the mod back then and unfortunately it was only fixed by you. Thank you very much :)
ThatCozyBear Jan 5, 2024 @ 9:56am 
oh wow, thats great to hear! Thanks for creating this
Malpelo  [author] Jan 4, 2024 @ 8:50am 
Dear ThatCozyBear, what do you want me to do here exactly? "Imprison Loser" mod doesn't override or add any events, so there should be no conflict with my mod.
ThatCozyBear Jan 3, 2024 @ 11:30am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2572429010 my dead, is it possible for you a creative mind to add its function to this mod? many thanks
Malpelo  [author] Dec 27, 2023 @ 11:04am 
Updated for v1.11.3
Dragul Dec 23, 2023 @ 3:30pm 
Any chance for an update?
RobotWaifuForU Jul 18, 2023 @ 12:30pm 
I think I had a similar problem after the update - I didn't notice the mod working.
I put it at the top of the startup queue and reinstalled it - everything worked.
Malpelo  [author] Jun 27, 2023 @ 9:58am 
What other mods are you using?
Only mods that influence events/combat events are likely to cause problems here.
Try loading it last
Smiling Knight Jun 26, 2023 @ 12:12pm 
Seems like doesn't work for me. Cannot capture someone valuable tho I could about three months ago. What is load order of this mod? Also, does it compatible with all global mods?:crusader_helmet:
Malpelo  [author] Jun 15, 2023 @ 11:32pm 
Did I say 1.9.1?
I meant 1.9.2
Katran Jun 15, 2023 @ 10:55am 
1.9.2: Didn't you expect me? But I have arrived.
Malpelo  [author] Jun 14, 2023 @ 5:27am 
Updated for v1.9.1
MetroRanger Jun 11, 2023 @ 7:44am 
Update????
Malpelo  [author] May 26, 2023 @ 2:32am 
Should be compatible with Battlefield Duel and all it's fixes/hotfixies.
Diaphanous May 25, 2023 @ 2:39pm 
Is this compatible with Battlefield Duel hotfix?
johnhughthom May 17, 2023 @ 11:22am 
That just seemed to make the mod stop working altogether, fewer captive from normal battles as well as no capturing raiders or wipe bonus.

Oh well, I'll put it back at the bottom of the load order, I'm happy with the level of capturing in normal battles and I've never had a game where I could capture raiders, you can't miss what you've never had!

Thanks for the mod.
Malpelo  [author] May 17, 2023 @ 7:11am 
My guess is it's a conflict with Higher Mortality Mod.
Try loading Battle Captives before Higher Mortality Mod
johnhughthom May 16, 2023 @ 10:45am 
Played a good bit more and it seems to the stackwipe and raider capturing are the only issues. I wonder if it's a mod conflict?

Also using (in load order):
Unofficial patch
99 Immersive Loading Screens
Decorous Loading Screens
Community Flavour Pack
Gold to Silver
More Game Rules
Better AI Education
Higher Mortality Mod
Harder Claims
Scaling Diplomatic Range
Battle Captives FIX 1.9.0.3
Ed Lancaster aka FAB May 16, 2023 @ 6:35am 
works perfect on my side.
Malpelo  [author] May 16, 2023 @ 5:33am 
Is anyone experiencing the same issue as johnhughthom?
johnhughthom May 15, 2023 @ 11:16am 
Tested for a bit and haven't captured anyone after wiping quite a few raiders. Might just be very bad luck of course.
Malpelo  [author] May 15, 2023 @ 8:02am 
The mod is save compatible. You can turn it on/of at any moment
Ed Lancaster aka FAB May 14, 2023 @ 1:58pm 
does it need a fresh new game to be effective ?
Malpelo  [author] May 13, 2023 @ 12:36pm 
Updated for version 1.9.0.3
RobotWaifuForU May 13, 2023 @ 5:16am 
Is it working?
SS Teezy May 12, 2023 @ 3:07pm 
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Malpelo  [author] Jan 27, 2023 @ 1:01am 
Other features like what?
All changes are in the description
Malpelo  [author] Jan 26, 2023 @ 3:20am 
No.
I'll make PoW version tomorrow
Caloens2k1 Jan 26, 2023 @ 12:52am 
Will this work with prisoners of war?
Malpelo  [author] Jan 26, 2023 @ 12:18am 
Updated for v1.8.1
This mod should not conflict with 'Better Battles'
curtwine Jan 25, 2023 @ 10:47am 
Does anyone know if this mod is still working in 1.8.1? I have been trying to test it, but I can't really tell if it is working or not. Also, I am trying to run it with the latest Better Battles mod. I don't think the two mods would conflict with each other, but I am not a coder Does anyone with more knowledge about this know if these mods would conflict with each other. I am looking at this mod because one of the biggest problems with CK3 combat is the lack of devastating field battles. Historically, there were many examples where the losing side was routed with massive losses in both common soldiers and knights/commanders- the latter frequently being captured and ransomed. The base game does not reflect this very well. Just looking for something with more realism.
Malpelo  [author] Oct 18, 2022 @ 11:30am 
updated for v1.7.2
Commander: 70% No Effect, 30% Imprisonment
Knight: 60% No Effect, 30% Imprisonment, 10% Death

stackwipe factor = 0.05
stalwart_leader_perk works the same for both the player and AI
Non-war battle prisoners/casualties enabled
Malpelo  [author] Jun 8, 2022 @ 12:08am 
I don't know how to update a mod in the steam workshop (if anyone knows, let me know) so I just created a new one for version 1.6.0
https://steamcommunity.com/workshop/filedetails/?id=2818407040
As for now I no longer play CK3 so it's not tested.
Let me know if it works.
Malpelo  [author] Feb 20, 2022 @ 11:35pm 
oh, sorry, my bad