RimWorld

RimWorld

Vanilla Plants Expanded - More Plants
Počet komentářů: 616
(^-^) 6. dub. v 5.11 
I found a conflict between your mods. This conflict is because of this add-on. XML error: Duplicate XML node name sowTags in this XML block: <plant><fertilityMin>0.05</fertilityMin><fertilitySensitivity>0</fertilitySensitivity><growDays>2.5</growDays><maxMeshCount>25</maxMeshCount><visualSizeRange>0.3~0.4</visualSizeRange><topWindExposure>0.3</topWindExposure><wildClusterRadius>4</wildClusterRadius><wildClusterWeight>4</wildClusterWeight><wildOrder>1</wildOrder><sowTags><li>VCE_FlowerGarden</li></sowTags><harvestYield>3</harvestYield><harvestedThingDef>VFEM2_AstragalusFlowers</harvestedThingDef><harvestWork>300</harvestWork><harvestTag>Standard</harvestTag><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><sowResearchPrerequisites Inherit="False"><li>VFEM2_Alchemy</li></sowResearchPrerequisites></plant>
Sarg Bjornson  [autor] 31. bře. v 23.09 
Yeah
Dramatic Korok 31. bře. v 14.41 
Does the effect of the blueberries still work with medieval 2 apiaries?
Kirboh 28. bře. v 17.46 
@UnDeadPuff
I'm having the same issue, but with Watercress and Lotus.
Deep 28. bře. v 11.27 
Reported via official bug reports.

Plant_Astragalus def is getting duplicate <sowtags> red error on loadscreen when I have VFEMedieval2 and this mod.

VFEMedieval2 adds ground and hydroponics sowtags. This mod adds VCE_flowergarden sowtag separately. Hence, the duplicate xml node error.

when I delete the patchoperation on astragalus in decorativeflowerspatch.xml of this mod, my game gets stuck in infinite blackscreen and fails to load.

I have no loaded this mod for now (and getting no errors) but would love to use this mod.

The red error that appeared: https://pastebin.com/AbpYLK9J
Amnaa 22. bře. v 6.24 
Since Medieval 2, the flowers in the Flower garden zone are getting harvested even if cutting is forbidden.
Luneyl 16. bře. v 16.03 
it is. Thanks!
Sarg Bjornson  [autor] 16. bře. v 14.43 
Should work now!
Sarg Bjornson  [autor] 16. bře. v 14.34 
Ohhh, I see what you mean
Sarg Bjornson  [autor] 16. bře. v 14.33 
What bonuses? They just count as flowers
Luneyl 16. bře. v 14.21 
Blueberry plants are enabled if Vanilla Factions Expanded - Medieval 2 installed, but they don't get bonuses from that mod Apiary.
UnDeadPuff 11. bře. v 5.51 
Hello. Looks like sunflower graphics render bellow those of walls.
Ashiel 14. úno. v 22.27 
The description for radishes is they are planted by novice gardeners (and their low yield and fast growth supports the idea that they would be ideal for 'practicing' gardening), but they have a requirement of 6 plants to sow. I dunno if this is actually a bug, but if it isn't, it probably should be.
Der Failer 19. led. v 12.38 
I'm supriesed that the cave moss is not available in the planter box ron VE - Farming, i was hoping to grow some in my mountian base. Oh well Nutrifungus it is then
Sarg Bjornson  [autor] 15. led. v 11.04 
Brussel sprouts are not replanted at all, they are destroyed when harvested like most plants
Plyker 15. led. v 10.59 
I believe brussel sprouts may be bugged. When harvested plants are reduced to 90% growth. I presume they should be instead reduced to 10% growth? In my setup they feel OP.
Sarg Bjornson  [autor] 3. led. v 22.55 
Some are only loaded if you have VE Cooking
SkyLarkBlue 3. led. v 17.33 
I can't seem to find some plant in my planting menu. I was looking for barley specifically, but I think a few others are missing to. I feel like I'm missing something obvious, but I can't figure it out. Anyone have any insight about why plants are missing? I guess it could be biomes, are there biome restrictions on plants (not just trees)?
Sarg Bjornson  [autor] 20. lis. 2024 v 11.37 
@R4-T: I don't know what your problem is, but I have little patience for the likes of you
GlockZz 3. lis. 2024 v 6.50 
Hey there! Would you consider adding microgreens? It fit Rimworld well imo and they could be a quick and simple way to grow crops indoor. Like rice but a little more nutritious and indoor growing :D Thank you for considering and if you don't thank you for reading anyway :)
CharmingCat 27. říj. 2024 v 12.32 
I found a mod called Gardens that does what I wanted. Highly recommend. It doesn't add its own plants, just lets you select any number from the plants in your game. Works great with this one if you want a more wild-looking flower field, or a less uniform crop garden.
Pesto Posta 22. říj. 2024 v 12.41 
Not enough beans ;)
Sarg Bjornson  [autor] 19. říj. 2024 v 23.04 
Grow zones don't support random plants. These zones basically add 11 new flowers that I didn't want to add to normal grow zones, as the menus get super cluttered
CharmingCat 19. říj. 2024 v 20.19 
Ah. I misunderstood the use of the flower garden. Since you can grow flowers in a normal grow zone, I thought the flower garden zone would grow decorative flowers at random, so you could have a random selection of flowers in an area with a single grow zone. Is it possible to still make that a thing?
Sarg Bjornson  [autor] 18. říj. 2024 v 23.13 
This mod doesn't touch devilstrand, that is base game
RoughXvr 18. říj. 2024 v 16.51 
cant seem to grow the red mushrooms, the ones that give red thread.
Sarg Bjornson  [autor] 18. říj. 2024 v 3.49 
v3.1:

- Added: flower garden growing zones.Flower garden zones allow you to grow a selection decorative flowers. Decorative flowers are mostly grown for beauty. The zone will give access to 11 varied flowers, from Hyacinth to tulips, plus the three plantable base game flowers: roses, dandelions and daylillies
- Tweak: reduced size of full grown lettuce and increased maxMeshCount to 9 instead of 4
Iirly 28. zář. 2024 v 9.23 
is there a way to make foods that use flour, take spelt flour? or a conversion or something?
bk 24. zář. 2024 v 10.15 
This just blow my mind
Sarg Bjornson  [autor] 23. zář. 2024 v 5.02 
Because it's how many people know of it
HeinrichK 23. zář. 2024 v 3.26 
Why is the rapeseed called Canola?
Sarg Bjornson  [autor] 19. zář. 2024 v 9.29 
This mod ignores basically the fact that anything besides VE exists ;)
Iirly 19. zář. 2024 v 8.52 
the chart in the faq does not give the information I need. In Vanilla plants expanded there is a chart that lists the name changes to plants from that mod if another mod adds the same plant. EG: Tomato and Red Beef Steak Tomato. I have VGP which adds barley. This mod also adds barley. I am looking for a similar list that gives name changes if any if another mod has the same plant name.
Trainee86 17. zář. 2024 v 21.38 
@Iirly: Read the FAQ.
Iirly 16. zář. 2024 v 14.29 
is there like a wiki or infographic i can download or have open in a steam pages so I can refer to it when im planting?
Unfaventia 31. srp. 2024 v 2.26 
(because iirc, I don't think this mechanic is used elsewhere? That's why it stood out & why I wanted to bug y'all to see if there was some specific logic behind the uniqueness. Thanks for answering my inane curiosity on the subject!)
Unfaventia 31. srp. 2024 v 2.20 
Oh cool! That was something I was actually curious about. Like, if it was an implementable mechanic you developed first and then assigned to a fruit that still needed balancing. Or, like, if there was a specific logic for the mango freezing thing that informed the decision to develop this balance mechanic for the fruit in question
Sarg Bjornson  [autor] 30. srp. 2024 v 23.32 
@Unfaventia: Balance reasons, yeah. The mechanic comes first, and then you have to find a fruit that fits it, more or less

@Viper: No
Viper 30. srp. 2024 v 22.33 
does "inspired planting" inspiration come from this mod? I can't find anything on it anywhere
Unfaventia 30. srp. 2024 v 18.15 
Okay, nitpicking over lol. I know (presume?) this was done for balance reasons- even if it makes my brain itch (giving em' something like a super short non-frozen storage window would make my brain happy. But alas! I am merely an enjoyer of the fruits of your labour (; ). In all seriousness though, I love this mod. It's a mandatory on my playlist just for the cool variety of unique farmables. Also fulfils my dream of drowning in avocados/mangoes both in the real world & in the virtual one :LIS_pixel_heart:
Unfaventia 30. srp. 2024 v 18.03 
Look, this is an extremely important inquiry that growing up on a mango (+avocado) orchard has necessitated that I bug you about- Why are we unable to freeze mangoes?!:LIS_poker_face: It's like the exact opposite of real life, haha. Mangoes keep their texture when frozen/thawed so because of their super short shelf life (they spoil quick!) refrigeration & freezing are normally an important part of the supply chain
Tom Trustworthy 30. srp. 2024 v 6.19 
Well there you go, was looking to change tilled soil resetting all the time. Maybe that's not possible tho. Thanks for the fast reply!
Sarg Bjornson  [autor] 30. srp. 2024 v 6.05 
This mod doesn't have mod options and has never had
Tom Trustworthy 30. srp. 2024 v 6.02 
I see this was updated and just yesterday I was having an odd issue. When looking for this mod in the mod configuration I could not find it. Is that something anybody else has seen?

I wanted to change a setting for tilling the dirt.
Sarg Bjornson  [autor] 30. srp. 2024 v 3.59 
v3.02:

- Typo
Sarg Bjornson  [autor] 28. srp. 2024 v 5.28 
Thanks for reporting using the tool!
Teneksi 28. srp. 2024 v 5.22 
I don't mean to disparage it, they only jump out at me because these mods are usually pretty seamless. Half the time I wouldn't remember if the descriptions didn't display mod sources.

+ no love for paddy fields? :pensivecowboy:
Sarg Bjornson  [autor] 28. srp. 2024 v 2.44 
Yes, other mods never have any typos, surely. Sigh XD

Please report that using the linked bug report system or I will forget
Teneksi 28. srp. 2024 v 2.29 
Vanilla Expanded has a lot of typos, but the wildest one I've seen so far is the sweet potato plant tooltip mentioning "receinving penalties" under 20C
Touhoufanatic 25. čvc. 2024 v 17.37 
had this wonder for a while, but is there a chance of many of these new plants being able to be gown in hydroponics?
i'd love to grow some canola in hydro considering its lab created history.